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pspgum.h File Reference

#include <psptypes.h>

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Functions

void sceGumDrawArray (int prim, int vtype, int count, const void *indices, const void *vertices)
void sceGumLoadIdentity (void)
void sceGumLoadMatrix (const ScePspFMatrix4 *m)
void sceGumLookAt (ScePspFVector3 *eye, ScePspFVector3 *center, ScePspFVector3 *up)
void sceGumMatrixMode (int mode)
void sceGumMultMatrix (const ScePspFMatrix4 *m)
void sceGumOrtho (float left, float right, float bottom, float top, float near, float far)
void sceGumPerspective (float fovy, float aspect, float near, float far)
void sceGumPopMatrix (void)
void sceGumPushMatrix (void)
void sceGumRotateX (float a)
void sceGumRotateY (float a)
void sceGumRotateZ (float a)
void sceGumRotateXYZ (const ScePspFVector3 *v)
void sceGumRotateZYX (const ScePspFVector3 *v)
void sceGumScale (const ScePspFVector3 *v)
void sceGumStoreMatrix (ScePspFMatrix4 *v)
void sceGumTranslate (const ScePspFVector3 *v)
void sceGumUpdateMatrix (void)


Function Documentation

void sceGumDrawArray int  prim,
int  vtype,
int  count,
const void *  indices,
const void *  vertices
 

void sceGumLoadIdentity void   ) 
 

void sceGumLoadMatrix const ScePspFMatrix4 m  ) 
 

void sceGumLookAt ScePspFVector3 eye,
ScePspFVector3 center,
ScePspFVector3 up
 

void sceGumMatrixMode int  mode  ) 
 

void sceGumMultMatrix const ScePspFMatrix4 m  ) 
 

void sceGumOrtho float  left,
float  right,
float  bottom,
float  top,
float  near,
float  far
 

void sceGumPerspective float  fovy,
float  aspect,
float  near,
float  far
 

void sceGumPopMatrix void   ) 
 

void sceGumPushMatrix void   ) 
 

void sceGumRotateX float  a  ) 
 

void sceGumRotateXYZ const ScePspFVector3 v  ) 
 

void sceGumRotateY float  a  ) 
 

void sceGumRotateZ float  a  ) 
 

void sceGumRotateZYX const ScePspFVector3 v  ) 
 

void sceGumScale const ScePspFVector3 v  ) 
 

void sceGumStoreMatrix ScePspFMatrix4 v  ) 
 

void sceGumTranslate const ScePspFVector3 v  ) 
 

void sceGumUpdateMatrix void   ) 
 


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