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00009 #ifndef __pspgu_h__
00010 #define __pspgu_h__
00011
00012 #include <psptypes.h>
00013 #include <pspge.h>
00014
00019 #if defined(__cplusplus)
00020 extern "C" {
00021 #endif
00022
00023 #define GU_FALSE (0)
00024 #define GU_TRUE (1)
00025
00026
00027 #define GU_POINTS (0)
00028 #define GU_LINES (1)
00029 #define GU_LINE_STRIP (2)
00030 #define GU_TRIANGLES (3)
00031 #define GU_TRIANGLE_STRIP (4)
00032 #define GU_TRIANGLE_FAN (5)
00033 #define GU_SPRITES (6)
00034
00035
00036 #define GU_ALPHA_TEST (0)
00037 #define GU_DEPTH_TEST (1)
00038 #define GU_SCISSOR_TEST (2)
00039 #define GU_STENCIL_TEST (3)
00040 #define GU_BLEND (4)
00041 #define GU_CULL_FACE (5)
00042 #define GU_DITHER (6)
00043 #define GU_FOG (7)
00044 #define GU_CLIP_PLANES (8)
00045 #define GU_TEXTURE_2D (9)
00046 #define GU_LIGHTING (10)
00047 #define GU_LIGHT0 (11)
00048 #define GU_LIGHT1 (12)
00049 #define GU_LIGHT2 (13)
00050 #define GU_LIGHT3 (14)
00051 #define GU_UNKNOWN_15 (15)
00052 #define GU_UNKNOWN_16 (16)
00053 #define GU_COLOR_TEST (17)
00054 #define GU_COLOR_LOGIC_OP (18)
00055 #define GU_FACE_NORMAL_REVERSE (19)
00056 #define GU_PATCH_FACE (20)
00057 #define GU_FRAGMENT_2X (21)
00058
00059
00060 #define GU_PROJECTION (0)
00061 #define GU_VIEW (1)
00062 #define GU_MODEL (2)
00063 #define GU_TEXTURE (3)
00064
00065
00066 #define GU_TEXTURE_SHIFT(n) ((n)<<0)
00067 #define GU_TEXTURE_8BIT GU_TEXTURE_SHIFT(1)
00068 #define GU_TEXTURE_16BIT GU_TEXTURE_SHIFT(2)
00069 #define GU_TEXTURE_32BITF GU_TEXTURE_SHIFT(3)
00070 #define GU_TEXTURE_BITS GU_TEXTURE_SHIFT(3)
00071
00072 #define GU_COLOR_SHIFT(n) ((n)<<2)
00073 #define GU_COLOR_RES1 GU_COLOR_SHIFT(1)
00074 #define GU_COLOR_RES2 GU_COLOR_SHIFT(2)
00075 #define GU_COLOR_RES3 GU_COLOR_SHIFT(3)
00076 #define GU_COLOR_5650 GU_COLOR_SHIFT(4)
00077 #define GU_COLOR_5551 GU_COLOR_SHIFT(5)
00078 #define GU_COLOR_4444 GU_COLOR_SHIFT(6)
00079 #define GU_COLOR_8888 GU_COLOR_SHIFT(7)
00080 #define GU_COLOR_BITS GU_COLOR_SHIFT(7)
00081
00082 #define GU_NORMAL_SHIFT(n) ((n)<<5)
00083 #define GU_NORMAL_8BIT GU_NORMAL_SHIFT(1)
00084 #define GU_NORMAL_16BIT GU_NORMAL_SHIFT(2)
00085 #define GU_NORMAL_32BITF GU_NORMAL_SHIFT(3)
00086 #define GU_NORMAL_BITS GU_NORMAL_SHIFT(3)
00087
00088 #define GU_VERTEX_SHIFT(n) ((n)<<7)
00089 #define GU_VERTEX_8BIT GU_VERTEX_SHIFT(1)
00090 #define GU_VERTEX_16BIT GU_VERTEX_SHIFT(2)
00091 #define GU_VERTEX_32BITF GU_VERTEX_SHIFT(3)
00092 #define GU_VERTEX_BITS GU_VERTEX_SHIFT(3)
00093
00094 #define GU_WEIGHT_SHIFT(n) ((n)<<9)
00095 #define GU_WEIGHT_8BIT GU_WEIGHT_SHIFT(1)
00096 #define GU_WEIGHT_16BIT GU_WEIGHT_SHIFT(2)
00097 #define GU_WEIGHT_32BITF GU_WEIGHT_SHIFT(3)
00098 #define GU_WEIGHT_BITS GU_WEIGHT_SHIFT(3)
00099
00100 #define GU_INDEX_SHIFT(n) ((n)<<11)
00101 #define GU_INDEX_8BIT GU_INDEX_SHIFT(1)
00102 #define GU_INDEX_16BIT GU_INDEX_SHIFT(2)
00103 #define GU_INDEX_BITS GU_INDEX_SHIFT(3)
00104
00105 #define GU_WEIGHTS(n) ((((n)-1)&7)<<14)
00106 #define GU_WEIGHTS_BITS GU_WEIGHTS(8)
00107 #define GU_VERTICES(n) ((((n)-1)&7)<<18)
00108 #define GU_VERTICES_BITS GU_VERTICES(8)
00109
00110 #define GU_TRANSFORM_SHIFT(n) ((n)<<23)
00111 #define GU_TRANSFORM_3D GU_TRANSFORM_SHIFT(0)
00112 #define GU_TRANSFORM_2D GU_TRANSFORM_SHIFT(1)
00113 #define GU_TRANSFORM_BITS GU_TRANSFORM_SHIFT(1)
00114
00115
00116
00117 #define GU_PSM_5650 (0)
00118 #define GU_PSM_5551 (1)
00119 #define GU_PSM_4444 (2)
00120 #define GU_PSM_8888 (3)
00121 #define GU_PSM_T4 (4)
00122 #define GU_PSM_T8 (5)
00123 #define GU_PSM_T16 (6)
00124 #define GU_PSM_T32 (7)
00125
00126
00127 #define GU_FLAT (0)
00128 #define GU_SMOOTH (1)
00129
00130
00131 #define GU_CLEAR (0)
00132 #define GU_AND (1)
00133 #define GU_AND_REVERSE (2)
00134 #define GU_COPY (3)
00135 #define GU_AND_INVERTED (4)
00136 #define GU_NOOP (5)
00137 #define GU_XOR (6)
00138 #define GU_OR (7)
00139 #define GU_NOR (8)
00140 #define GU_EQUIV (9)
00141 #define GU_INVERTED (10)
00142 #define GU_OR_REVERSE (11)
00143 #define GU_COPY_INVERTED (12)
00144 #define GU_OR_INVERTED (13)
00145 #define GU_NAND (14)
00146 #define GU_SET (15)
00147
00148
00149 #define GU_NEAREST (0)
00150 #define GU_LINEAR (1)
00151 #define GU_NEAREST_MIPMAP_NEAREST (4)
00152 #define GU_LINEAR_MIPMAP_NEAREST (5)
00153 #define GU_NEAREST_MIPMAP_LINEAR (6)
00154 #define GU_LINEAR_MIPMAP_LINEAR (7)
00155
00156
00157 #define GU_TEXTURE_COORDS (0)
00158 #define GU_TEXTURE_MATRIX (1)
00159 #define GU_ENVIRONMENT_MAP (2)
00160
00161
00162 #define GU_POSITION (0)
00163 #define GU_UV (1)
00164 #define GU_NORMALIZED_NORMAL (2)
00165 #define GU_NORMAL (3)
00166
00167
00168 #define GU_REPEAT (0)
00169 #define GU_CLAMP (1)
00170
00171
00172 #define GU_CW (0)
00173 #define GU_CCW (1)
00174
00175
00176 #define GU_NEVER (0)
00177 #define GU_ALWAYS (1)
00178 #define GU_EQUAL (2)
00179 #define GU_NOTEQUAL (3)
00180 #define GU_LESS (4)
00181 #define GU_LEQUAL (5)
00182 #define GU_GREATER (6)
00183 #define GU_GEQUAL (7)
00184
00185
00186 #define GU_COLOR_BUFFER_BIT (1)
00187 #define GU_STENCIL_BUFFER_BIT (2)
00188 #define GU_DEPTH_BUFFER_BIT (4)
00189
00190
00191 #define GU_TFX_MODULATE (0)
00192 #define GU_TFX_DECAL (1)
00193 #define GU_TFX_BLEND (2)
00194 #define GU_TFX_REPLACE (3)
00195 #define GU_TFX_ADD (4)
00196
00197
00198 #define GU_TCC_RGB (0)
00199 #define GU_TCC_RGBA (1)
00200
00201
00202 #define GU_ADD (0)
00203 #define GU_SUBTRACT (1)
00204 #define GU_REVERSE_SUBTRACT (2)
00205 #define GU_MIN (3)
00206 #define GU_MAX (4)
00207 #define GU_ABS (5)
00208
00209
00210 #define GU_SRC_COLOR (0)
00211 #define GU_ONE_MINUS_SRC_COLOR (1)
00212 #define GU_SRC_ALPHA (2)
00213 #define GU_ONE_MINUS_SRC_ALPHA (3)
00214 #define GU_DST_COLOR (0)
00215 #define GU_ONE_MINUS_DST_COLOR (1)
00216 #define GU_DST_ALPHA (4)
00217 #define GU_ONE_MINUS_DST_ALPHA (5)
00218 #define GU_FIX (10)
00219
00220
00221 #define GU_KEEP (0)
00222 #define GU_ZERO (1)
00223 #define GU_REPLACE (2)
00224 #define GU_INVERT (3)
00225 #define GU_INCR (4)
00226 #define GU_DECR (5)
00227
00228
00229 #define GU_AMBIENT (1)
00230 #define GU_DIFFUSE (2)
00231 #define GU_SPECULAR (4)
00232 #define GU_AMBIENT_AND_DIFFUSE (GU_AMBIENT|GU_DIFFUSE)
00233 #define GU_DIFFUSE_AND_SPECULAR (GU_DIFFUSE|GU_SPECULAR)
00234 #define GU_UNKNOWN_LIGHT_COMPONENT (8)
00235
00236
00237 #define GU_DIRECTIONAL (0)
00238 #define GU_POINTLIGHT (1)
00239 #define GU_SPOTLIGHT (2)
00240
00241
00242 #define GU_DIRECT (0)
00243 #define GU_CALL (1)
00244 #define GU_SEND (2)
00245
00246
00247 #define GU_TAIL (0)
00248 #define GU_HEAD (1)
00249
00252
00260 void sceGuDepthBuffer(void* zbp, int zbw);
00261
00276 void sceGuDispBuffer(int width, int height, void* dispbp, int dispbw);
00277
00296 void sceGuDrawBuffer(int psm, void* fbp, int fbw);
00297
00305 void sceGuDrawBufferList(int psm, void* fbp, int fbw);
00306
00317 int sceGuDisplay(int state);
00318
00334 void sceGuDepthFunc(int function);
00335
00341 void sceGuDepthMask(int mask);
00342
00343 void sceGuDepthOffset(unsigned int offset);
00344 void sceGuDepthRange(int near, int far);
00345 void sceGuFog(float near, float far, unsigned int color);
00346
00352 void sceGuInit(void);
00353
00359 void sceGuTerm(void);
00360
00361 void sceGuBreak(int a0);
00362 void sceGuContinue(void);
00363 void* sceGuSetCallback(int index, void (*callback)(int));
00364 void sceGuSignal(int a0, int a1);
00365
00374 void sceGuSendCommandf(int cmd, float argument);
00375
00384 void sceGuSendCommandi(int cmd, int argument);
00385
00392 void* sceGuGetMemory(int size);
00393
00407 void sceGuStart(int cid, void* list);
00408
00420 int sceGuFinish(void);
00421
00427 void sceGuCallList(const void* list);
00428
00429 void sceGuCallMode(int mode);
00430
00436 int sceGuCheckList(void);
00437
00449 void sceGuSendList(int mode, const void* list, PspGeContext* context);
00450
00456 void* sceGuSwapBuffers(void);
00457
00470 int sceGuSync(int mode, int a1);
00471
00538 void sceGuDrawArray(int prim, int vtype, int count, const void* indices, const void* vertices);
00539
00540 void sceGuBeginObject(int type, int a1, const void* indices, const void* vertices);
00541 void sceGuEndObject(void);
00542
00551 void sceGuSetStatus(int state, int status);
00552
00561 int sceGuGetStatus(int state);
00562
00570 void sceGuSetAllStatus(int status);
00571
00579 int sceGuGetAllStatus(void);
00580
00602 void sceGuEnable(int state);
00603
00611 void sceGuDisable(int state);
00612
00631 void sceGuLight(int light, int type, int components, const ScePspFVector3* position);
00632
00641 void sceGuLightAtt(int light, float atten0, float atten1, float atten2);
00642
00657 void sceGuLightColor(int light, int component, unsigned int color);
00658
00659 void sceGuLightMode(int mode);
00660
00661 void sceGuLightSpot(int index, const ScePspFVector3* direction, float f12, float f13);
00662
00672 void sceGuClear(int flags);
00673
00679 void sceGuClearColor(unsigned int color);
00680
00686 void sceGuClearDepth(unsigned int depth);
00687
00694 void sceGuClearStencil(unsigned int stencil);
00695
00702 void sceGuPixelMask(unsigned int mask);
00703
00709 void sceGuColor(unsigned int color);
00710
00731 void sceGuColorFunc(int func, unsigned int color, unsigned int mask);
00732
00743 void sceGuColorMaterial(int components);
00744
00762 void sceGuAlphaFunc(int func, int value, int mask);
00763
00764 void sceGuAmbient(unsigned int color);
00765 void sceGuAmbientColor(unsigned int color);
00766
00801 void sceGuBlendFunc(int op, int src, int dest, unsigned int srcfix, unsigned int destfix);
00802
00803 void sceGuMaterial(int mode, int color);
00804 void sceGuModelColor(unsigned int a0, unsigned int a1, unsigned int a2, unsigned int a3);
00805
00823 void sceGuStencilFunc(int func, int ref, int mask);
00824
00840 void sceGuStencilOp(int fail, int zfail, int zpass);
00841
00848 void sceGuSpecular(float power);
00849
00861 void sceGuFrontFace(int order);
00862
00888 void sceGuLogicalOp(int op);
00889
00897 void sceGuSetDither(const ScePspIMatrix4* matrix);
00898
00908 void sceGuShadeModel(int mode);
00909
00932 void sceGuCopyImage(int psm, int sx, int sy, int width, int height, int srcw, void* src, int dx, int dy, int destw, void* dest);
00933
00943 void sceGuTexEnvColor(unsigned int color);
00944
00959 void sceGuTexFilter(int min, int mag);
00960
00967 void sceGuTexFlush(void);
00968
00999 void sceGuTexFunc(int tfx, int tcc);
01000
01015 void sceGuTexImage(int mipmap, int width, int height, int tbw, const void* tbp);
01016 void sceGuTexLevelMode(unsigned int a0, float f12);
01017
01030 void sceGuTexMapMode(int mode, unsigned int a1, unsigned int a2);
01031
01048 void sceGuTexMode(int tpsm, int maxmips, int a2, int swizzle);
01049 void sceGuTexOffset(float u, float v);
01050
01062 void sceGuTexProjMapMode(int mode);
01063
01064 void sceGuTexScale(float u, float v);
01065 void sceGuTexSlope(float slope);
01066 void sceGuTexSync();
01067
01078 void sceGuTexWrap(int u, int v);
01079
01088 void sceGuClutLoad(int num_blocks, const void* cbp);
01089
01104 void sceGuClutMode(unsigned int cpsm, unsigned int a1, unsigned int a2, unsigned int a3);
01105
01119 void sceGuOffset(unsigned int x, unsigned int y);
01120
01131 void sceGuScissor(int x, int y, int w, int h);
01132
01146 void sceGuViewport(int cx, int cy, int width, int height);
01147
01148
01149 void sceGuDrawBezier(int vertex_type, int a1, int a2, const void* indices, const void* vertices);
01150 void sceGuPatchDivide(unsigned int a0, unsigned int a1);
01151 void sceGuPatchFrontFace(unsigned int a0);
01152 void sceGuPatchPrim(unsigned int a0);
01153
01166 void sceGuSetMatrix(int type, const ScePspFMatrix4* matrix);
01167
01181 void sceGuBoneMatrix(unsigned int index, const ScePspFMatrix4* matrix);
01182
01196 void sceGuMorphWeight(int index, float weight);
01197
01198 void sceGuSpriteMode(unsigned int a0, unsigned int a1, unsigned int a2, unsigned int a3);
01199
01202 #if defined(__cplusplus)
01203 };
01204 #endif
01205
01206 #endif