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Defines |
#define | PSP_AUDIO_VOLUME_MAX 0x8000 |
| The maximum output volume.
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#define | PSP_AUDIO_CHANNEL_MAX 8 |
| The maximum number of hardware channels.
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#define | PSP_AUDIO_NEXT_CHANNEL (-1) |
| Used to request the next available hardware channel.
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#define | PSP_AUDIO_SAMPLE_MIN 64 |
| The minimum number of samples that can be allocated to a channel.
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#define | PSP_AUDIO_SAMPLE_MAX 65472 |
| The maximum number of samples that can be allocated to a channel.
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#define | PSP_AUDIO_SAMPLE_ALIGN(s) (((s) + 63) & ~63) |
| Make the given sample count a multiple of 64.
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Enumerations |
enum | PspAudioFormats { PSP_AUDIO_FORMAT_STEREO = 0,
PSP_AUDIO_FORMAT_MONO = 0x10
} |
Functions |
int | sceAudioChReserve (int channel, int samplecount, int format) |
| Allocate and initialize a hardware output channel.
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int | sceAudioChRelease (int channel) |
| Release a hardware output channel.
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int | sceAudioOutput (int channel, int vol, void *buf) |
int | sceAudioOutputBlocking (int channel, int vol, void *buf) |
| a
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int | sceAudioOutputPanned (int channel, int leftvol, int rightvol, void *buffer) |
| a
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int | sceAudioOutputPannedBlocking (int channel, int leftvol, int rightvol, void *buffer) |
| a
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int | sceAudioGetChannelRestLen (int channel) |
| a
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int | sceAudioSetChannelDataLen (int channel, int samplecount) |
| a
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int | sceAudioChangeChannelConfig (int channel, int format) |
| a
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int | sceAudioChangeChannelVolume (int channel, int leftvol, int rightvol) |
| a
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