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Functions |
void | sceGumDrawArray (int prim, int vtype, int count, const void *indices, const void *vertices) |
void | sceGumLoadIdentity (void) |
void | sceGumLoadMatrix (const ScePspFMatrix4 *m) |
void | sceGumLookAt (ScePspFVector3 *eye, ScePspFVector3 *center, ScePspFVector3 *up) |
void | sceGumMatrixMode (int mode) |
void | sceGumMultMatrix (const ScePspFMatrix4 *m) |
void | sceGumOrtho (float left, float right, float bottom, float top, float near, float far) |
void | sceGumPerspective (float fovy, float aspect, float near, float far) |
void | sceGumPopMatrix (void) |
void | sceGumPushMatrix (void) |
void | sceGumRotateX (float a) |
void | sceGumRotateY (float a) |
void | sceGumRotateZ (float a) |
void | sceGumRotateXYZ (const ScePspFVector3 *v) |
void | sceGumRotateZYX (const ScePspFVector3 *v) |
void | sceGumScale (const ScePspFVector3 *v) |
void | sceGumStoreMatrix (ScePspFMatrix4 *v) |
void | sceGumTranslate (const ScePspFVector3 *v) |
void | sceGumUpdateMatrix (void) |