// SD Card Directory Listing Demo
// Updated 12/19/2008 by PunMaster

#include <gccore.h>

#include <fat.h>

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>


static void *xfb = NULL;
static GXRModeObj *rmode = NULL;

void dirlist(char* path) {

	DIR* pdir = opendir(path);

	if (pdir != NULL) {

		while(true) {
			struct dirent* pent = readdir(pdir);
			if(pent == NULL) break;
			
			if(strcmp(".", pent->d_name) != 0 && strcmp("..", pent->d_name) != 0) {
				char dnbuf[PATH_MAX];
				sprintf(dnbuf, "%s/%s", path, pent->d_name);
				
				struct stat statbuf;
				stat(dnbuf, &statbuf);
				
				if(S_ISDIR(statbuf.st_mode)) {
					printf("%s <DIR>\n", dnbuf);
					dirlist(dnbuf);
				} else {
					printf("%s (%d)\n", dnbuf, (int)statbuf.st_size);
				}
			}
		}
		
		closedir(pdir);
	} else {
		printf("opendir() failure.\n");
	}
}

int main(int argc, char **argv) {
	// Initialise the video system
	VIDEO_Init();
	
	// This function initialises the attached controllers
	PAD_Init();
	
	// Obtain the preferred video mode from the system
	// This will correspond to the settings in the Wii menu
	rmode = VIDEO_GetPreferredMode(NULL);

	// Allocate memory for the display in the uncached region
	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
	
	// Initialise the console, required for printf
	console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
	
	// Set up the video registers with the chosen mode
	VIDEO_Configure(rmode);
	
	// Tell the video hardware where our display memory is
	VIDEO_SetNextFramebuffer(xfb);
	
	// Make the display visible
	VIDEO_SetBlack(FALSE);

	// Flush the video register changes to the hardware
	VIDEO_Flush();

	// Wait for Video setup to complete
	VIDEO_WaitVSync();
	if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();

	// The console understands VT terminal escape codes
	// This positions the cursor on row 2, column 0
	// we can use variables for this with format codes too
	// e.g. printf ("\x1b[%d;%dH", row, column );
	printf("\x1b[2;0H");
	
	if(fatInitDefault()) {
		dirlist("/");
	} else {
		printf("fatInitDefault() failure.\n");
	}

	while(1) {
		// Call WPAD_ScanPads each loop, this reads the latest controller states
		PAD_ScanPads();

		// PAD_ButtonsDown tells us which buttons were pressed in this loop
		// this is a "one shot" state which will not fire again until the button has been released
		u32 pressed = PAD_ButtonsDown(0);

		// We return to the launcher application via exit
		if ( pressed & PAD_BUTTON_START ) exit(0);

		// Wait for the next frame
		VIDEO_WaitVSync();
	}

	return 0;
}
