libOGC  1.0
Defines
TEV stage

Defines

#define GX_MAX_TEVSTAGE   16
#define GX_TEVSTAGE0   0
#define GX_TEVSTAGE1   1
#define GX_TEVSTAGE10   10
#define GX_TEVSTAGE11   11
#define GX_TEVSTAGE12   12
#define GX_TEVSTAGE13   13
#define GX_TEVSTAGE14   14
#define GX_TEVSTAGE15   15
#define GX_TEVSTAGE2   2
#define GX_TEVSTAGE3   3
#define GX_TEVSTAGE4   4
#define GX_TEVSTAGE5   5
#define GX_TEVSTAGE6   6
#define GX_TEVSTAGE7   7
#define GX_TEVSTAGE8   8
#define GX_TEVSTAGE9   9

Detailed Description

The GameCube's Graphics Processor (GP) can use up to 16 stages to compute a texel for a particular surface. By default, each texture will use two stages, but it can be configured through various functions calls.

Note:
This is different from texture map slot s, where textures are loaded into.
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