#ifndef __WIIUSE_H__
#define __WIIUSE_H__

#if defined(_WIN32)
	/* windows */
	#include <windows.h>
#elif defined(GEKKO)
	/* wii */
	#include <bte/bte.h>
#elif defined(__linux__)
	/* nix */
	#include <bluetooth/bluetooth.h>
#endif

#ifdef WIIUSE_INTERNAL_H_INCLUDED
	#define WCONST
#else
	#define WCONST		const
#endif

/* led bit masks */
#define WIIMOTE_LED_NONE				0x00
#define WIIMOTE_LED_1					0x10
#define WIIMOTE_LED_2					0x20
#define WIIMOTE_LED_3					0x40
#define WIIMOTE_LED_4					0x80

/* button codes */
#define WIIMOTE_BUTTON_TWO				0x0001
#define WIIMOTE_BUTTON_ONE				0x0002
#define WIIMOTE_BUTTON_B				0x0004
#define WIIMOTE_BUTTON_A				0x0008
#define WIIMOTE_BUTTON_MINUS			0x0010
#define WIIMOTE_BUTTON_ZACCEL_BIT6		0x0020
#define WIIMOTE_BUTTON_ZACCEL_BIT7		0x0040
#define WIIMOTE_BUTTON_HOME				0x0080
#define WIIMOTE_BUTTON_LEFT				0x0100
#define WIIMOTE_BUTTON_RIGHT			0x0200
#define WIIMOTE_BUTTON_DOWN				0x0400
#define WIIMOTE_BUTTON_UP				0x0800
#define WIIMOTE_BUTTON_PLUS				0x1000
#define WIIMOTE_BUTTON_ZACCEL_BIT4		0x2000
#define WIIMOTE_BUTTON_ZACCEL_BIT5		0x4000
#define WIIMOTE_BUTTON_UNKNOWN			0x8000
#define WIIMOTE_BUTTON_ALL				0x1F9F

/* nunchul button codes */
#define NUNCHUK_BUTTON_Z				0x01
#define NUNCHUK_BUTTON_C				0x02
#define NUNCHUK_BUTTON_ALL				0x03

/* classic controller button codes */
#define CLASSIC_CTRL_BUTTON_UP			0x0001
#define CLASSIC_CTRL_BUTTON_LEFT		0x0002
#define CLASSIC_CTRL_BUTTON_ZR			0x0004
#define CLASSIC_CTRL_BUTTON_X			0x0008
#define CLASSIC_CTRL_BUTTON_A			0x0010
#define CLASSIC_CTRL_BUTTON_Y			0x0020
#define CLASSIC_CTRL_BUTTON_B			0x0040
#define CLASSIC_CTRL_BUTTON_ZL			0x0080
#define CLASSIC_CTRL_BUTTON_FULL_R		0x0200
#define CLASSIC_CTRL_BUTTON_PLUS		0x0400
#define CLASSIC_CTRL_BUTTON_HOME		0x0800
#define CLASSIC_CTRL_BUTTON_MINUS		0x1000
#define CLASSIC_CTRL_BUTTON_FULL_L		0x2000
#define CLASSIC_CTRL_BUTTON_DOWN		0x4000
#define CLASSIC_CTRL_BUTTON_RIGHT		0x8000
#define CLASSIC_CTRL_BUTTON_ALL			0xFEFF

/* guitar hero 3 button codes */
#define GUITAR_HERO_3_BUTTON_STRUM_UP	0x0001
#define GUITAR_HERO_3_BUTTON_YELLOW		0x0008
#define GUITAR_HERO_3_BUTTON_GREEN		0x0010
#define GUITAR_HERO_3_BUTTON_BLUE		0x0020
#define GUITAR_HERO_3_BUTTON_RED		0x0040
#define GUITAR_HERO_3_BUTTON_ORANGE		0x0080
#define GUITAR_HERO_3_BUTTON_PLUS		0x0400
#define GUITAR_HERO_3_BUTTON_MINUS		0x1000
#define GUITAR_HERO_3_BUTTON_STRUM_DOWN	0x4000
#define GUITAR_HERO_3_BUTTON_ALL		0xFEFF

/* guitar hero world tour touch bar codes */
#define GUITAR_HERO_3_TOUCH_AVAILABLE	0x1000
#define GUITAR_HERO_3_TOUCH_GREEN		0x1001
#define GUITAR_HERO_3_TOUCH_RED			0x1002
#define GUITAR_HERO_3_TOUCH_YELLOW		0x1004
#define GUITAR_HERO_3_TOUCH_BLUE		0x1008
#define GUITAR_HERO_3_TOUCH_ORANGE		0x1010

/* wiimote option flags */
#define WIIUSE_SMOOTHING				0x01
#define WIIUSE_CONTINUOUS				0x02
#define WIIUSE_ACCEL_THRESH				0x04
#define WIIUSE_IR_THRESH				0x08
#define WIIUSE_JS_THRESH				0x10
#define WIIUSE_INIT_FLAGS				WIIUSE_SMOOTHING

#define WIIUSE_ORIENT_PRECISION			100.0f

/* expansion codes */
#define EXP_NONE						0
#define EXP_NUNCHUK						1
#define EXP_CLASSIC						2
#define EXP_GUITAR_HERO_3				3
#define EXP_WII_BOARD					4
#define EXP_MOTION_PLUS					5

/* IR correction types */
typedef enum ir_position_t {
	WIIUSE_IR_ABOVE,
	WIIUSE_IR_BELOW
} ir_position_t;

/**
 *	@brief Check if a button is pressed.
 *	@param dev		Pointer to a wiimote_t or expansion structure.
 *	@param button	The button you are interested in.
 *	@return 1 if the button is pressed, 0 if not.
 */
#define IS_PRESSED(dev, button)		((dev->btns & button) == button)

/**
 *	@brief Check if a button is being held.
 *	@param dev		Pointer to a wiimote_t or expansion structure.
 *	@param button	The button you are interested in.
 *	@return 1 if the button is held, 0 if not.
 */
#define IS_HELD(dev, button)			((dev->btns_held & button) == button)

/**
 *	@brief Check if a button is released on this event.					\n\n
 *			This does not mean the button is not pressed, it means		\n
 *			this button was just now released.
 *	@param dev		Pointer to a wiimote_t or expansion structure.
 *	@param button	The button you are interested in.
 *	@return 1 if the button is released, 0 if not.
 *
 */
#define IS_RELEASED(dev, button)		((dev->btns_released & button) == button)

/**
 *	@brief Check if a button has just been pressed this event.
 *	@param dev		Pointer to a wiimote_t or expansion structure.
 *	@param button	The button you are interested in.
 *	@return 1 if the button is pressed, 0 if not.
 */
#define IS_JUST_PRESSED(dev, button)	(IS_PRESSED(dev, button) && !IS_HELD(dev, button))

/**
 *	@brief Return the IR sensitivity level.
 *	@param wm		Pointer to a wiimote_t structure.
 *	@param lvl		[out] Pointer to an int that will hold the level setting.
 *	If no level is set 'lvl' will be set to 0.
 */
#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl)								\
			do {														\
				if ((wm->state & 0x01000) == 0x01000) 		*lvl = 1;	\
				else if ((wm->state & 0x02000) == 0x02000) 	*lvl = 2;	\
				else if ((wm->state & 0x04000) == 0x04000) 	*lvl = 3;	\
				else if ((wm->state & 0x08000) == 0x08000) 	*lvl = 4;	\
				else if ((wm->state & 0x10000) == 0x10000) 	*lvl = 5;	\
				else										*lvl = 0;	\
			} while (0)

#define WIIUSE_USING_ACC(wm)			((wm->state & 0x00100) == 0x00100)
#define WIIUSE_USING_EXP(wm)			((wm->state & 0x00200) == 0x00200)
#define WIIUSE_USING_IR(wm)				((wm->state & 0x00400) == 0x00400)
#define WIIUSE_USING_SPEAKER(wm)		((wm->state & 0x00800) == 0x00800)

#define WIIUSE_IS_LED_SET(wm, num)		((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)

/*
 *	Largest known payload is 21 bytes.
 *	Add 2 for the prefix and round up to a power of 2.
 */
#define MAX_PAYLOAD			32

/*
 *	This is left over from an old hack, but it may actually
 *	be a useful feature to keep so it wasn't removed.
 */
#ifdef WIN32
	#define WIIMOTE_DEFAULT_TIMEOUT		100
	#define WIIMOTE_EXP_TIMEOUT			100
#endif

typedef unsigned char ubyte;
typedef char sbyte;
typedef unsigned short uword;
typedef short sword;
typedef unsigned int uint;
typedef char sint;


struct wiimote_t;
struct vec3b_t;
struct orient_t;
struct gforce_t;

#ifdef GEKKO
	typedef void (*wii_event_cb)(struct wiimote_t*, int event);
#endif

/**
 *      @brief Callback that handles a read event.
 *
 *      @param wm               Pointer to a wiimote_t structure.
 *      @param data             Pointer to the filled data block.
 *      @param len              Length in bytes of the data block.
 *
 *      @see wiiuse_init()
 *
 *      A registered function of this type is called automatically by the wiiuse
 *      library when the wiimote has returned the full data requested by a previous
 *      call to wiiuse_read_data().
 */
typedef void (*wiiuse_data_cb)(struct wiimote_t* wm, ubyte* data, unsigned short len);

typedef enum data_req_s
{
	REQ_READY = 0,
	REQ_SENT,
	REQ_DONE
} data_req_s;

/**
 *	@struct data_req_t
 *	@brief Data read request structure.
 */
struct data_req_t {
	lwp_node node;
	ubyte data[48];					/**< buffer where read data is written						*/
	unsigned int len;
	data_req_s state;			/**< set to 1 if not using callback and needs to be cleaned up	*/
	wiiuse_data_cb cb;			/**< read data callback											*/
	struct data_req_t *next;
};

typedef void (*cmd_blk_cb)(struct wiimote_t *wm,ubyte *data,uword len);

typedef enum cmd_blk_s
{
	CMD_READY = 0,
	CMD_SENT,
	CMD_DONE
} cmd_blk_s;

struct cmd_blk_t 
{
	lwp_node node;

	ubyte data[48];
	uint len;

	cmd_blk_s state;
	cmd_blk_cb cb;

	struct cmd_blk_t *next;
};


/**
 *	@struct vec2b_t
 *	@brief Unsigned x,y byte vector.
 */
typedef struct vec2b_t {
	ubyte x, y;
} vec2b_t;


/**
*	@struct vec3b_t
*	@brief Unsigned x,y,z byte vector.
*/
typedef struct vec3b_t {
	ubyte x, y, z;
} vec3b_t;

/**
*	@struct vec3b_t
*	@brief Unsigned x,y,z byte vector.
*/
typedef struct vec3w_t {
	uword x, y, z;
} vec3w_t;


/**
 *	@struct vec3f_t
 *	@brief Signed x,y,z float struct.
 */
typedef struct vec3f_t {
	float x, y, z;
} vec3f_t;


/**
 *	@struct orient_t
 *	@brief Orientation struct.
 *
 *	Yaw, pitch, and roll range from -180 to 180 degrees.
 */
typedef struct orient_t {
	float roll;						/**< roll, this may be smoothed if enabled	*/
	float pitch;					/**< pitch, this may be smoothed if enabled	*/
	float yaw;

	float a_roll;					/**< absolute roll, unsmoothed				*/
	float a_pitch;					/**< absolute pitch, unsmoothed				*/
} orient_t;


/**
 *	@struct gforce_t
 *	@brief Gravity force struct.
 */
typedef struct gforce_t {
	float x, y, z;
} gforce_t;


/**
 *	@struct accel_t
 *	@brief Accelerometer struct. For any device with an accelerometer.
 */
typedef struct accel_t {
	struct vec3w_t cal_zero;		/**< zero calibration					*/
	struct vec3w_t cal_g;			/**< 1g difference around 0cal			*/

	float st_roll;					/**< last smoothed roll value			*/
	float st_pitch;					/**< last smoothed roll pitch			*/
	float st_alpha;					/**< alpha value for smoothing [0-1]	*/
} accel_t;


/**
 *	@struct ir_dot_t
 *	@brief A single IR source.
 */
typedef struct ir_dot_t {
	ubyte visible;					/**< if the IR source is visible		*/

	short rx;						/**< raw X coordinate (0-1023)			*/
	short ry;						/**< raw Y coordinate (0-767)			*/

	ubyte size;						/**< size of the IR dot (0-15)			*/
} ir_dot_t;


typedef struct fdot_t {
	float x,y;
} fdot_t;

typedef struct sb_t {
	fdot_t dots[2];
	fdot_t acc_dots[2];
	fdot_t rot_dots[2];
	float angle;
	float off_angle;
	float score;
} sb_t;

/**
 *	@enum aspect_t
 *	@brief Screen aspect ratio.
 */
typedef enum aspect_t {
	WIIUSE_ASPECT_4_3,
	WIIUSE_ASPECT_16_9
} aspect_t;


/**
 *	@struct ir_t
 *	@brief IR struct. Hold all data related to the IR tracking.
 */
typedef struct ir_t {
	struct ir_dot_t dot[4];			/**< IR dots							*/
	ubyte num_dots;					/**< number of dots at this time		*/

	int state;						/**< keeps track of the IR state		*/

	int raw_valid;					/**< is the raw position valid? 		*/
	sb_t sensorbar;					/**< sensor bar, detected or guessed	*/
	float ax;						/**< raw X coordinate					*/
	float ay;						/**< raw Y coordinate					*/
	float distance;					/**< pixel width of the sensor bar		*/
	float z;						/**< calculated distance in meters		*/
	float angle;					/**< angle of the wiimote to the sensor bar*/

	int smooth_valid;				/**< is the smoothed position valid? 	*/
	float sx;						/**< smoothed X coordinate				*/
	float sy;						/**< smoothed Y coordinate				*/
	float error_cnt;				/**< error count, for smoothing algorithm*/
	float glitch_cnt;				/**< glitch count, same					*/

	int valid;						/**< is the bounded position valid? 	*/
	float x;						/**< bounded X coordinate				*/
	float y;						/**< bounded Y coordinate				*/
	enum aspect_t aspect;			/**< aspect ratio of the screen			*/
	enum ir_position_t pos;			/**< IR sensor bar position				*/
	unsigned int vres[2];			/**< IR virtual screen resolution		*/
	int offset[2];					/**< IR XY correction offset			*/

} ir_t;


/**
 *	@struct joystick_t
 *	@brief Joystick calibration structure.
 *
 *	The angle \a ang is relative to the positive y-axis into quadrant I
 *	and ranges from 0 to 360 degrees.  So if the joystick is held straight
 *	upwards then angle is 0 degrees.  If it is held to the right it is 90,
 *	down is 180, and left is 270.
 *
 *	The magnitude \a mag is the distance from the center to where the
 *	joystick is being held.  The magnitude ranges from 0 to 1.
 *	If the joystick is only slightly tilted from the center the magnitude
 *	will be low, but if it is closer to the outter edge the value will
 *	be higher.
 */
typedef struct joystick_t {
	struct vec2b_t max;				/**< maximum joystick values	*/
	struct vec2b_t min;				/**< minimum joystick values	*/
	struct vec2b_t center;			/**< center joystick values		*/
	struct vec2b_t pos;				/**< raw position values        */

	float ang;						/**< angle the joystick is being held		*/
	float mag;						/**< magnitude of the joystick (range 0-1)	*/
} joystick_t;


/**
 *	@struct nunchuk_t
 *	@brief Nunchuk expansion device.
 */
typedef struct nunchuk_t {
	struct accel_t accel_calib;		/**< nunchuk accelerometer calibration		*/
	struct joystick_t js;			/**< joystick calibration					*/

	int* flags;						/**< options flag (points to wiimote_t.flags) */

	ubyte btns;						/**< what buttons have just been pressed	*/
	ubyte btns_last;				/**< what buttons have just been pressed	*/
	ubyte btns_held;				/**< what buttons are being held down		*/
	ubyte btns_released;			/**< what buttons were just released this	*/

	struct vec3w_t accel;			/**< current raw acceleration data			*/
	struct orient_t orient;			/**< current orientation on each axis		*/
	struct gforce_t gforce;			/**< current gravity forces on each axis	*/
} nunchuk_t;


/**
 *	@struct classic_ctrl_t
 *	@brief Classic controller expansion device.
 */
typedef struct classic_ctrl_t {
	short btns;						/**< what buttons have just been pressed	*/
	short btns_last;				/**< what buttons have just been pressed	*/
	short btns_held;				/**< what buttons are being held down		*/
	short btns_released;			/**< what buttons were just released this	*/

	ubyte rs_raw;
	ubyte ls_raw;

	float r_shoulder;				/**< right shoulder button (range 0-1)		*/
	float l_shoulder;				/**< left shoulder button (range 0-1)		*/

	struct joystick_t ljs;			/**< left joystick calibration				*/
	struct joystick_t rjs;			/**< right joystick calibration				*/
} classic_ctrl_t;


/**
 *	@struct guitar_hero_3_t
 *	@brief Guitar Hero 3 expansion device.
 */
typedef struct guitar_hero_3_t {
	short btns;						/**< what buttons have just been pressed	*/
	short btns_last;				/**< what buttons have just been pressed	*/
	short btns_held;				/**< what buttons are being held down		*/
	short btns_released;			/**< what buttons were just released this	*/

	ubyte wb_raw;
	float whammy_bar;				/**< whammy bar (range 0-1)					*/

	ubyte tb_raw;
	int touch_bar;					/**< touch bar								*/

	struct joystick_t js;			/**< joystick calibration					*/
} guitar_hero_3_t;

/**
  * @struct wii_board_t
  * @brief Wii Balance Board expansion device.
  */
typedef struct wii_board_t {
	float tl;  /* Interpolated */
	float tr;
	float bl;
	float br;  /* End interp */
	short rtl; /* RAW */
	short rtr;
	short rbl;
	short rbr; /* /RAW */
	short ctl[3]; /* Calibration */
	short ctr[3];
	short cbl[3];
	short cbr[3]; /* /Calibration */
	float x;
	float y;
} wii_board_t;

typedef struct motion_plus_t
{
	short rx, ry, rz;
	ubyte status;
	ubyte ext;
} motion_plus_t;

/**
 *	@struct expansion_t
 *	@brief Generic expansion device plugged into wiimote.
 */
typedef struct expansion_t {
	int type;						/**< type of expansion attached				*/

	union {
		struct nunchuk_t nunchuk;
		struct classic_ctrl_t classic;
		struct guitar_hero_3_t gh3;
 		struct wii_board_t wb;
		struct motion_plus_t mp;
	};
} expansion_t;


/**
 *	@enum win32_bt_stack_t
 *	@brief	Available bluetooth stacks for Windows.
 */
typedef enum win_bt_stack_t {
	WIIUSE_STACK_UNKNOWN,
	WIIUSE_STACK_MS,
	WIIUSE_STACK_BLUESOLEIL
} win_bt_stack_t;


/**
 *	@struct wiimote_state_t
 *	@brief Significant data from the previous event.
 */
typedef struct wiimote_state_t {
	unsigned short btns;

	struct ir_t ir;
	struct vec3w_t accel;
	struct expansion_t exp;
} wiimote_state_t;


/**
 *	@enum WIIUSE_EVENT_TYPE
 *	@brief Events that wiiuse can generate from a poll.
 */
typedef enum WIIUSE_EVENT_TYPE {
	WIIUSE_NONE = 0,
	WIIUSE_EVENT,
	WIIUSE_STATUS,
	WIIUSE_CONNECT,
	WIIUSE_DISCONNECT,
	WIIUSE_UNEXPECTED_DISCONNECT,
	WIIUSE_READ_DATA,
	WIIUSE_WRITE_DATA,
	WIIUSE_NUNCHUK_INSERTED,
	WIIUSE_NUNCHUK_REMOVED,
	WIIUSE_CLASSIC_CTRL_INSERTED,
	WIIUSE_CLASSIC_CTRL_REMOVED,
	WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
 	WIIUSE_GUITAR_HERO_3_CTRL_REMOVED,
 	WIIUSE_WII_BOARD_INSERTED,
 	WIIUSE_WII_BOARD_REMOVED,
 	WIIUSE_MOTION_PLUS_ACTIVATED,
 	WIIUSE_MOTION_PLUS_REMOVED
} WIIUSE_EVENT_TYPE;

/**
 *	@struct wiimote_t
 *	@brief Wiimote structure.
 */
typedef struct wiimote_t {
	WCONST int unid;						/**< user specified id						*/

	#if defined(_WIN32)
		WCONST HANDLE dev_handle;			/**< HID handle								*/
		WCONST OVERLAPPED hid_overlap;		/**< overlap handle							*/
		WCONST enum win_bt_stack_t stack;	/**< type of bluetooth stack to use			*/
		WCONST int timeout;					/**< read timeout							*/
		WCONST ubyte normal_timeout;			/**< normal timeout							*/
		WCONST ubyte exp_timeout;			/**< timeout for expansion handshake		*/
	#elif defined(GEKKO)
		WCONST lwp_queue cmdq;
		WCONST struct bd_addr bdaddr;		/**< bt address								*/
		WCONST char bdaddr_str[18];			/**< readable bt address					*/
		WCONST struct bte_pcb *sock;	/**< output socket							*/
		WCONST wii_event_cb event_cb;		/**< event callback							*/
	#elif defined(unix)
		WCONST bdaddr_t bdaddr;				/**< bt address								*/
		WCONST char bdaddr_str[18];			/**< readable bt address					*/
		WCONST int out_sock;				/**< output socket							*/
		WCONST int in_sock;					/**< input socket 							*/
	#endif

	WCONST int state;						/**< various state flags					*/
	WCONST ubyte leds;						/**< currently lit leds						*/
#ifdef GEKKO
	WCONST ubyte battery_level;				/**< battery level							*/
#else
	WCONST float battery_level;				/**< battery level							*/
#endif

	WCONST int flags;						/**< options flag							*/

	WCONST ubyte handshake_state;			/**< the state of the connection handshake	*/
	WCONST ubyte expansion_state;			/**< the state of the expansion handshake	*/

	WCONST struct data_req_t* data_req;		/**< list of data read requests				*/
	
	WCONST struct cmd_blk_t *cmd_head;
	WCONST struct cmd_blk_t *cmd_tail;

	WCONST struct accel_t accel_calib;		/**< wiimote accelerometer calibration		*/
	WCONST struct expansion_t exp;			/**< wiimote expansion device				*/

	WCONST struct vec3w_t accel;			/**< current raw acceleration data			*/
	WCONST struct orient_t orient;			/**< current orientation on each axis		*/
	WCONST struct gforce_t gforce;			/**< current gravity forces on each axis	*/

	WCONST struct ir_t ir;					/**< IR data								*/

	WCONST unsigned short btns;				/**< what buttons are down					*/
	WCONST unsigned short btns_last;		/**< what buttons were down before			*/
	WCONST unsigned short btns_held;		/**< what buttons are and were held down	*/
	WCONST unsigned short btns_released;	/**< what buttons were just released		*/

	WCONST struct wiimote_state_t lstate;	/**< last saved state						*/

	WCONST WIIUSE_EVENT_TYPE event;			/**< type of event that occured				*/
	WCONST ubyte event_buf[MAX_PAYLOAD];		/**< event buffer							*/

	WCONST ubyte motion_plus_id[6];
} wiimote;

#if defined(GEKKO)
/**
 * @struct wiimote_listen_t
 * @brief Wiimote listen structure.
 */
typedef struct wiimote_listen_t {
	WCONST struct bd_addr bdaddr;
	WCONST struct bte_pcb *sock;
	WCONST struct wiimote_t *(*assign_cb)(struct bd_addr *bdaddr);
	WCONST struct wiimote_t *wm;
} wiimote_listen;
#endif

/*****************************************
 *
 *	Include API specific stuff
 *
 *****************************************/

#ifdef _WIN32
	#define WIIUSE_EXPORT_DECL __declspec(dllexport)
	#define WIIUSE_IMPORT_DECL __declspec(dllimport)
#else
	#define WIIUSE_EXPORT_DECL
	#define WIIUSE_IMPORT_DECL
#endif

#ifdef WIIUSE_COMPILE_LIB
	#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
#else
	#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
#endif

#ifdef __cplusplus
extern "C" {
#endif

/* wiiuse.c */
WIIUSE_EXPORT extern const char* wiiuse_version();

#ifndef GEKKO
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
#else
WIIUSE_EXPORT extern int wiiuse_register(struct wiimote_listen_t *wml, struct bd_addr *bdaddr, struct wiimote_t *(*assign_cb)(struct bd_addr *bdaddr));
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes, wii_event_cb event_cb);
WIIUSE_EXPORT extern void wiiuse_sensorbar_enable(int enable);
#endif

WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds,cmd_blk_cb cb);
WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, ubyte* buffer, unsigned int offset, unsigned short len, cmd_blk_cb cb);
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t *wm,unsigned int addr,ubyte *data,ubyte len,cmd_blk_cb cb);
WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t *wm,cmd_blk_cb cb);
WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, ubyte normal_timeout, ubyte exp_timeout);
WIIUSE_EXPORT extern int wiiuse_write_streamdata(struct wiimote_t *wm,ubyte *data,ubyte len,cmd_blk_cb cb);

/* connect.c */
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);

/* events.c */
WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);

/* ir.c */
WIIUSE_EXPORT extern void wiiuse_set_ir_mode(struct wiimote_t *wm);
WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);

/* motion_plus.c */
WIIUSE_EXPORT extern void wiiuse_set_motion_plus(struct wiimote_t *wm, int status);

/* speaker.c */
WIIUSE_EXPORT extern void wiiuse_set_speaker(struct wiimote_t *wm, int status);

#ifdef __cplusplus
}
#endif

#endif
