/*
 * libwiisprite - All headers in one
 */

#ifndef LIBWIISPRITE_WIISPRITE
#define LIBWIISPRITE_WIISPRITE

#include "gamewindow.h"
#include "layermanager.h"
#include "layer.h"
#include "image.h"
#include "sprite.h"
#include "tiledlayer.h"
#include "quad.h"

//!Corrects the X coordinate for the pointer
#define WSP_POINTER_CORRECTION_X 200
//!Corrects the Y coordinate for the pointer
#define WSP_POINTER_CORRECTION_Y 250

#endif
