include/nds/arm9/PA_BgTrans.h File Reference

Background Transition Effects. More...


Defines

#define TRANS_LENGTH   70
#define TRANS_ROUND   0
#define TRANS_DIAMOND   1
#define TRANS_CROSS   2
#define TRANS_LINES   3
#define TRANS_STAR   4

Functions

void PA_InitBgTransEx (u8 screen, u8 bg)
 Init the BgTransition System.
void PA_InitBgTrans (u8 screen)
 Init the BgTransition System. USES BG0 !! Place your sprite at a priority of 1 or more if you want them to disappear...
void PA_BgTransUpDown (u8 screen, u16 type, u8 vflip, s16 state)
 Up/Down swipping transition effect.
void PA_BgTransLeftRight (u8 screen, u16 type, u8 hflip, s16 state)
 Left/Right swipping transition effect.
void PA_BgTransDiag (u8 screen, u16 type, u8 hflip, u8 vflip, s16 state)
 Diagonal swipping transition effect.
void PA_BgTransCenter (u8 screen, u16 type, u8 invert, s16 state)
 Center transition effect.


Detailed Description

Background Transition Effects.

All the different transition effects...


Define Documentation

#define TRANS_CROSS   2

#define TRANS_DIAMOND   1

#define TRANS_LENGTH   70

#define TRANS_LINES   3

#define TRANS_ROUND   0

#define TRANS_STAR   4


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