Functions | |
void | PA_InitBgTransEx (u8 screen, u8 bg) |
Init the BgTransition System. | |
void | PA_InitBgTrans (u8 screen) |
Init the BgTransition System. USES BG0 !! Place your sprite at a priority of 1 or more if you want them to disappear... | |
void | PA_BgTransUpDown (u8 screen, u16 type, u8 vflip, s16 state) |
Up/Down swipping transition effect. | |
void | PA_BgTransLeftRight (u8 screen, u16 type, u8 hflip, s16 state) |
Left/Right swipping transition effect. | |
void | PA_BgTransDiag (u8 screen, u16 type, u8 hflip, u8 vflip, s16 state) |
Diagonal swipping transition effect. | |
void | PA_BgTransCenter (u8 screen, u16 type, u8 invert, s16 state) |
Center transition effect. |
void PA_BgTransCenter | ( | u8 | screen, | |
u16 | type, | |||
u8 | invert, | |||
s16 | state | |||
) |
Center transition effect.
screen | Chose de screen (0 or 1) | |
type | BgTrans type... (0-4). Use macros TRANS_ROUND, TRANS_DIAMOND , TRANS_CROSS, TRANS_LINES, or TRANS_STAR | |
invert | Invert in/out | |
state | State, from 0 to TRANS_LENGTH. 0 being visible, TRANS_LENGTH invisible |
void PA_BgTransDiag | ( | u8 | screen, | |
u16 | type, | |||
u8 | hflip, | |||
u8 | vflip, | |||
s16 | state | |||
) |
Diagonal swipping transition effect.
screen | Chose de screen (0 or 1) | |
type | BgTrans type... (0-4). Use macros TRANS_ROUND, TRANS_DIAMOND , TRANS_CROSS, TRANS_LINES, or TRANS_STAR | |
hflip | Horizontal flip... | |
vflip | Vertical flip... | |
state | State, from 0 to TRANS_LENGTH. 0 being visible, TRANS_LENGTH invisible |
void PA_BgTransLeftRight | ( | u8 | screen, | |
u16 | type, | |||
u8 | hflip, | |||
s16 | state | |||
) |
Left/Right swipping transition effect.
screen | Chose de screen (0 or 1) | |
type | BgTrans type... (0-4). Use macros TRANS_ROUND, TRANS_DIAMOND , TRANS_CROSS, TRANS_LINES, or TRANS_STAR | |
hflip | Horizontal flip... | |
state | State, from 0 to TRANS_LENGTH. 0 being visible, TRANS_LENGTH invisible |
void PA_BgTransUpDown | ( | u8 | screen, | |
u16 | type, | |||
u8 | vflip, | |||
s16 | state | |||
) |
Up/Down swipping transition effect.
screen | Chose de screen (0 or 1) | |
type | BgTrans type... (0-4). Use macros TRANS_ROUND, TRANS_DIAMOND , TRANS_CROSS, TRANS_LINES, or TRANS_STAR | |
vflip | Vertical flip... | |
state | State, from 0 to TRANS_LENGTH. 0 being visible, TRANS_LENGTH invisible |
inline void PA_InitBgTrans | ( | u8 | screen | ) | [inline] |
Init the BgTransition System. USES BG0 !! Place your sprite at a priority of 1 or more if you want them to disappear...
screen | Chose de screen (0 or 1) |
void PA_InitBgTransEx | ( | u8 | screen, | |
u8 | bg | |||
) |
Init the BgTransition System.
screen | Chose de screen (0 or 1) | |
bg | Background (0-3) |