Structures de données | |
struct | pa3dcorners |
struct | pa3dsprites |
struct | type_3danims |
Macros | |
#define | PA_NMAXSPRITES 1024 |
#define | TEX_A3I5 1 |
#define | TEX_A5I3 6 |
#define | TEX_4COL 2 |
#define | TEX_16COL 3 |
#define | TEX_256COL 4 |
#define | TEX_16BITS 7 |
#define | BLOCKSIZE_3D 16 |
#define | N_TEXTURES 1024 |
#define | POLYGON_ATTR *(u32*)0x040004A4 |
#define | PA_PLTT_BASE *(u32*)0x040004AC |
#define | PA_TEXIMAGE_PARAM *(u32*)0x040004A8 |
Fonctions | |
u16 | PA_GetGifWidth (void *gif) |
Récupérer la largeur d'un Gif en pixels. | |
u16 | PA_GetGifHeight (void *gif) |
Récupérer la hauteur d'un Gif en pixels. | |
void | PA_Set3D (bool texture_mapping, bool shader, bool alpha_test, bool alpha_blend, bool antialias, bool edgemark, bool fog_mode, bool fog, u8 fog_shift, bool rearplane) |
void | PA_Load3DSpritePal (u16 palette_number, void *palette) |
void | PA_glTexParameter (uint8 sizeX, uint8 sizeY, uint32 *addr, uint8 mode, uint32 param) |
void | PA_Init3D (void) |
void | PA_Init3D2Banks (void) |
void | PA_3DProcess (void) |
s16 | PA_3DCreateTex (void *obj_data, u16 width, u16 height, u8 type) |
void | PA_3DCreateSpriteFromTex (u16 sprite, u16 texture, u16 width, u16 height, u8 palette, s16 x, s16 y) |
void | PA_Reset3DSprites (void) |
void | PA_Reset3DSprites2Banks (void) |
void | PA_3DCreateSprite (u16 sprite, void *image, u16 width, u16 height, u8 type, u8 palette, s16 x, s16 y) |
void | PA_3DDeleteTex (u32 tex_gfx) |
void | PA_3DDeleteSprite (u16 sprite) |
void | PA_3DSetSpriteX (u16 sprite, s16 x) |
void | PA_3DSetSpriteY (u16 sprite, s16 y) |
void | PA_3DSetSpriteXY (u16 sprite, s16 x, s16 y) |
void | PA_3DSetSpriteRotateX (u16 sprite, s16 rotateX) |
void | PA_3DSetSpriteRotateY (u16 sprite, s16 rotateY) |
void | PA_3DSetSpriteRotate (u16 sprite, s16 rotate) |
void | PA_3DSetSpriteRotateXYZ (u16 sprite, s16 rotateX, s16 rotateY, s16 rotateZ) |
void | PA_3DSetSpriteZoomX (u16 sprite, float zoomx) |
void | PA_3DSetSpriteZoomY (u16 sprite, float zoomy) |
void | PA_3DSetSpriteZoomXY (u16 sprite, float zoomx, float zoomy) |
void | PA_3DSetSpriteWidth (u16 sprite, u16 width) |
void | PA_3DSetSpriteHeight (u16 sprite, u16 height) |
void | PA_3DSetSpriteWidthHeight (u16 sprite, u16 width, u16 height) |
void | PA_3DSetSpriteHflip (u16 sprite, u8 hflip) |
void | PA_3DSetSpriteVflip (u16 sprite, u8 vflip) |
u8 | PA_3DSpriteTouched (u16 sprite) |
void | PA_3DSetSpriteTex (u16 sprite, u16 texture) |
void | PA_3DSetSpritePal (u16 sprite, u16 palette) |
void | PA_3DUpdateGfx (u16 texture, void *image) |
void | PA_3DSetSpriteFrame (u16 sprite, u16 frame) |
void | PA_3DSetSpriteTopLeft (u16 sprite, s16 x, s16 y) |
void | PA_3DSetSpriteTopRight (u16 sprite, s16 x, s16 y) |
void | PA_3DSetSpriteBottomLeft (u16 sprite, s16 x, s16 y) |
void | PA_3DSetSpriteBottomRight (u16 sprite, s16 x, s16 y) |
void | PA_3DSetSpritePrio (u16 sprite, u16 priority) |
void | PA_3DSetSpritePolyID (u16 sprite, u8 polyID) |
void | PA_3DSetSpriteAlpha (u16 sprite, u8 alpha) |
void | PA_3DStartSpriteAnimEx (u16 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles) |
void | PA_3DStartSpriteAnim (u16 sprite, s16 firstframe, s16 lastframe, s16 speed) |
void | PA_3DStopSpriteAnim (u16 sprite) |
void | PA_3DSetSpriteAnimFrame (u16 sprite, u16 frame) |
u16 | PA_3DGetSpriteAnimFrame (u16 sprite) |
void | PA_3DSetSpriteAnimSpeed (u16 sprite, s16 speed) |
u16 | PA_3DGetSpriteAnimSpeed (u16 sprite) |
void | PA_3DSetSpriteNCycles (u16 sprite, s16 NCycles) |
u16 | PA_3DGetSpriteNCycles (u16 sprite) |
void | PA_3DSpriteAnimPause (u16 sprite, u8 pause) |
void | PA_GifToTexTransp (u16 color) |
u16 | PA_3DCreateTexFromGif (void *gif, u8 palette) |
void | PA_3DCreateSpriteFromGif (u16 sprite, void *gif, u8 palette, s16 x, s16 y) |
static s32 | PA_3DGetSpriteX (u16 sprite) |
static s32 | PA_3DGetSpriteY (u16 sprite) |
static void | PA_3DSetSpriteVisible (u16 sprite, u8 visible) |
void | PA_Init3DDual (void) |
Variables | |
s16 | obj_per_gfx3D [N_TEXTURES] |
pa3dsprites | pa_3dsprites [PA_NMAXSPRITES] |
uint32 | textures [MAX_TEXTURES] |
void * | texturesptr [MAX_TEXTURES] |
uint32 | activeTexture |
type_3danims | sprite3danims [PA_NMAXSPRITES] |
u16 | n3Dspriteanims |
Allows to have up to 2048 sprites of pretty much any size !
#define BLOCKSIZE_3D 16 |
#define N_TEXTURES 1024 |
#define PA_NMAXSPRITES 1024 |
#define PA_PLTT_BASE *(u32*)0x040004AC |
#define PA_TEXIMAGE_PARAM *(u32*)0x040004A8 |
#define POLYGON_ATTR *(u32*)0x040004A4 |
#define TEX_16BITS 7 |
#define TEX_16COL 3 |
#define TEX_256COL 4 |
#define TEX_4COL 2 |
#define TEX_A3I5 1 |
#define TEX_A5I3 6 |
void PA_glTexParameter | ( | uint8 | sizeX, | |
uint8 | sizeY, | |||
uint32 * | addr, | |||
uint8 | mode, | |||
uint32 | param | |||
) | [inline] |
void PA_Load3DSpritePal | ( | u16 | palette_number, | |
void * | palette | |||
) |
void PA_Set3D | ( | bool | texture_mapping, | |
bool | shader, | |||
bool | alpha_test, | |||
bool | alpha_blend, | |||
bool | antialias, | |||
bool | edgemark, | |||
bool | fog_mode, | |||
bool | fog, | |||
u8 | fog_shift, | |||
bool | rearplane | |||
) | [inline] |
uint32 activeTexture |
u16 n3Dspriteanims |
s16 obj_per_gfx3D[N_TEXTURES] |
pa3dsprites pa_3dsprites[PA_NMAXSPRITES] |
type_3danims sprite3danims[PA_NMAXSPRITES] |
uint32 textures[MAX_TEXTURES] |
void* texturesptr[MAX_TEXTURES] |