Defines | |
#define | PA_DualLoadPal(palette, source) |
Load a 256 color palette in the Bg or Sprite palette of both screens. | |
#define | PA_DualLoadPal16(palette, n_palette, source) |
Load a 16 color palette in the Bg or Sprite palette of both screens. | |
Functions | |
void | PA_DualSetPalNeg (u32 palette) |
Set all the palette's color to negative. To undo this, simply negative again... | |
void | PA_DualSetPal16Neg (u32 palette, u8 n_palette) |
Set 16 color palette to negative. To undo this, simply negative again... | |
void | PA_DualLoadSpritePal (u8 palette_number, void *palette) |
Load a 256 color palette in the Sprite palettes. | |
void | PA_DualLoadBgPal (u8 bg_number, void *palette) |
Load a 256 color palette for a given background. | |
void | PA_DualSetBgColor (u16 color) |
Change the background color of both screens. |
#define PA_DualLoadPal | ( | palette, | |||
source | ) |
Value:
{\ DMA_Copy((void*)source, (void*)palette, 256, DMA_16NOW);\ DMA_Copy((void*)(source+1024), (void*)palette, 256, DMA_16NOW);\ if(palette == PAL_SPRITE){\ PA_DualLoadSpriteExtPal(0, (void*)palette);\ }\ }
palette | Set the Bg palette or Sprite palette : PAL_BG or PAL_SPRITE | |
source | Palette name (ex : master_Palette) |
#define PA_DualLoadPal16 | ( | palette, | |||
n_palette, | |||||
source | ) |
Value:
{\ DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW);\ DMA_Copy((void*)source, (void*)(palette + 1024 + (n_palette << 5)), 16, DMA_16NOW);}
palette | Set the Bg palette or Obj palette : PAL_BG or PAL_SPRITE | |
n_palette | Number of the 16 color palette to load (0-15) | |
source | Palette name (ex : master_Palette) |
inline void PA_DualLoadBgPal | ( | u8 | bg_number, | |
void * | palette | |||
) | [inline] |
Load a 256 color palette for a given background.
bg_number | Background number (0-3) | |
palette | Palette to load ((void*)palette_name) |
inline void PA_DualLoadSpritePal | ( | u8 | palette_number, | |
void * | palette | |||
) | [inline] |
Load a 256 color palette in the Sprite palettes.
palette_number | Palette number (0-15) | |
palette | Palette to load ((void*)palette_name) |
inline void PA_DualSetBgColor | ( | u16 | color | ) | [inline] |
Change the background color of both screens.
color | RGB value, like PA_RGB(31, 31, 31) for white |
inline void PA_DualSetPal16Neg | ( | u32 | palette, | |
u8 | n_palette | |||
) | [inline] |
Set 16 color palette to negative. To undo this, simply negative again...
palette | Set the Bg palette or Obj palette : PAL_BG, PAL_SPRITE | |
n_palette | Number of the 16 color palette (0-15) |
inline void PA_DualSetPalNeg | ( | u32 | palette | ) | [inline] |
Set all the palette's color to negative. To undo this, simply negative again...
palette | Set the Bg palette or Obj palette : PAL_BG, PAL_SPRITE |