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Defines |
#define | PA_LidClosed() (IPC->buttons>>7) |
| Check if the DS is closed. Returns 0 if open, 1 if closed
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Functions |
void | PA_Init (void) |
| Initialise the library. Must be used at the beginning or main()
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void | PA_SetVideoMode (bool screen, u8 mode) |
| Change the video mode... Use this with caution
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void | PA_UpdateUserInfo (void) |
| Updates the user info. This is automatically done in PA_Init. You can then get any info with the following variables : PA_UserInfo.Color (favorite color), .BdayDay, .BdayMonth, .AlarmHour, .AlarmMinute, .Name, .NameLength, .Message, .MessageLength
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void | PA_UpdateRTC (void) |
| Updates the Real Time Clock, with info on the current date and hour. Automatically updated in the PA VBL... Get the info with PA_RTC.Minutes, .Hour, .Seconds, .Day, .Month, and .Year
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void | PA_LoadSplash (void) |
| Load a PlayerAdvance splash screen... It's always nice to give some credit ;)
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void | PA_NeoSplash (void) |
void | PA_WaitForVBL (void) |
| Wait for the VBlank to occur
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void | PA_SwitchScreens (void) |
void | PA_InitCPUMeter () |
| BROKEN ----- Initialises the CPU Meter. The CPU value is saved in PA_CPU (and PA_MaxCPU for max usage)
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bool | PA_CheckLid (void) |
| Check if the DS is closed. If closed, it pauses the DS, and returns 1.
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void | PA_Splash (void *tiles0, void *map0, void *tiles1, void *map1, s16 color0, s16 color1, s16 time) |
| Splash screen function ! Load your own splash screen...
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