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Defines |
#define | PA_PlayMod(mod_snd) SndPlayMOD((u8*)mod_snd) |
| Play a mod ! Thanks to Deku for that :p
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#define | PA_StopMod() SndStopMOD() |
| Stop playing the mod ! Thanks to Deku for that :p
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#define | PA_PauseMod(bool) SndPauseMOD(bool) |
| Pause the mod ! Thanks to Deku for that :p
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Functions |
void | PA_SetDefaultSound (u8 volume, s16 freq, s16 format) |
| Set the default sound options (for the PlaySimpleSound function)
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void | PA_InitSound (void) |
| Initialise the Sound system, for mods and sound effects
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void | PA_PlaySoundEx (u8 PA_Channel, const void *data, u32 length, u8 volume, s16 freq, s16 format) |
| Play a given sound effect, but chose your format
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void | PA_PlayGBFSSoundEx (u8 PA_Channel, u16 GBFS_wav_number, u8 volume, s16 freq, s16 format) |
| Play a given sound effect, but chose your format, from GBFS
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void | PA_PlaySound (u8 PA_Channel, const void *data, u32 length, u8 volume, s16 freq) |
| Play a given sound effect, with default format (raw)
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void | PA_PlayGBFSSound (u8 PA_Channel, u16 GBFS_wav_number, u8 volume, s16 freq) |
| Play a given sound effect, with default format (raw), from GBFS
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void | PA_PlaySimpleSound (u8 PA_Channel, const void *data, u32 length) |
| Simplest sound playing function... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
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void | PA_PlayGBFSSimpleSound (u8 PA_Channel, u16 GBFS_wav_number) |
| Simplest sound playing function... From GBFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
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void | PA_PlayGBFSMod (u16 GBFS_mod_number) |
| Play a mod from GBFS... Warning, it copies to RAM, so big mods will make the DS crash...
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