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Defines |
#define | PA_LoadPal(palette, source) |
| Load a 256 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal(PALETTE_BG1, bg_pal);
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#define | PA_LoadPal16(palette, n_palette, source) DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW); |
| Load a 16 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal16(PALETTE_BG1, 4, bg_pal);
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#define | PA_RGB(r, g, b) ((1 << 15) + (r) + ((g)<<5) + ((b)<<10)) |
| Convert Red, Green, and Blue color indexes into a number used in the palette system. Careful : the R, G, B values range from 0 to 31 on gba !
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#define | PA_SetBgPalCol(screen, color_number, colorRGB) BG_PALETTE[color_number + (screen << 9)] = colorRGB |
| Change the color of one of the background palette colors
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#define | PA_SetSpritePalCol(screen, color_number, colorRGB) BG_PALETTE[256 + color_number + (screen << 9)] = colorRGB |
| Change the color of one of the sprite palette colors
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Functions |
void | PA_SetBrightness (bool screen, s8 bright) |
| Set the screen's brightness
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void | PA_SetPalNeg (u32 palette) |
| Set all the palette's color to negative. To undo this, simply negative again...
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void | PA_SetPal16Neg (u32 palette, u8 n_palette) |
| Set 16 color palette to negative. To undo this, simply negative again...
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void | PA_InitSpriteExtPal (void) |
| Initialise 16 palette mode for 256 color sprites. Done by default
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void | PA_InitBgExtPal (void) |
| Initialise 16 palette mode for 256 color backgrounds
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void | PA_LoadSpritePal (bool screen, u8 palette_number, void *palette) |
| Load a 256 color palette for Sprites
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void | PA_LoadBgPal (bool screen, u16 bg_number, void *palette) |
| Load a 256 color palette in the Background palettes
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void | PA_SetBgColor (bool screen, u16 color) |
| Change the background color of a given screen
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