PA_Sprite.h

Aller à la documentation de ce fichier.
00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003 
00004 
00011 //#include "../PA.h"
00012 
00013 
00014 #define EWRAM_DATA   __attribute__((section(".ewram")))
00015 #define EWRAM_BSS    __attribute__((section(".sbss")))
00016 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00017 #define PA_Sin(angle) PA_SIN[((angle))&511]
00018 extern const s16 PA_SIN[512]; 
00019 
00020 #define MAX_DRAW 16  // Maximum 16 sprites dessinables...
00021 
00022 
00024 // Système de sprites
00026 
00027 
00028 #define OBJ_SIZE_8X8      0,0
00029 #define OBJ_SIZE_16X16    0,1
00030 #define OBJ_SIZE_32X32    0,2
00031 #define OBJ_SIZE_64X64    0,3
00032 #define OBJ_SIZE_16X8     1,0
00033 #define OBJ_SIZE_32X8     1,1
00034 #define OBJ_SIZE_32X16    1,2
00035 #define OBJ_SIZE_64X32    1,3
00036 #define OBJ_SIZE_8X16     2,0
00037 #define OBJ_SIZE_8X32     2,1
00038 #define OBJ_SIZE_16X32    2,2
00039 #define OBJ_SIZE_32X64    2,3
00040 
00041 typedef struct {
00042        u8 lx, ly;
00043 } PA_sizes;
00044 
00045 extern const PA_sizes PA_size[3][4];
00046 
00047 
00048 #define BITS_16 65535
00049 #define ALL_BUT(ATR) (BITS_16 - ATR)
00050 
00051 #define OBJ_X 511 //511, debugging...
00052 #define OBJ_Y 255
00053 #define OBJ_ROT 256
00054 #define ALL_BUT_ROTSET 49663  // Numéro du rotset
00055 #define ALL_BUT_PAL 4095
00056 
00057 #define DBLSIZE 512
00058 #define N_COLORS (1 << 13)
00059 #define OBJ_MODE 3072
00060 #define OBJ_MOSAIC 4096
00061 #define OBJ_HFLIP 4096
00062 #define OBJ_VFLIP 8192
00063 
00064 #define OBJ_GFX 1023
00065 #define OBJ_PRIO 3072
00066 
00067 #define COLORS_256 1
00068 #define COLORS_16 0
00069 
00070 
00071 
00072 #define MEM_DECAL 5
00073 #define NUMBER_DECAL 7
00074 
00075 
00076 
00077 // Mémoire gfx
00078 typedef struct {
00079    u16 mem_block;  // Emplacement en mémoire, de 0 à 1023
00080    u16 free; // Doonées libres en ce point
00081 } mem_usage;
00082 
00083 extern u16 n_free_mem[2]; // nombre d'emplacements libres
00084 extern u8 used_mem[2][1024]; // Note la quantité de mémoire utilisée en chaque point de la mémoire pour pouvoir effacer les gfx...
00085 extern u8 obj_per_gfx[2][1024]; // Nombre de sprites utilisant un gfx donné...
00086 extern mem_usage free_mem[2][1024];
00087 
00088 extern u16 FirstGfx[2];
00089 
00090 extern const u16 PA_obj_sizes[4][3];
00091 
00092 typedef struct {
00093    u16 atr0, atr1, atr2, atr3;
00094 }obj_inf;
00095 extern obj_inf PA_obj[2][128];  // Les 128 premiers pour l'écran du haut, et encore 128 pour l'écran du bas...
00096 
00097 
00098 // Infos pour dessiner sur les sprites
00099 
00100 typedef struct {
00101        bool screen; // Ecran
00102        u8 sprite;           // Numéro du sprite
00103        bool wasdrawing; // Si on dessinait dessus ou pas avant
00104        s8 x, y;  // Position x et y d'avant
00105        u8 hsize, vsize; // Tailles
00106        u8 n_colors; // Nombre de couleurs
00107        u8 drawsize;
00108        u32 *gfxpointer; // Pour dessiner à l'écran directement
00109 } PA_DrawSprites;
00110 
00111 
00112 extern PA_DrawSprites PA_DrawSprite[MAX_DRAW];
00113 
00114 // Pour le dessin sur sprite
00115 extern unsigned char *PA_SpriteBuffer[MAX_DRAW]; // Pointeurs vers les buffers  que l'on créera à la volée
00116 
00117 extern u16 *PA_SpriteAnimP[2][1024];
00118 
00119 
00120 extern s16 nspriteanims; // Number of animated sprites currently...
00121 typedef struct{
00122        u16 firstframe, lastframe, currentframe; // frames...
00123        u16 time; // Time...
00124        u8 lx, ly; // Sprite sizes
00125        bool colors; 
00126        s16 speed;
00127        bool play;
00128 } spriteanim;
00129 extern spriteanim *spriteanims[2]; // Init the array on PAlib init...
00130 
00131 //#define spriteanimsize 40
00132 
00133 
00134 
00135 
00136 
00137 
00138 
00139 
00140 
00141 
00142 #define OAM0 0x07000000
00143 #define OAM1 0x07000400
00144 
00145 
00157 //#define PA_UpdateOAM() DMA_Copy((void*)PA_obj, (void*)OAM0, 512, DMA_32NOW)
00158 #define PA_UpdateOAM()s16 i;\
00159        for (i = 0; i < 256; i++) {\
00160               OAM[(i << 2)] = PA_obj[0][i].atr0;\
00161               OAM[1+(i << 2)] = PA_obj[0][i].atr1;\
00162               OAM[2+(i << 2)] = PA_obj[0][i].atr2;\
00163               OAM[3+(i << 2)] = PA_obj[0][i].atr3;}
00164 
00165 
00171 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00172 
00178 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00179 
00180 
00202 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00203 
00209 void PA_ResetSpriteSys(void);
00210 
00211 
00212 
00245 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00246    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00247    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00248    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00249 };
00250 
00301 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00302    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00303    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00304    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00305 };
00306 
00307 
00308 
00309 
00310 
00352 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00353 u16 mem_size = PA_obj_sizes[obj_size][obj_shape] << 1;
00354 u16 *gfx = (u16*)malloc(mem_size);
00355 mem_size = mem_size >> 1;
00356 s32 i;
00357 u16 *data = (u16*)obj_data;
00358 for (i = 0; i < mem_size; i++) gfx[i] = data[i] + (1 << 15);
00359 
00360    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, gfx, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00361    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00362    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00363 
00364 free(gfx);
00365 }
00366 
00367 
00368 
00395 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00396 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00397 }
00398 
00399 
00400 
00401 
00434 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00435    PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00436    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00437    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00438    ++obj_per_gfx[screen][obj_gfx];
00439 };
00440 
00491 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00492    PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00493    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00494    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00495    ++obj_per_gfx[screen][obj_gfx];
00496 };
00497 
00498 
00513 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00514 
00529 #define PA_UpdateGfx(screen, gfx_number, obj_data) {DMA_Copy(obj_data, (void*)(SPRITE_GFX1 + (0x200000 *  screen) + (gfx_number << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);}
00530 
00531 
00532 
00544 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00545 
00546 
00558 void PA_DeleteSprite(bool screen, u8 obj_number);
00559 
00560 
00576 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT;  PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00577 
00589 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT);  PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00590 
00591 
00613 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00614 u8 obj_num = (rotset << 2);
00615        PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00616        PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00617        PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00618        PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00619 }
00620 
00635 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle)   {
00636 u8 obj_num = (rotset << 2);
00637        PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00638        PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00639        PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00640        PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00641 }
00642 
00660 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00661 u8 obj_num = (rotset << 2);
00662        PA_obj[screen][obj_num].atr3 = zoomx;
00663        PA_obj[screen][obj_num + 1].atr3 = 0;
00664        PA_obj[screen][obj_num + 2].atr3 = 0;
00665        PA_obj[screen][obj_num + 3].atr3 = zoomy;
00666 }
00667 
00668 
00669 
00670 
00671 
00672 
00673 
00690 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00691 
00704 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00705 
00706 
00721 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00722 
00735 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00736 
00737 
00738 
00756 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00757        PA_SetSpriteX(screen, sprite, x); 
00758        PA_SetSpriteY(screen, sprite, y);
00759 }
00760 
00761 
00762 
00777 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00778 
00790 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00791 
00792 
00807 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00808 
00820 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00821 
00822 
00837 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00838 
00850 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00851 
00852 
00853 
00868 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00869 
00881 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00882 
00883 
00898 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00899 
00911 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00912 
00913 
00914 
00929 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
00930 
00942 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
00943 
00944 
00959 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
00960 
00972 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
00973 
00974 
00989 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
00990 
01002 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01003 
01004 
01005 
01020 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01021 
01033 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01034 
01035 
01047 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01048 
01049 
01061 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01062 
01063 
01078 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01079 
01080 
01081 
01082 
01083 
01084 
01085 
01086 
01110 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01111        PA_UpdateSpriteGfx(screen, sprite, (void*)(PA_SpriteAnimP[screen][PA_GetSpriteGfx(screen, sprite)] + (animframe * (lx * ly) >> (2 - ncolors))));
01112 }
01113 
01128 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01129        PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01130 }
01131 
01132 
01133 
01134 
01155 void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed);
01156 
01157 
01158 
01170 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01171 {
01172        if (spriteanims[screen][sprite].play) nspriteanims--;
01173        spriteanims[screen][sprite].play = 0;
01174 }
01175 
01190 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01191 {
01192        if(spriteanims[screen][sprite].currentframe != frame){
01193               PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01194               spriteanims[screen][sprite].currentframe = frame;
01195        }
01196 }
01197 
01198 
01210 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01211 {
01212        return spriteanims[screen][sprite].currentframe;
01213 }
01214 
01215 
01216 
01231 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01232 {
01233        spriteanims[screen][sprite].speed = speed;
01234 }
01235 
01247 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01248 {
01249        return spriteanims[screen][sprite].speed;
01250 }
01251 
01252 
01253 
01254 
01255 
01256 
01257 
01258 
01259 
01260 
01275 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01276 {
01277        if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01278        else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01279        spriteanims[screen][sprite].play = !pause;
01280 }
01281 
01282 
01283 
01284 
01285 
01286 
01287 
01314 void PA_SetSpritePixelEx(bool screen, u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y, u8 color);
01315 
01316 
01317 
01338 #define PA_SetSpritePixel(screen, sprite, x, y, color) PA_SetSpritePixelEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteColors(screen, sprite), x, y, color)
01339 
01340 
01364 u8 PA_GetSpritePixelEx(bool screen, u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y);
01365 
01366 
01384 #define PA_GetSpritePixel(screen, sprite, x, y) PA_GetSpritePixelEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteColors(screen, sprite), x, y)
01385 
01386 
01404 void PA_InitSpriteDraw(bool screen, u8 sprite, u8 draw_number, u8 drawsize);
01405 
01406 
01424 void PA_SpriteDraw(u8 draw_number, s16 x, s16 y, u16 color);
01425 
01426 
01435 #define PA_SpriteDrawNot(draw_number)  PA_DrawSprite[draw_number].wasdrawing = 0
01436 
01437 
01438 
01439 
01440 
01441 
01442 
01443 
01444 
01445 
01446 
01447  // end of Sprite
01449 
01450 
01451 
01452 
01453 
01454 void PA_UpdateSpriteAnims(void);
01455 
01456 
01457 
01458 
01459 
01460 
01461 
01462 
01463 
01464 
01465 
01466 
01467 
01468 
01469 
01470 
01471 
01472 
01473 
01474 
01475 #endif
01476 
01477 

Généré le Wed Dec 14 11:50:58 2005 pour PAlib par  doxygen 1.3.9.1