PA_Keyboard.h File Reference

Keyboard functions. More...

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Data Structures

struct  Keyboards

Defines

#define PA_BACKSPACE   1
#define PA_CAPS   2
#define PA_ENTER   '\n'
#define PA_SHIFT   4
#define PA_RIEN   0
#define PA_TAB   3
#define PA_EraseLastKey()   PA_SetLetterPal(Keyboard.oldX, Keyboard.oldY, 15)
 Erase the last key lit up (if it didn't on it's own)

Functions

void PA_SetLetterPal (s16 x, s16 y, u8 Pal)
void PA_InitKeyboard (u8 bg_number)
 Initialise the Keyboard on a given background. Uses 16 color palettes 14 and 15 (doesn't mix with text though, don't worry)
char PA_CheckKeyboard (void)
 Checks if the keyboard is used, and return the letter :) Use this every turn (even if the stylus isn't pressed)
void PA_ScrollKeyboardX (s16 x)
 Set the Keyboard's X position
void PA_ScrollKeyboardY (s16 y)
 Set the Keyboard's Y position
void PA_ScrollKeyboardXY (s16 x, s16 y)
 Set the Keyboard's position
void PA_KeyboardIn (s16 x, s16 y)
 Make the keyboard enter to position (x, y), scrolling from the bottom of the screen
void PA_KeyboardOut (void)
 Make the keyboard scroll out
void PA_ReloadKeyboardCol (void)
 Reloads the keyboard's palette, usefull if you changed the background palette
void PA_SetKeyboardColor (u8 color1, u8 color2)
 You can change the color used by the keyboard...

Variables

const unsigned char keyboard_Tiles [10240]
const unsigned short keyboard_Map [4096]
Keyboards Keyboard
const u8 PA_Keyboard [2][5][24]


Detailed Description

Keyboard functions.

This will allow you to suma keyboard, use it, etc...


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