00001 #ifndef _PA_KEYS
00002 #define _PA_KEYS
00003
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007
00008 #include "PA9.h"
00014
00015
00017
00018
00019
00020
00021
00022 typedef struct {
00023 bool A, B, X, Y, L, R, Up, Down, Right, Left, Start, Select;
00024 } PA_Pad;
00025
00026 typedef struct {
00027 bool Held, Released, Newpress, Newpress0;
00028 s16 X, Y, altX, altY, Pressure;
00029 } PA_Stylus;
00030
00031 extern PA_Stylus Stylus;
00032
00033 typedef struct {
00034 PA_Pad Held, Released, Newpress;
00035 } Pads;
00036
00037 extern Pads Pad;
00038 extern PA_Pad* PadPointer;
00039
00040
00041 typedef struct {
00042 bool Moving;
00043 u8 Sprite;
00044 s16 X, Y, Vx, Vy;
00045 u8 Time;
00046 } PA_movingsprite;
00047
00048 extern PA_movingsprite PA_MovedSprite;
00049
00050 extern bool PA_MoveSpriteType;
00051
00052
00053
00054 #define PA_BUTTONS (*(volatile u16*)0x04000130)
00055
00056 #ifndef REG_KEYCNT
00057 #define REG_KEYCNT (*(volatile u16*)0x04000132)
00058 #endif
00059
00060 #define BUTTON_A 1
00061 #define BUTTON_B 2
00062 #define BUTTON_SELECT 4
00063 #define BUTTON_START 8
00064 #define BUTTON_RIGHT 16
00065 #define BUTTON_LEFT 32
00066 #define BUTTON_UP 64
00067 #define BUTTON_DOWN 128
00068 #define BUTTON_R 256
00069 #define BUTTON_L 512
00070 #define BUTTON_X 1024
00071 #define BUTTON_Y 2048
00072
00073
00074
00075 extern u16 CompletePad, ExPad, TempPad;
00076 #define UPDATEPAD(type, pad) type.A = pad & BUTTON_A;\
00077 type.B = (pad & BUTTON_B) >> 1;\
00078 type.Select = (pad & BUTTON_SELECT) >> 2;\
00079 type.Start = (pad & BUTTON_START) >> 3;\
00080 type.Right = (pad & BUTTON_RIGHT) >> 4;\
00081 type.Left = (pad & BUTTON_LEFT) >> 5;\
00082 type.Up = (pad & BUTTON_UP) >> 6;\
00083 type.Down = (pad & BUTTON_DOWN) >> 7;\
00084 type.R = (pad & BUTTON_R) >> 8;\
00085 type.L = (pad & BUTTON_L) >> 9;\
00086 type.X = (pad & BUTTON_X) >> 10;\
00087 type.Y = (pad & BUTTON_Y) >> 11;
00088
00089 #define COPYPAD(new, old) new.A = old.A;\
00090 new.B = old.B;\
00091 new.Select = old.Select;\
00092 new.Start = old.Start;\
00093 new.Right = old.Right;\
00094 new.Left = old.Left;\
00095 new.Up = old.Up;\
00096 new.Down = old.Down;\
00097 new.R = old.R;\
00098 new.L = old.L;\
00099 new.X = old.X;\
00100 new.Y = old.Y;
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00132 void PA_UpdatePad(void);
00133
00134
00135
00142 void PA_UpdateStylus(void);
00143
00152 #define PA_MoveSprite(sprite) PA_MoveSpriteEx(PA_Screen, sprite, PA_GetSpriteLx(0, sprite), PA_GetSpriteLy(0, sprite))
00153
00154
00155
00173 bool PA_MoveSpriteEx(bool screen, u8 sprite, u8 lx, u8 ly);
00174
00175
00187 extern inline bool PA_MoveSpriteDistance(u8 sprite, u8 distance){
00188 PA_MoveSpriteType = 1;
00189 bool touched = PA_MoveSpriteEx(PA_Screen, sprite, distance, distance);
00190 PA_MoveSpriteType = 0;
00191 return touched;
00192 }
00193
00200 extern inline void PA_UpdateMoveSprite(void) {
00201 PA_MovedSprite.Time++;
00202 if ((PA_MovedSprite.Time > 2) || Stylus.Released) {
00203 PA_MovedSprite.Moving = 0;
00204 PA_MovedSprite.Time = 0;
00205 }
00206 }
00207
00208
00209
00225 extern inline bool PA_SpriteTouchedEx(u8 sprite, u8 lx, u8 ly){
00226 if ((Stylus.X > PA_GetSpriteX(PA_Screen, sprite)) && (Stylus.X < PA_GetSpriteX(PA_Screen, sprite) + lx)
00227 && (Stylus.Y > PA_GetSpriteY(PA_Screen, sprite)) && (Stylus.Y < PA_GetSpriteY(PA_Screen, sprite) + ly))
00228 return 1;
00229 else return 0;
00230 }
00231
00232
00233
00242 #define PA_SpriteTouched(sprite) PA_SpriteTouchedEx(sprite, PA_GetSpriteLx(PA_Screen, sprite), PA_GetSpriteLy(PA_Screen, sprite))
00243
00244
00245
00263 #define PA_StylusInZone(x1, y1, x2, y2) ((Stylus.X>=x1)&&(Stylus.Y>=y1)&&(Stylus.X<x2)&&(Stylus.Y<y2))
00264
00266
00267 #ifdef __cplusplus
00268 }
00269 #endif
00270 #endif