PA_Palette.h

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00001 #ifndef _PA_Palette
00002 #define _PA_Palette
00003 
00004 
00005 
00006 void PA_LoadSpriteExtPal(bool screen, u16 palette_number, void* palette);
00007 void PA_LoadBgExtPal(bool screen, u16 palette_number, void* palette);
00008 
00009 
00016 //#include "../PA.h"
00017 
00018 
00020 // Système pour les palettes
00022 #define PAL_BG0 0x05000000 
00023 #define PAL_SPRITE0 0x05000200 
00024 #define PAL_BG1 0x05000400 
00025 #define PAL_SPRITE1 0x05000600 
00026 
00027 #define REG_BRIGHT 0x0400006C  // Brightness
00028 
00029 
00030 
00048 #define PA_LoadPal(palette, source) {\
00049        DMA_Copy((void*)source, (void*)palette, 256, DMA_16NOW);\
00050        if (palette == PAL_SPRITE0) PA_LoadSpritePal(0, 0, (void*)source);\
00051        if (palette == PAL_SPRITE1) PA_LoadSpritePal(1, 0, (void*)source);\
00052        if (palette == PAL_BG0) {u8 itemp; for (itemp = 0; itemp < 4; itemp++) PA_LoadBgPal(0, itemp, (void*)source);}\
00053        if (palette == PAL_BG1) {u8 itemp; for (itemp = 0; itemp < 4; itemp++) PA_LoadBgPal(1, itemp, (void*)source);}}
00054 
00055 
00071 #define PA_LoadPal16(palette, n_palette, source)   DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW);
00072 
00073 
00089 #define PA_RGB(r,g,b) ((1 << 15) + (r) + ((g)<<5) + ((b)<<10))
00090 
00104 void PA_SetBrightness(bool screen, s8 bright);
00105 
00106 
00107 
00116 extern inline void PA_SetPalNeg(u32 palette) {
00117 u16* pal = (u16*)palette;
00118 u16 i;
00119 
00120 for (i = 0; i < 256; i++) pal[i] = ~pal[i]; // On fout le négatif...
00121 }
00122 
00123 
00124 
00125 
00137 extern inline void PA_SetPal16Neg(u32 palette, u8 n_palette) {
00138 u16* pal = (u16*)palette;
00139 u16 i;
00140 
00141 for (i = (n_palette << 4); i < ((n_palette + 1) << 4); i++) pal[i] = ~pal[i]; // On fout le négatif...
00142 }
00143 
00144 
00150 void PA_InitSpriteExtPal(void);
00151 
00152 
00153 
00159 void PA_InitBgExtPal(void);
00160 
00161 
00162 
00177 extern inline void PA_LoadSpritePal(bool screen, u8 palette_number, void* palette)
00178 {
00179        PA_LoadSpriteExtPal(screen, palette_number, palette);
00180 }
00181 
00182 
00183 
00184 
00199 extern inline void PA_LoadBgPal(bool screen, u16 bg_number, void* palette){
00200        PA_LoadBgExtPal(screen, bg_number, palette);
00201 }
00202 
00203 // Load to a given palette number
00204 void PA_LoadBgPalN(bool screen, u8 bg_number, u8 pal_number, void* palette);
00205 
00206 
00207 
00208 
00223 #define PA_SetBgPalCol(screen, color_number, colorRGB) BG_PALETTE[color_number + (screen << 9)] = colorRGB
00224 
00225 
00226 
00247 void PA_SetBgPalNCol(bool screen, u8 bg_number, u8 pal_number, u8 color_number, u16 color);
00248 
00249 
00264 #define PA_SetSpritePalCol(screen, color_number, colorRGB) BG_PALETTE[256 + color_number + (screen << 9)] = colorRGB
00265 
00266 
00267 
00279 extern inline void PA_SetBgColor(bool screen, u16 color){
00280        BG_PALETTE[screen<<7] = color;
00281 } 
00282 
00283 
00284  // end of Palette
00287 
00288 
00289 #endif
00290 
00291 

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