PA_Sprite.h

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00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003 
00004 
00005 
00012 //#include "../PA.h"
00013 
00014 
00015 #define EWRAM_DATA   __attribute__((section(".ewram")))
00016 #define EWRAM_BSS    __attribute__((section(".sbss")))
00017 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00018 #define PA_Sin(angle) PA_SIN[((angle))&511]
00019 extern const s16 PA_SIN[512]; 
00020 
00021 #define MAX_DRAW 16  // Maximum 16 sprites dessinables...
00022 
00023 
00025 // Système de sprites
00027 
00028 
00029 #define OBJ_SIZE_8X8      0,0
00030 #define OBJ_SIZE_16X16    0,1
00031 #define OBJ_SIZE_32X32    0,2
00032 #define OBJ_SIZE_64X64    0,3
00033 #define OBJ_SIZE_16X8     1,0
00034 #define OBJ_SIZE_32X8     1,1
00035 #define OBJ_SIZE_32X16    1,2
00036 #define OBJ_SIZE_64X32    1,3
00037 #define OBJ_SIZE_8X16     2,0
00038 #define OBJ_SIZE_8X32     2,1
00039 #define OBJ_SIZE_16X32    2,2
00040 #define OBJ_SIZE_32X64    2,3
00041 
00042 typedef struct {
00043        u8 lx, ly;
00044 } PA_sizes;
00045 
00046 extern const PA_sizes PA_size[3][4];
00047 
00048 
00049 #define BITS_16 65535
00050 #define ALL_BUT(ATR) (BITS_16 - ATR)
00051 
00052 #define OBJ_X 511 //511, debugging...
00053 #define OBJ_Y 255
00054 #define OBJ_ROT 256
00055 #define ALL_BUT_ROTSET 49663  // Numéro du rotset
00056 #define ALL_BUT_PAL 4095
00057 
00058 #define DBLSIZE 512
00059 #define N_COLORS (1 << 13)
00060 #define OBJ_MODE 3072
00061 #define OBJ_MOSAIC 4096
00062 #define OBJ_HFLIP 4096
00063 #define OBJ_VFLIP 8192
00064 
00065 #define OBJ_GFX 1023
00066 #define OBJ_PRIO 3072
00067 
00068 #define COLORS_256 1
00069 #define COLORS_16 0
00070 
00071 
00072 
00073 #define MEM_DECAL 5
00074 #define NUMBER_DECAL 7
00075 
00076 
00077 
00078 // Mémoire gfx
00079 typedef struct {
00080    u16 mem_block;  // Emplacement en mémoire, de 0 à 1023
00081    u16 free; // Doonées libres en ce point
00082 } mem_usage;
00083 
00084 extern u16 n_free_mem[2]; // nombre d'emplacements libres
00085 extern u8 used_mem[2][1024]; // Note la quantité de mémoire utilisée en chaque point de la mémoire pour pouvoir effacer les gfx...
00086 extern u8 obj_per_gfx[2][1024]; // Nombre de sprites utilisant un gfx donné...
00087 extern mem_usage free_mem[2][1024];
00088 
00089 extern u16 FirstGfx[2];
00090 
00091 extern const u16 PA_obj_sizes[4][3];
00092 
00093 typedef struct {
00094    u16 atr0, atr1, atr2, atr3;
00095 }obj_inf;
00096 extern obj_inf PA_obj[2][128];  // Les 128 premiers pour l'écran du haut, et encore 128 pour l'écran du bas...
00097 
00098 
00099 // Infos pour dessiner sur les sprites
00100 
00101 typedef struct {
00102        bool screen; // Ecran
00103        u8 sprite;           // Numéro du sprite
00104        bool wasdrawing; // Si on dessinait dessus ou pas avant
00105        s8 x, y;  // Position x et y d'avant
00106        u8 hsize, vsize; // Tailles
00107        u8 n_colors; // Nombre de couleurs
00108        u8 drawsize;
00109        u32 *gfxpointer; // Pour dessiner à l'écran directement
00110 } PA_DrawSprites;
00111 
00112 
00113 
00114 extern PA_DrawSprites PA_DrawSprite[MAX_DRAW];
00115 
00116 // Pour le dessin sur sprite
00117 extern unsigned char *PA_SpriteBuffer[MAX_DRAW]; // Pointeurs vers les buffers  que l'on créera à la volée
00118 
00119 extern u16 *PA_SpriteAnimP[2][1024];
00120 
00121 
00122 extern s16 nspriteanims; // Number of animated sprites currently...
00123 typedef struct{
00124        u16 firstframe, lastframe, currentframe; // frames...
00125        u16 time; // Time...
00126        u8 lx, ly; // Sprite sizes
00127        bool colors; 
00128        s16 speed;
00129        bool play;
00130        u16 *gfx; // gfx pointer
00131 } spriteanim;
00132 extern spriteanim spriteanims[2][128]; // Init the array on PAlib init...
00133 
00134 //#define spriteanimsize 40
00135 
00136 
00137 
00138 
00139 
00140 
00141 
00142 
00143 
00144 
00145 #define OAM0 0x07000000
00146 #define OAM1 0x07000400
00147 
00148 
00160 //#define PA_UpdateOAM() DMA_Copy((void*)PA_obj, (void*)OAM0, 512, DMA_32NOW)
00161 #define PA_UpdateOAM()s16 i;\
00162        for (i = 0; i < 256; i++) {\
00163               OAM[(i << 2)] = PA_obj[0][i].atr0;\
00164               OAM[1+(i << 2)] = PA_obj[0][i].atr1;\
00165               OAM[2+(i << 2)] = PA_obj[0][i].atr2;\
00166               OAM[3+(i << 2)] = PA_obj[0][i].atr3;}
00167 
00168 
00174 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00175 
00181 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00182 
00183 
00205 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00206 
00212 void PA_ResetSpriteSys(void);
00213 
00214 
00215 
00248 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00249    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00250    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00251    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00252 };
00253 
00304 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00305    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00306    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00307    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00308 };
00309 
00310 
00311 
00312 
00313 
00355 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00356 u16 mem_size = PA_obj_sizes[obj_size][obj_shape] << 1;
00357 u16 *gfx = (u16*)malloc(mem_size);
00358 mem_size = mem_size >> 1;
00359 s32 i;
00360 u16 *data = (u16*)obj_data;
00361 for (i = 0; i < mem_size; i++) gfx[i] = data[i] + (1 << 15);
00362 
00363    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, gfx, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00364    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00365    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00366 
00367 free(gfx);
00368 }
00369 
00370 
00371 
00398 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00399 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00400 }
00401 
00402 
00403 
00404 
00437 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00438    PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00439    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00440    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00441    ++obj_per_gfx[screen][obj_gfx];
00442 };
00443 
00494 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00495    PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00496    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00497    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00498    ++obj_per_gfx[screen][obj_gfx];
00499 };
00500 
00501 
00516 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00517 
00532 #include "PA_Text.h"
00533 #include "PA_Math.h"
00534 
00535 extern inline void PA_UpdateGfx(bool screen, u16 gfx_number, void *obj_data) {
00536        DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 *  (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00537 //     PA_OutputText(1, 25, PA_Rand()&15, "%dgfx   ", gfx_number);
00538 }
00539 
00540 
00556 extern inline void PA_UpdateGfxAndMem(bool screen, u8 gfx_number, void *obj_data){
00557        DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 *  (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00558        PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data; // mémorise la source de l'image...
00559 }
00560 
00561 
00562 
00563 
00575 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00576 
00577 
00589 void PA_DeleteSprite(bool screen, u8 obj_number);
00590 
00591 
00607 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT;  PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00608 
00620 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT);  PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00621 
00622 
00644 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00645 u8 obj_num = (rotset << 2);
00646        PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00647        PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00648        PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00649        PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00650 }
00651 
00666 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle)   {
00667 u8 obj_num = (rotset << 2);
00668        PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00669        PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00670        PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00671        PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00672 }
00673 
00691 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00692 u8 obj_num = (rotset << 2);
00693        PA_obj[screen][obj_num].atr3 = zoomx;
00694        PA_obj[screen][obj_num + 1].atr3 = 0;
00695        PA_obj[screen][obj_num + 2].atr3 = 0;
00696        PA_obj[screen][obj_num + 3].atr3 = zoomy;
00697 }
00698 
00699 
00700 
00701 
00702 
00703 
00704 
00721 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00722 
00735 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00736 
00737 
00752 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00753 
00766 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00767 
00768 
00769 
00787 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00788        PA_SetSpriteX(screen, sprite, x); 
00789        PA_SetSpriteY(screen, sprite, y);
00790 }
00791 
00792 
00793 
00808 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00809 
00821 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00822 
00823 
00838 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00839 
00851 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00852 
00853 
00868 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00869 
00881 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00882 
00883 
00884 
00899 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00900 
00912 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00913 
00914 
00929 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00930 
00942 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00943 
00944 
00945 
00960 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
00961 
00973 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
00974 
00975 
00990 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
00991 
01003 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01004 
01005 
01020 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01021 
01033 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01034 
01035 
01036 
01051 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01052 
01064 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01065 
01066 
01078 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01079 
01080 
01092 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01093 
01094 
01109 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01110 
01111 
01112 
01113 
01114 
01115 
01116 
01117 
01141 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01142        u16 gfx = PA_GetSpriteGfx(screen, sprite);
01143        //PA_OutputText(1, 0, PA_Rand()&15, "%03d - %03d   ", gfx, sprite);
01144        PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01145 }
01146 
01161 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01162        PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01163 }
01164 
01165 
01166 
01167 
01188 void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed);
01189 
01190 
01191 
01203 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01204 {
01205        if (spriteanims[screen][sprite].play) nspriteanims--;
01206        spriteanims[screen][sprite].play = 0;
01207 }
01208 
01223 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01224 {
01225        if(spriteanims[screen][sprite].currentframe != frame){
01226               PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01227               spriteanims[screen][sprite].currentframe = frame;
01228        }
01229 }
01230 
01231 
01243 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01244 {
01245        return spriteanims[screen][sprite].currentframe;
01246 }
01247 
01248 
01249 
01264 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01265 {
01266        spriteanims[screen][sprite].speed = speed;
01267 }
01268 
01280 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01281 {
01282        return spriteanims[screen][sprite].speed;
01283 }
01284 
01285 
01286 
01287 
01288 
01289 
01290 
01291 
01292 
01293 
01308 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01309 {
01310        if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01311        else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01312        spriteanims[screen][sprite].play = !pause;
01313 }
01314 
01315 
01316 
01317 
01318 
01319 
01340 extern inline void PA_SetSpritePixel(bool screen, u8 sprite, u8 x, u8 y, u8 color){
01341 u8 hsize = spriteanims[screen][sprite].lx>>3;
01342 
01343        s32 pos = (x >> 3) + ((y >> 3) * hsize);
01344        x&=7; y&=7;
01345        
01346        pos = (pos << 5) + (x >> 1) + (y << 2);
01347        
01348        u16 pixel = spriteanims[screen][sprite].gfx[pos];
01349        
01350        if (x&1){
01351               spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);               
01352        }
01353        else {
01354               spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00); 
01355        }
01356 }
01357 
01358 
01376 extern inline u8 PA_GetSpritePixel(bool screen, u8 sprite, u8 x, u8 y) {
01377 u8 hsize = spriteanims[screen][sprite].lx>>3;
01378 
01379        s32 pos = (x >> 3) + ((y >> 3) * hsize);
01380        x&=7; y&=7;
01381        
01382        pos = (pos << 5) + (x >> 1) + (y << 2);
01383        
01384        u16 pixel = spriteanims[screen][sprite].gfx[pos];
01385        
01386        if (x&1){
01387               return ((pixel>>8)&255);                  
01388        }
01389        else {
01390               return (pixel&255);
01391        }
01392 }
01393 
01394 
01406 void PA_InitSpriteDraw(bool screen, u8 sprite);
01407 
01408 
01409 
01415 extern inline void PA_InitAllSpriteDraw(void){
01416 u8 i, j;
01417 for (j = 0; j < 2; j++)
01418        for (i = 0; i < 128; i++)
01419               PA_InitSpriteDraw(j, i);
01420 }
01421 
01422 
01423 
01424 
01425 
01426 
01427 
01428 
01429 
01430 
01431 
01432  // end of Sprite
01434 
01435 
01436 
01437 
01438 
01439 void PA_UpdateSpriteAnims(void);
01440 
01441 
01442 
01443 
01444 
01445 
01446 
01447 
01448 
01449 
01450 
01451 #endif
01452 
01453 

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