00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003
00004
00005
00012
00013
00014
00015 #define EWRAM_DATA __attribute__((section(".ewram")))
00016 #define EWRAM_BSS __attribute__((section(".sbss")))
00017 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00018 #define PA_Sin(angle) PA_SIN[((angle))&511]
00019 extern const s16 PA_SIN[512];
00020
00021 #define MAX_DRAW 16 // Maximum 16 sprites dessinables...
00022
00023
00025
00027
00028
00029 #define OBJ_SIZE_8X8 0,0
00030 #define OBJ_SIZE_16X16 0,1
00031 #define OBJ_SIZE_32X32 0,2
00032 #define OBJ_SIZE_64X64 0,3
00033 #define OBJ_SIZE_16X8 1,0
00034 #define OBJ_SIZE_32X8 1,1
00035 #define OBJ_SIZE_32X16 1,2
00036 #define OBJ_SIZE_64X32 1,3
00037 #define OBJ_SIZE_8X16 2,0
00038 #define OBJ_SIZE_8X32 2,1
00039 #define OBJ_SIZE_16X32 2,2
00040 #define OBJ_SIZE_32X64 2,3
00041
00042 typedef struct {
00043 u8 lx, ly;
00044 } PA_sizes;
00045
00046 extern const PA_sizes PA_size[3][4];
00047
00048
00049 #define BITS_16 65535
00050 #define ALL_BUT(ATR) (BITS_16 - ATR)
00051
00052 #define OBJ_X 511 //511, debugging...
00053 #define OBJ_Y 255
00054 #define OBJ_ROT 256
00055 #define ALL_BUT_ROTSET 49663 // Numéro du rotset
00056 #define ALL_BUT_PAL 4095
00057
00058 #define DBLSIZE 512
00059 #define N_COLORS (1 << 13)
00060 #define OBJ_MODE 3072
00061 #define OBJ_MOSAIC 4096
00062 #define OBJ_HFLIP 4096
00063 #define OBJ_VFLIP 8192
00064
00065 #define OBJ_GFX 1023
00066 #define OBJ_PRIO 3072
00067
00068 #define COLORS_256 1
00069 #define COLORS_16 0
00070
00071
00072
00073 #define MEM_DECAL 5
00074 #define NUMBER_DECAL 7
00075
00076
00077
00078
00079 typedef struct {
00080 u16 mem_block;
00081 u16 free;
00082 } mem_usage;
00083
00084 extern u16 n_free_mem[2];
00085 extern u8 used_mem[2][1024];
00086 extern u8 obj_per_gfx[2][1024];
00087 extern mem_usage free_mem[2][1024];
00088
00089 extern u16 FirstGfx[2];
00090
00091 extern const u16 PA_obj_sizes[4][3];
00092
00093 typedef struct {
00094 u16 atr0, atr1, atr2, atr3;
00095 }obj_inf;
00096 extern obj_inf PA_obj[2][128];
00097
00098
00099
00100
00101 typedef struct {
00102 bool screen;
00103 u8 sprite;
00104 bool wasdrawing;
00105 s8 x, y;
00106 u8 hsize, vsize;
00107 u8 n_colors;
00108 u8 drawsize;
00109 u32 *gfxpointer;
00110 } PA_DrawSprites;
00111
00112
00113
00114 extern PA_DrawSprites PA_DrawSprite[MAX_DRAW];
00115
00116
00117 extern unsigned char *PA_SpriteBuffer[MAX_DRAW];
00118
00119 extern u16 *PA_SpriteAnimP[2][1024];
00120
00121
00122 extern s16 nspriteanims;
00123 typedef struct{
00124 u16 firstframe, lastframe, currentframe;
00125 u16 time;
00126 u8 lx, ly;
00127 bool colors;
00128 s16 speed;
00129 bool play;
00130 u16 *gfx;
00131 } spriteanim;
00132 extern spriteanim spriteanims[2][128];
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145 #define OAM0 0x07000000
00146 #define OAM1 0x07000400
00147
00148
00160
00161 #define PA_UpdateOAM()s16 i;\
00162 for (i = 0; i < 256; i++) {\
00163 OAM[(i << 2)] = PA_obj[0][i].atr0;\
00164 OAM[1+(i << 2)] = PA_obj[0][i].atr1;\
00165 OAM[2+(i << 2)] = PA_obj[0][i].atr2;\
00166 OAM[3+(i << 2)] = PA_obj[0][i].atr3;}
00167
00168
00174 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00175
00181 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00182
00183
00205 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00206
00212 void PA_ResetSpriteSys(void);
00213
00214
00215
00248 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00249 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00250 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00251 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00252 };
00253
00304 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00305 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00306 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00307 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00308 };
00309
00310
00311
00312
00313
00355 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00356 u16 mem_size = PA_obj_sizes[obj_size][obj_shape] << 1;
00357 u16 *gfx = (u16*)malloc(mem_size);
00358 mem_size = mem_size >> 1;
00359 s32 i;
00360 u16 *data = (u16*)obj_data;
00361 for (i = 0; i < mem_size; i++) gfx[i] = data[i] + (1 << 15);
00362
00363 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, gfx, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00364 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00365 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00366
00367 free(gfx);
00368 }
00369
00370
00371
00398 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00399 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00400 }
00401
00402
00403
00404
00437 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00438 PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00439 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00440 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00441 ++obj_per_gfx[screen][obj_gfx];
00442 };
00443
00494 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00495 PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00496 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00497 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00498 ++obj_per_gfx[screen][obj_gfx];
00499 };
00500
00501
00516 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00517
00532 #include "PA_Text.h"
00533 #include "PA_Math.h"
00534
00535 extern inline void PA_UpdateGfx(bool screen, u16 gfx_number, void *obj_data) {
00536 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00537
00538 }
00539
00540
00556 extern inline void PA_UpdateGfxAndMem(bool screen, u8 gfx_number, void *obj_data){
00557 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00558 PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data;
00559 }
00560
00561
00562
00563
00575 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00576
00577
00589 void PA_DeleteSprite(bool screen, u8 obj_number);
00590
00591
00607 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT; PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00608
00620 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT); PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00621
00622
00644 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00645 u8 obj_num = (rotset << 2);
00646 PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00647 PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00648 PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00649 PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00650 }
00651
00666 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle) {
00667 u8 obj_num = (rotset << 2);
00668 PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00669 PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00670 PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00671 PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00672 }
00673
00691 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00692 u8 obj_num = (rotset << 2);
00693 PA_obj[screen][obj_num].atr3 = zoomx;
00694 PA_obj[screen][obj_num + 1].atr3 = 0;
00695 PA_obj[screen][obj_num + 2].atr3 = 0;
00696 PA_obj[screen][obj_num + 3].atr3 = zoomy;
00697 }
00698
00699
00700
00701
00702
00703
00704
00721 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00722
00735 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00736
00737
00752 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00753
00766 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00767
00768
00769
00787 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00788 PA_SetSpriteX(screen, sprite, x);
00789 PA_SetSpriteY(screen, sprite, y);
00790 }
00791
00792
00793
00808 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00809
00821 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00822
00823
00838 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00839
00851 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00852
00853
00868 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00869
00881 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00882
00883
00884
00899 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00900
00912 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00913
00914
00929 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00930
00942 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00943
00944
00945
00960 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
00961
00973 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
00974
00975
00990 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
00991
01003 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01004
01005
01020 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01021
01033 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01034
01035
01036
01051 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01052
01064 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01065
01066
01078 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01079
01080
01092 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01093
01094
01109 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01110
01111
01112
01113
01114
01115
01116
01117
01141 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01142 u16 gfx = PA_GetSpriteGfx(screen, sprite);
01143
01144 PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01145 }
01146
01161 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01162 PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01163 }
01164
01165
01166
01167
01188 void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed);
01189
01190
01191
01203 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01204 {
01205 if (spriteanims[screen][sprite].play) nspriteanims--;
01206 spriteanims[screen][sprite].play = 0;
01207 }
01208
01223 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01224 {
01225 if(spriteanims[screen][sprite].currentframe != frame){
01226 PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01227 spriteanims[screen][sprite].currentframe = frame;
01228 }
01229 }
01230
01231
01243 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01244 {
01245 return spriteanims[screen][sprite].currentframe;
01246 }
01247
01248
01249
01264 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01265 {
01266 spriteanims[screen][sprite].speed = speed;
01267 }
01268
01280 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01281 {
01282 return spriteanims[screen][sprite].speed;
01283 }
01284
01285
01286
01287
01288
01289
01290
01291
01292
01293
01308 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01309 {
01310 if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01311 else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01312 spriteanims[screen][sprite].play = !pause;
01313 }
01314
01315
01316
01317
01318
01319
01340 extern inline void PA_SetSpritePixel(bool screen, u8 sprite, u8 x, u8 y, u8 color){
01341 u8 hsize = spriteanims[screen][sprite].lx>>3;
01342
01343 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01344 x&=7; y&=7;
01345
01346 pos = (pos << 5) + (x >> 1) + (y << 2);
01347
01348 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01349
01350 if (x&1){
01351 spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);
01352 }
01353 else {
01354 spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00);
01355 }
01356 }
01357
01358
01376 extern inline u8 PA_GetSpritePixel(bool screen, u8 sprite, u8 x, u8 y) {
01377 u8 hsize = spriteanims[screen][sprite].lx>>3;
01378
01379 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01380 x&=7; y&=7;
01381
01382 pos = (pos << 5) + (x >> 1) + (y << 2);
01383
01384 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01385
01386 if (x&1){
01387 return ((pixel>>8)&255);
01388 }
01389 else {
01390 return (pixel&255);
01391 }
01392 }
01393
01394
01406 void PA_InitSpriteDraw(bool screen, u8 sprite);
01407
01408
01409
01415 extern inline void PA_InitAllSpriteDraw(void){
01416 u8 i, j;
01417 for (j = 0; j < 2; j++)
01418 for (i = 0; i < 128; i++)
01419 PA_InitSpriteDraw(j, i);
01420 }
01421
01422
01423
01424
01425
01426
01427
01428
01429
01430
01431
01432
01434
01435
01436
01437
01438
01439 void PA_UpdateSpriteAnims(void);
01440
01441
01442
01443
01444
01445
01446
01447
01448
01449
01450
01451 #endif
01452
01453