Go to the source code of this file.
Data Structures | |
struct | PA_SoundOptions |
Defines | |
#define | SND_MEM_POOL_SIZE 256*1024 |
#define | PA_PlaySimpleSound(PA_Channel, sound) PA_PlaySoundEx(PA_Channel, (void*)sound, (u32)sound##_size, PA_SoundOption.volume, PA_SoundOption.freq, PA_SoundOption.format) |
Simplest sound playing function... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound | |
#define | PA_PlayMod(mod_snd) SndPlayMOD((u8*)mod_snd) |
Play a mod ! Thanks to Deku for that :p | |
#define | PA_StopMod() SndStopMOD() |
Stop playing the mod ! Thanks to Deku for that :p | |
#define | PA_PauseMod(bool) SndPauseMOD(bool) |
Pause the mod ! Thanks to Deku for that :p | |
#define | PA_MicStopRecording() StopRecording() |
Stop Recording | |
Functions | |
void | PA_SetDefaultSound (u8 volume, int freq, s16 format) |
Set the default sound options (for the PlaySimpleSound function) | |
void | PA_InitSound (void) |
Initialise the Sound system, for mods and sound effects | |
void | PA_InitStreamSound (void) |
void | PA_RegenStream (void) |
Test if a stream need regen | |
void | FillTheGap (u8 PA_Channel, u32 size) |
Fill datas in a stream tab | |
void | PA_PlaySoundEx2 (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
Play a given sound effect, but chose your format | |
void | PA_PlaySoundEx (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format) |
Play a given sound effect, but chose your format | |
void | PA_PlayGBFSSoundEx (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format) |
Play a given sound effect, but chose your format, from GBFS | |
void | PA_PlayGBFSSoundEx2 (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
Play a given sound effect, but chose your format and how to loop it, from GBFS | |
void | PA_PlayGBFSStreamSoundEx2 (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
void | PA_PlayFSSoundEx (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format) |
Play a given sound effect, but chose your format, from PAFS | |
void | PA_PlayFSSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
Play a given sound effect, but chose your format, from PAFS | |
void | PA_PlayFSStreamSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
Play a given sound effect, but chose your format and how to loop it, from PAFS with a stream effect | |
void | PA_PlaySound (u8 PA_Channel, const void *data, s32 length, u8 volume, u32 freq) |
Play a given sound effect, with default format (raw) | |
void | PA_PlayGBFSSound (u8 PA_Channel, u16 FS_wav_number, u8 volume, u32 freq) |
Play a given sound effect, with default format (raw), from GBFS | |
void | PA_PlayFSSound (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, u32 freq) |
Play a given sound effect, with default format (raw), from PAFS | |
void | PA_PlayGBFSSimpleSound (u8 PA_Channel, u16 FS_wav_number) |
Simplest sound playing function... From GBFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound | |
void | PA_PlayFSSimpleSound (u8 PA_Channel, u16 PAFS_wav_number) |
Simplest sound playing function... From PAFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound | |
void | PA_PlayGBFSMod (u16 FS_mod_number) |
Play a mod from GBFS... Warning, it copies to RAM, so big mods will make the DS crash... | |
void | PA_PlayFSMod (u16 PAFS_mod_number) |
Play a mod from PAFS... Warning, it copies to RAM, so big mods will make the DS crash... | |
void | PA_StopStream (u8 PA_Channel) |
void | PA_PauseStream (u8 PA_Channel) |
void | PA_UnpauseStream (u8 PA_Channel) |
Stop a Stream | |
void | PA_MicStartRecording (s8 *buffer, int length) |
Variables | |
TransferSound | snd |
u32 * | sndMemPool |
PA_SoundOptions | PA_SoundOption |
u32 * | FS_mod |
u32 * | FS_wav [16] |
u32 * | Stream_Gap [16] |
u32 * | Stream_End [16] |
u32 * | Stream_Datas [16] |
u32 * | Stream_Regen_Ptr [16] |
s64 | Stream_Length [16] |
u32 | Stream_Last_Tick [16] |
s32 | Stream_Repeat [16] |
u8 | Stream_Timer [16] |
Play sounds ! Arm9 only