00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003
00004
00005
00012
00013
00014
00015 #define EWRAM_DATA __attribute__((section(".ewram")))
00016 #define EWRAM_BSS __attribute__((section(".sbss")))
00017 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00018 #define PA_Sin(angle) PA_SIN[((angle))&511]
00019 extern const s16 PA_SIN[512];
00020
00021 #define MAX_DRAW 16 // Maximum 16 sprites dessinables...
00022
00023
00025
00027
00028
00029 #define OBJ_SIZE_8X8 0,0
00030 #define OBJ_SIZE_16X16 0,1
00031 #define OBJ_SIZE_32X32 0,2
00032 #define OBJ_SIZE_64X64 0,3
00033 #define OBJ_SIZE_16X8 1,0
00034 #define OBJ_SIZE_32X8 1,1
00035 #define OBJ_SIZE_32X16 1,2
00036 #define OBJ_SIZE_64X32 1,3
00037 #define OBJ_SIZE_8X16 2,0
00038 #define OBJ_SIZE_8X32 2,1
00039 #define OBJ_SIZE_16X32 2,2
00040 #define OBJ_SIZE_32X64 2,3
00041
00042 typedef struct {
00043 u8 lx, ly;
00044 } PA_sizes;
00045
00046 extern const PA_sizes PA_size[3][4];
00047
00048
00049 #define BITS_16 65535
00050 #define ALL_BUT(ATR) (BITS_16 - ATR)
00051
00052 #define OBJ_X 511 //511, debugging...
00053 #define OBJ_Y 255
00054 #define OBJ_ROT 256
00055 #define ALL_BUT_ROTSET 49663 // Numéro du rotset
00056 #define ALL_BUT_PAL 4095
00057
00058 #define DBLSIZE 512
00059 #define N_COLORS (1 << 13)
00060 #define OBJ_MODE 3072
00061 #define OBJ_MOSAIC 4096
00062 #define OBJ_HFLIP 4096
00063 #define OBJ_VFLIP 8192
00064
00065 #define OBJ_GFX 1023
00066 #define OBJ_PRIO 3072
00067
00068 #define COLORS_256 1
00069 #define COLORS_16 0
00070
00071
00072
00073 #define MEM_DECAL 5
00074 #define NUMBER_DECAL 7
00075
00076
00077
00078
00079 typedef struct {
00080 u16 mem_block;
00081 u16 free;
00082 } mem_usage;
00083
00084 extern u16 n_free_mem[2];
00085 extern u8 used_mem[2][1024];
00086 extern u8 obj_per_gfx[2][1024];
00087 extern mem_usage free_mem[2][1024];
00088
00089 extern u16 FirstGfx[2];
00090
00091 extern const u16 PA_obj_sizes[4][3];
00092
00093 typedef struct {
00094 u16 atr0, atr1, atr2, atr3;
00095 }obj_inf;
00096 extern obj_inf PA_obj[2][128];
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
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00116
00117 extern unsigned char *PA_SpriteBuffer[MAX_DRAW];
00118
00119 extern u16 *PA_SpriteAnimP[2][1024];
00120
00121
00122 #define ANIM_LOOP 0 // loop around
00123 #define ANIM_UPDOWN 1 // back and forth animation
00124
00125 #define ANIM_ONESHOT ANIM_LOOP, 1
00126 #define ANIM_INFINITE ANIM_LOOP, -1
00127
00128
00129
00130 extern s16 nspriteanims;
00131 typedef struct{
00132 s32 firstframe, lastframe, currentframe;
00133 s8 framechange;
00134 s32 time;
00135 u8 lx, ly;
00136 bool colors;
00137 s16 speed;
00138 bool play;
00139 u16 *gfx;
00140 u8 type;
00141 s32 ncycles;
00142 } spriteanim;
00143 extern spriteanim spriteanims[2][128];
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156 #define OAM0 0x07000000
00157 #define OAM1 0x07000400
00158
00159
00171
00172 #define PA_UpdateOAM()s16 i;\
00173 for (i = 0; i < 256; i++) {\
00174 OAM[(i << 2)] = PA_obj[0][i].atr0;\
00175 OAM[1+(i << 2)] = PA_obj[0][i].atr1;\
00176 OAM[2+(i << 2)] = PA_obj[0][i].atr2;\
00177 OAM[3+(i << 2)] = PA_obj[0][i].atr3;}
00178
00179
00185 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00186
00192 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00193
00194
00216 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00217
00223 void PA_ResetSpriteSys(void);
00224
00225
00226
00259 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00260 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00261 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00262 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00263 };
00264
00315 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00316 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00317 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00318 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00319 };
00320
00321
00322
00323
00324
00366 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00367 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00368 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00369 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00370 }
00371
00372
00373
00400 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00401 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00402 }
00403
00404
00405
00406
00439 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00440 PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00441 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00442 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00443 ++obj_per_gfx[screen][obj_gfx];
00444 };
00445
00496 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00497 PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00498 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00499 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00500 ++obj_per_gfx[screen][obj_gfx];
00501 };
00502
00503
00518 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00519
00534 #include "PA_Text.h"
00535 #include "PA_Math.h"
00536
00537 extern inline void PA_UpdateGfx(bool screen, u16 gfx_number, void *obj_data) {
00538 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00539
00540 }
00541
00542
00558 extern inline void PA_UpdateGfxAndMem(bool screen, u8 gfx_number, void *obj_data){
00559 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00560 PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data;
00561 }
00562
00563
00564
00565
00577 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00578
00579
00591 void PA_DeleteSprite(bool screen, u8 obj_number);
00592
00593
00609 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT; PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00610
00622 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT); PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00623
00624
00646 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00647 u8 obj_num = (rotset << 2);
00648 PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00649 PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00650 PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00651 PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00652 }
00653
00668 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle) {
00669 u8 obj_num = (rotset << 2);
00670 PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00671 PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00672 PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00673 PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00674 }
00675
00693 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00694 u8 obj_num = (rotset << 2);
00695 PA_obj[screen][obj_num].atr3 = zoomx;
00696 PA_obj[screen][obj_num + 1].atr3 = 0;
00697 PA_obj[screen][obj_num + 2].atr3 = 0;
00698 PA_obj[screen][obj_num + 3].atr3 = zoomy;
00699 }
00700
00701
00702
00703
00704
00705
00706
00723 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00724
00737 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00738
00739
00754 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00755
00768 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00769
00770
00771
00789 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00790 PA_SetSpriteX(screen, sprite, x);
00791 PA_SetSpriteY(screen, sprite, y);
00792 }
00793
00794
00795
00810 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00811
00823 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00824
00825
00840 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00841
00853 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00854
00855
00870 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00871
00883 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00884
00885
00886
00901 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00902
00914 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00915
00916
00931 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00932
00944 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00945
00946
00947
00962 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
00963
00975 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
00976
00977
00992 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
00993
01005 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01006
01007
01022 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01023
01035 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01036
01037
01038
01053 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01054
01066 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01067
01068
01080 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01081
01082
01094 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01095
01096
01111 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01112
01113
01114
01115
01116
01117
01118
01119
01143 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01144 u16 gfx = PA_GetSpriteGfx(screen, sprite);
01145
01146 PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01147 }
01148
01163 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01164 PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01165 }
01166
01167
01168
01195 void PA_StartSpriteAnimEx(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles);
01196
01197
01198
01199
01220 extern inline void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed){
01221 PA_StartSpriteAnimEx(screen, sprite, firstframe, lastframe, speed, ANIM_INFINITE);
01222 }
01223
01224
01225
01226
01238 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01239 {
01240 if (spriteanims[screen][sprite].play) nspriteanims--;
01241 spriteanims[screen][sprite].play = 0;
01242 }
01243
01258 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01259 {
01260 if(spriteanims[screen][sprite].currentframe != frame){
01261 PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01262 spriteanims[screen][sprite].currentframe = frame;
01263 }
01264 }
01265
01266
01278 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01279 {
01280 return spriteanims[screen][sprite].currentframe;
01281 }
01282
01283
01284
01299 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01300 {
01301 spriteanims[screen][sprite].speed = speed;
01302 }
01303
01315 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01316 {
01317 return spriteanims[screen][sprite].speed;
01318 }
01319
01320
01321
01322
01323
01324
01325
01326
01327
01328
01343 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01344 {
01345 if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01346 else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01347 spriteanims[screen][sprite].play = !pause;
01348 }
01349
01350
01351
01352
01353
01354
01375 extern inline void PA_SetSpritePixel(bool screen, u8 sprite, u8 x, u8 y, u8 color){
01376 u8 hsize = spriteanims[screen][sprite].lx>>3;
01377
01378 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01379 x&=7; y&=7;
01380
01381 pos = (pos << 5) + (x >> 1) + (y << 2);
01382
01383 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01384
01385 if (x&1){
01386 spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);
01387 }
01388 else {
01389 spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00);
01390 }
01391 }
01392
01393
01411 extern inline u8 PA_GetSpritePixel(bool screen, u8 sprite, u8 x, u8 y) {
01412 u8 hsize = spriteanims[screen][sprite].lx>>3;
01413
01414 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01415 x&=7; y&=7;
01416
01417 pos = (pos << 5) + (x >> 1) + (y << 2);
01418
01419 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01420
01421 if (x&1){
01422 return ((pixel>>8)&255);
01423 }
01424 else {
01425 return (pixel&255);
01426 }
01427 }
01428
01429
01441 void PA_InitSpriteDraw(bool screen, u8 sprite);
01442
01443
01444
01450 extern inline void PA_InitAllSpriteDraw(void){
01451 u8 i, j;
01452 for (j = 0; j < 2; j++)
01453 for (i = 0; i < 128; i++)
01454 PA_InitSpriteDraw(j, i);
01455 }
01456
01457
01458
01459
01460
01461
01462
01463
01464
01465
01466
01467
01469
01470
01471
01472
01473
01474 void PA_UpdateSpriteAnims(void);
01475
01476
01477
01478
01479
01480
01481
01482
01483
01484
01485
01486 #endif
01487
01488