00001 #ifndef _PA_Palette
00002 #define _PA_Palette
00003
00004
00005
00006 void PA_LoadSpriteExtPal(bool screen, u16 palette_number, void* palette);
00007 void PA_LoadBgExtPal(bool screen, u16 palette_number, void* palette);
00008
00009
00016
00017
00018
00020
00022 #define PAL_BG0 0x05000000
00023 #define PAL_SPRITE0 0x05000200
00024 #define PAL_BG1 0x05000400
00025 #define PAL_SPRITE1 0x05000600
00026
00027 #define REG_BRIGHT 0x0400006C // Brightness
00028
00029
00030
00048 #define PA_LoadPal(palette, source) {\
00049 DMA_Copy((void*)source, (void*)palette, 256, DMA_16NOW);\
00050 if (palette == PAL_SPRITE0) PA_LoadSpritePal(0, 0, (void*)source);\
00051 if (palette == PAL_SPRITE1) PA_LoadSpritePal(1, 0, (void*)source);\
00052 if (palette == PAL_BG0) {u8 itemp; for (itemp = 0; itemp < 4; itemp++) PA_LoadBgPal(0, itemp, (void*)source);}\
00053 if (palette == PAL_BG1) {u8 itemp; for (itemp = 0; itemp < 4; itemp++) PA_LoadBgPal(1, itemp, (void*)source);}}
00054
00055
00067 extern inline void PA_LoadNormalBgPal(bool screen, void *Pal){
00068 u32 dest = PAL_BG0 + (screen<<10);
00069 DMA_Copy((void*)Pal, (void*)dest, 256, DMA_16NOW);\
00070
00071 }
00072
00073
00074
00090 #define PA_LoadPal16(palette, n_palette, source) DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW);
00091
00092
00108 #define PA_RGB(r,g,b) ((1 << 15) + (r) + ((g)<<5) + ((b)<<10))
00109
00123 void PA_SetBrightness(bool screen, s8 bright);
00124
00125
00126
00135 extern inline void PA_SetPalNeg(u32 palette) {
00136 u16* pal = (u16*)palette;
00137 u16 i;
00138
00139 for (i = 0; i < 256; i++) pal[i] = ~pal[i];
00140 }
00141
00142
00143
00144
00156 extern inline void PA_SetPal16Neg(u32 palette, u8 n_palette) {
00157 u16* pal = (u16*)palette;
00158 u16 i;
00159
00160 for (i = (n_palette << 4); i < ((n_palette + 1) << 4); i++) pal[i] = ~pal[i];
00161 }
00162
00163
00169 void PA_InitSpriteExtPal(void);
00170
00171
00172
00178 void PA_InitBgExtPal(void);
00179
00180
00181
00196 extern inline void PA_LoadSpritePal(bool screen, u8 palette_number, void* palette)
00197 {
00198 PA_LoadSpriteExtPal(screen, palette_number, palette);
00199 }
00200
00201
00202
00203
00218 extern inline void PA_LoadBgPal(bool screen, u16 bg_number, void* palette){
00219 PA_LoadBgExtPal(screen, bg_number, palette);
00220 }
00221
00239 void PA_LoadBgPalN(bool screen, u8 bg_number, u8 pal_number, void* palette);
00240
00241
00242
00243
00258 #define PA_SetBgPalCol(screen, color_number, colorRGB) BG_PALETTE[color_number + (screen << 9)] = colorRGB
00259
00260
00261
00282 void PA_SetBgPalNCol(bool screen, u8 bg_number, u8 pal_number, u8 color_number, u16 color);
00283
00284
00285
00286
00287
00299 extern inline void PA_SetBgColor(bool screen, u16 color){
00300 BG_PALETTE[screen<<7] = color;
00301 }
00302
00303
00321 void PA_SetSpritePalCol(bool screen, u8 pal_number, u8 color_number, u16 color);
00322
00323
00324
00325
00326
00327 #define PA_AdjustCol(color, bright) color+= bright; if (color < 0) color = 0; if (color > 31) color = 31
00328
00329 void PA_CreatePalBright(u16 *pal, u16 *newpal, s8 bright);
00330
00331 void PA_CreatePalTransition(u16 *pal, u16 *newpal, s8 level, u8 destr, u8 destg, u8 destb);
00332
00333
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00346
00349 extern inline void* PA_GetBgPal(bool screen, u8 bg_number){
00350 if (screen == 0) return (void*)(VRAM_E + (bg_number << 12));
00351 else return (void*)(VRAM_H + (bg_number << 12));
00352 }
00353
00354
00369
00370
00371
00372
00373
00374 #endif
00375
00376