PA_Keys.h

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00001 #ifndef _PA_KEYS
00002 #define _PA_KEYS
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00008 #include "PA9.h"
00014 
00015 // Système pour les touches
00017 
00018 // Keyboard defines
00019 #define PA_BACKSPACE 1    // On va dire que la touche backspace a pour valeur 1...
00020 #define PA_CAPS      2    // 2 pour CAPS
00021 #define PA_ENTER     '\n'    // 3 pour Enter
00022 #define PA_SHIFT     4    // etc
00023 #define PA_RIEN      0    // Si y'a rien, faudra faire comme si on appuye sur rien
00024 #define PA_TAB       3    // tab...
00025 
00026 
00027 typedef struct {
00028    u8 A, B, X, Y, L, R, Up, Down, Right, Left, Start, Select;
00029 } PA_Pad;
00030 
00031 typedef struct {
00032    u8 Held, Released, Newpress, Newpress0;
00033    s16 X, Y, altX, altY, Pressure, Vx, Vy, oldVx, oldVy;
00034 } PA_Stylus;
00035 
00036 extern PA_Stylus Stylus;
00037 
00038 typedef struct {
00039    PA_Pad Held, Released, Newpress; // Pressed si on appuye, Held si on garde appuyé, et Released si on relache
00040 } Pads;
00041 
00042 extern Pads Pad;
00043 extern PA_Pad* PadPointer;
00044 
00045 // Structure pour les sprites que l'on déplace...
00046 typedef struct {
00047        bool Moving;
00048        u8 Sprite;
00049        s16 X, Y, Vx, Vy, NextVx, NextVy;
00050        u8 Time; // Si trop longtemps sans bouger le sprite, il décroche...
00051 } PA_movingsprite;
00052 
00053 extern PA_movingsprite PA_MovedSprite;
00054 
00055 extern bool PA_MoveSpriteType; 
00056 
00057 
00058 // Button info
00059 #define PA_BUTTONS (*(volatile u16*)0x04000130)
00060 
00061 #ifndef REG_KEYCNT
00062        #define REG_KEYCNT (*(volatile u16*)0x04000132)
00063 #endif
00064 
00065 #define BUTTON_A 1
00066 #define BUTTON_B 2
00067 #define BUTTON_SELECT 4
00068 #define BUTTON_START 8
00069 #define BUTTON_RIGHT 16
00070 #define BUTTON_LEFT 32
00071 #define BUTTON_UP 64
00072 #define BUTTON_DOWN 128
00073 #define BUTTON_R 256
00074 #define BUTTON_L 512
00075 #define BUTTON_X 1024
00076 #define BUTTON_Y 2048
00077 
00078 
00079 
00080 extern u16 CompletePad, ExPad, TempPad;
00081 #define UPDATEPAD(type, pad)  type.A = pad & BUTTON_A;\
00082    type.B = (pad & BUTTON_B) >> 1;\
00083    type.Select = (pad & BUTTON_SELECT) >> 2;\
00084    type.Start = (pad & BUTTON_START) >> 3;\
00085    type.Right = (pad & BUTTON_RIGHT) >> 4;\
00086    type.Left = (pad & BUTTON_LEFT) >> 5;\
00087    type.Up = (pad & BUTTON_UP) >> 6;\
00088    type.Down = (pad & BUTTON_DOWN) >> 7;\
00089    type.R = (pad & BUTTON_R) >> 8;\
00090    type.L = (pad & BUTTON_L) >> 9;\
00091    type.X = (pad & BUTTON_X) >> 10;\
00092    type.Y = (pad & BUTTON_Y) >> 11;
00093   
00094 #define COPYPAD(new, old)  new.A = old.A;\
00095    new.B = old.B;\
00096    new.Select = old.Select;\
00097    new.Start = old.Start;\
00098    new.Right = old.Right;\
00099    new.Left = old.Left;\
00100    new.Up = old.Up;\
00101    new.Down = old.Down;\
00102    new.R = old.R;\
00103    new.L =  old.L;\
00104    new.X = old.X;\
00105    new.Y = old.Y;
00106 /*
00107 #define PA_UpdatePad() ExPad = CompletePad;\
00108    CompletePad = ~(BUTTONS + (((IPC->buttons)&3) << 10));\
00109    UPDATEPAD(Pad.Held, CompletePad);\
00110    UPDATEPAD(Pad.Released, (ExPad & (~CompletePad)));\
00111    UPDATEPAD(Pad.Newpress, (CompletePad & (~ExPad)));
00112 
00113 #define PA_UpdateStylus() bool temp = ((~IPC->buttons) >> 6) & 1;\
00114        Stylus.Newpress = temp & (!Stylus.Held);\
00115        Stylus.Released = (!temp) & Stylus.Held;\
00116        Stylus.Held = temp;\
00117        if(Stylus.Held)Stylus.altX =  ((IPC->touchX - 0x0113) / 14);\
00118        if(Stylus.Held)Stylus.altY =  ((IPC->touchY - 0x00E0) / 19);\
00119        if(Stylus.Held)Stylus.X =  IPC->touchXpx;\
00120        if(Stylus.Held)Stylus.Y =  IPC->touchYpx;\
00121        if(Stylus.Held)Stylus.Pressure = (((Stylus.X * IPC->touchZ2) >> 6) / IPC->touchZ1) - (Stylus.X >> 6);
00122 */
00123 //#define BUTTON_AND 16384
00124 //#define BUTTON_OR 0
00125 
00137 void PA_UpdatePad(void);
00138 
00139 
00140 
00147 void PA_UpdateStylus(void);
00148 
00149 
00158 bool PA_MoveSpritePix(u8 sprite);
00159 
00160 
00161 
00162 
00163 
00164 
00165 
00174 #define PA_MoveSprite(sprite) PA_MoveSpriteEx(PA_Screen, sprite, PA_GetSpriteLx(0, sprite), PA_GetSpriteLy(0, sprite))
00175 
00176 
00177 
00195 bool PA_MoveSpriteEx(bool screen, u8 sprite, u8 lx, u8 ly);
00196 
00197 
00209 extern inline bool PA_MoveSpriteDistance(u8 sprite, u8 distance){
00210        PA_MoveSpriteType = 1; // mode distance
00211        bool touched = PA_MoveSpriteEx(PA_Screen, sprite, distance, distance);
00212        PA_MoveSpriteType = 0; // normal mode
00213        return touched;
00214 }
00215 
00222 extern inline void PA_UpdateMoveSprite(void) {
00223        PA_MovedSprite.Time++;
00224        if ((PA_MovedSprite.Time > 2) || Stylus.Released) {
00225               PA_MovedSprite.Moving = 0;
00226               PA_MovedSprite.Time = 0;
00227        }
00228 }
00229 
00230 
00231 
00247 extern inline bool PA_SpriteTouchedEx(u8 sprite, u8 lx, u8 ly){
00248        return (Stylus.Held && (Stylus.X > PA_GetSpriteX(PA_Screen, sprite)) && (Stylus.X < PA_GetSpriteX(PA_Screen, sprite) + lx)&& (Stylus.Y > PA_GetSpriteY(PA_Screen, sprite)) && (Stylus.Y < PA_GetSpriteY(PA_Screen, sprite) + ly));
00249 }
00250 
00251 
00252 
00261 extern inline bool PA_SpriteTouched(u8 sprite) {
00262        return PA_SpriteTouchedEx(sprite, PA_GetSpriteLx(PA_Screen, sprite), PA_GetSpriteLy(PA_Screen, sprite));
00263 }
00264 
00265 
00266 
00267 
00268 
00269 extern inline bool PA_SpriteTouchedPix(u8 sprite){
00270 u16 x = Stylus.X - PA_GetSpriteX(PA_Screen, sprite);
00271 u16 y = Stylus.Y - PA_GetSpriteY(PA_Screen, sprite);
00272 
00273 return (Stylus.Held && (x < spriteanims[PA_Screen][sprite].lx) && (y < spriteanims[PA_Screen][sprite].ly) && PA_GetSpritePixel(PA_Screen, sprite, x, y));
00274 }
00275 
00276 
00277 
00278 
00296 #define PA_StylusInZone(x1, y1, x2, y2) ((Stylus.X>=x1)&&(Stylus.Y>=y1)&&(Stylus.X<x2)&&(Stylus.Y<y2))
00297  // end of Keys
00299 
00300 #ifdef __cplusplus
00301 }
00302 #endif
00303 #endif

Généré le Sun Feb 26 20:46:38 2006 pour PAlib par  doxygen 1.3.9.1