PA_Sound.h File Reference

Sound info. More...

Go to the source code of this file.

Data Structures

struct  PA_SoundOptions

Defines

#define SND_MEM_POOL_SIZE   256*1024
#define PA_PlaySimpleSound(PA_Channel, sound)   PA_PlaySoundEx(PA_Channel, (void*)sound, (u32)sound##_size, PA_SoundOption.volume, PA_SoundOption.freq, PA_SoundOption.format)
 Simplest sound playing function... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
#define PA_PlayMod(mod_snd)   SndPlayMOD((u8*)mod_snd)
 Play a mod ! Thanks to Deku for that :p
#define PA_StopMod()   SndStopMOD()
 Stop playing the mod ! Thanks to Deku for that :p
#define PA_PauseMod(bool)   SndPauseMOD(bool)
 Pause the mod ! Thanks to Deku for that :p
#define PA_MicStopRecording()   StopRecording()
 Stop Recording

Functions

void PA_SetDefaultSound (u8 volume, int freq, s16 format)
 Set the default sound options (for the PlaySimpleSound function)
void PA_InitSound (void)
 Initialise the Sound system, for mods and sound effects
void PA_InitStreamSound (void)
void PA_RegenStream (void)
 Test if a stream need regen
void FillTheGap (u8 PA_Channel, u32 size)
 Fill datas in a stream tab
void PA_PlaySoundEx2 (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format
void PA_PlaySoundEx (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format)
 Play a given sound effect, but chose your format
void PA_PlayGBFSSoundEx (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format)
 Play a given sound effect, but chose your format, from GBFS
void PA_PlayGBFSSoundEx2 (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format and how to loop it, from GBFS
void PA_PlayGBFSStreamSoundEx2 (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
void PA_PlayFSSoundEx (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format)
 Play a given sound effect, but chose your format, from PAFS
void PA_PlayFSSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format, from PAFS
void PA_PlayFSStreamSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format and how to loop it, from PAFS with a stream effect
void PA_PlaySound (u8 PA_Channel, const void *data, s32 length, u8 volume, u32 freq)
 Play a given sound effect, with default format (raw)
void PA_PlayGBFSSound (u8 PA_Channel, u16 FS_wav_number, u8 volume, u32 freq)
 Play a given sound effect, with default format (raw), from GBFS
void PA_PlayFSSound (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, u32 freq)
 Play a given sound effect, with default format (raw), from PAFS
void PA_PlayGBFSSimpleSound (u8 PA_Channel, u16 FS_wav_number)
 Simplest sound playing function... From GBFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
void PA_PlayFSSimpleSound (u8 PA_Channel, u16 PAFS_wav_number)
 Simplest sound playing function... From PAFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
void PA_PlayGBFSMod (u16 FS_mod_number)
 Play a mod from GBFS... Warning, it copies to RAM, so big mods will make the DS crash...
void PA_PlayFSMod (u16 PAFS_mod_number)
 Play a mod from PAFS... Warning, it copies to RAM, so big mods will make the DS crash...
void PA_StopStream (u8 PA_Channel)
void PA_PauseStream (u8 PA_Channel)
void PA_UnpauseStream (u8 PA_Channel)
 Stop a Stream
void PA_MicStartRecording (s8 *buffer, int length)

Variables

TransferSound snd
u32 * sndMemPool
PA_SoundOptions PA_SoundOption
u32 * FS_mod
u32 * FS_wav [16]
u32 * Stream_Gap [16]
u32 * Stream_End [16]
u32 * Stream_Datas [16]
u32 * Stream_Regen_Ptr [16]
s64 Stream_Length [16]
u32 Stream_Last_Tick [16]
s32 Stream_Repeat [16]
u8 Stream_Timer [16]


Detailed Description

Sound info.

Play sounds ! Arm9 only


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