00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003
00004
00005
00012
00013
00014
00015
00016 #define EWRAM_DATA __attribute__((section(".ewram")))
00017 #define EWRAM_BSS __attribute__((section(".sbss")))
00018 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00019 #define PA_Sin(angle) PA_SIN[((angle))&511]
00020 extern const s16 PA_SIN[512];
00021
00022 #define MAX_DRAW 16 // Maximum 16 sprites dessinables...
00023
00024
00026
00028
00029
00030 #define OBJ_SIZE_8X8 0,0
00031 #define OBJ_SIZE_16X16 0,1
00032 #define OBJ_SIZE_32X32 0,2
00033 #define OBJ_SIZE_64X64 0,3
00034 #define OBJ_SIZE_16X8 1,0
00035 #define OBJ_SIZE_32X8 1,1
00036 #define OBJ_SIZE_32X16 1,2
00037 #define OBJ_SIZE_64X32 1,3
00038 #define OBJ_SIZE_8X16 2,0
00039 #define OBJ_SIZE_8X32 2,1
00040 #define OBJ_SIZE_16X32 2,2
00041 #define OBJ_SIZE_32X64 2,3
00042
00043 typedef struct {
00044 u8 lx, ly;
00045 } PA_sizes;
00046
00047 extern const PA_sizes PA_size[3][4];
00048
00049
00050 #define BITS_16 65535
00051 #define ALL_BUT(ATR) (BITS_16 - ATR)
00052
00053 #define OBJ_X 511 //511, debugging...
00054 #define OBJ_Y 255
00055 #define OBJ_ROT 256
00056 #define ALL_BUT_ROTSET 49663 // Numéro du rotset
00057 #define ALL_BUT_PAL 4095
00058
00059 #define DBLSIZE 512
00060 #define N_COLORS (1 << 13)
00061 #define OBJ_MODE 3072
00062 #define OBJ_MOSAIC 4096
00063 #define OBJ_HFLIP 4096
00064 #define OBJ_VFLIP 8192
00065
00066 #define OBJ_GFX 1023
00067 #define OBJ_PRIO 3072
00068
00069 #define COLORS_256 1
00070 #define COLORS_16 0
00071
00072
00073
00074 #define MEM_DECAL 5
00075 #define NUMBER_DECAL 7
00076
00077
00078
00079
00080 typedef struct {
00081 u16 mem_block;
00082 u16 free;
00083 } mem_usage;
00084
00085 extern u16 n_free_mem[2];
00086 extern u8 used_mem[2][1024];
00087 extern u8 obj_per_gfx[2][1024];
00088 extern mem_usage free_mem[2][1024];
00089
00090 extern u16 FirstGfx[2];
00091
00092 extern const u16 PA_obj_sizes[4][3];
00093
00094 typedef struct {
00095 u16 atr0, atr1, atr2, atr3;
00096 }obj_inf;
00097 extern obj_inf PA_obj[2][128];
00098
00099 extern u8 PA_SpritePrio[2][128];
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119 extern unsigned char *PA_SpriteBuffer[MAX_DRAW];
00120
00121 extern u16 *PA_SpriteAnimP[2][1024];
00122
00123
00124 #define ANIM_LOOP 0 // loop around
00125 #define ANIM_UPDOWN 1 // back and forth animation
00126
00127 #define ANIM_ONESHOT ANIM_LOOP, 1
00128 #define ANIM_INFINITE ANIM_LOOP, -1
00129
00130
00131
00132 extern s16 nspriteanims;
00133 typedef struct{
00134 s32 firstframe, lastframe, currentframe;
00135 s8 framechange;
00136 s32 time;
00137 u8 lx, ly;
00138 bool colors;
00139 s16 speed;
00140 bool play;
00141 u16 *gfx;
00142 u8 type;
00143 s32 ncycles;
00144 } spriteanim;
00145 extern spriteanim spriteanims[2][128];
00146
00147
00148
00149
00150
00151 extern bool PA_SpriteExtPrio;
00152
00153
00154
00155
00156
00157
00158 #define OAM0 0x07000000
00159 #define OAM1 0x07000400
00160
00161
00174 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00175
00181 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00182
00183
00184
00185
00186
00187
00194
00195 extern inline void PA_UpdateOAM(void){
00196
00197
00198
00199 u16 i, screen;
00200 u16 value = 0;
00201 for (i = 0; i < 256; i++){
00202 OAM[value] = PA_obj[0][i].atr0;
00203 OAM[value + 1] = PA_obj[0][i].atr1;
00204 OAM[value + 2] = PA_obj[0][i].atr2;
00205 OAM[value + 3] = PA_obj[0][i].atr3;
00206 value += 4;
00207 }
00208
00209 if (PA_SpriteExtPrio){
00210 s8 next[2][128];
00211 s8 first[2][256];
00212
00213 value = 0;
00214 s8 sprite;
00215
00216 for (i = 0; i < 256; i++) first[0][i] = first[1][i] = -1;
00217 for (i = 0; i < 128; i++){
00218 next[0][i] = first[0][PA_SpritePrio[0][i]];
00219 first[0][PA_SpritePrio[0][i]] = i;
00220 next[1][i] = first[1][PA_SpritePrio[1][i]];
00221 first[1][PA_SpritePrio[1][i]] = i;
00222 }
00223 for (screen = 0; screen < 2; screen++){
00224 value = screen << 9;
00225 for (i = 0; i < 256; i++){
00226 sprite = first[screen][i];
00227 while(sprite != -1){
00228
00229 OAM[value] = PA_obj[screen][sprite].atr0;
00230 OAM[value + 1] = PA_obj[screen][sprite].atr1;
00231 OAM[value + 2] = PA_obj[screen][sprite].atr2;
00232 value += 4;
00233 sprite = next[screen][sprite];
00234 }
00235 }
00236 }
00237 }
00238
00239 }
00240
00241
00263 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00264
00270 void PA_ResetSpriteSys(void);
00271
00272
00273
00306 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00307 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00308 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00309 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00310 };
00311
00362 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00363 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00364 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00365 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00366 };
00367
00368
00369
00370
00371
00413 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00414 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00415 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00416 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00417 }
00418
00419
00420
00421
00448 extern inline void PA_Create16bitSpriteFromGfx(bool screen, u8 obj_number, u16 gfx, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00449 PA_obj[screen][obj_number].atr2 = gfx + (15 << 12);
00450 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (3 << 10) + (obj_shape << 14);
00451 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00452 }
00453
00454
00455
00456
00457
00484 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00485 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00486 }
00487
00488
00489
00490
00523 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00524 PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00525 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00526 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00527 ++obj_per_gfx[screen][obj_gfx];
00528 };
00529
00580 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00581 PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00582 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00583 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00584 ++obj_per_gfx[screen][obj_gfx];
00585 };
00586
00587
00602 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00603
00618 #include "PA_Text.h"
00619 #include "PA_Math.h"
00620
00621 extern inline void PA_UpdateGfx(bool screen, u16 gfx_number, void *obj_data) {
00622 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00623
00624 }
00625
00626
00642 extern inline void PA_UpdateGfxAndMem(bool screen, u8 gfx_number, void *obj_data){
00643 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00644 PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data;
00645 }
00646
00647
00648
00649
00661 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00662
00663
00675 void PA_DeleteSprite(bool screen, u8 obj_number);
00676
00677
00693 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT; PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00694
00706 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT); PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00707
00708
00730 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00731 u8 obj_num = (rotset << 2);
00732 PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00733 PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00734 PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00735 PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00736 }
00737
00752 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle) {
00753 u8 obj_num = (rotset << 2);
00754 PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00755 PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00756 PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00757 PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00758 }
00759
00777 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00778 u8 obj_num = (rotset << 2);
00779 PA_obj[screen][obj_num].atr3 = zoomx;
00780 PA_obj[screen][obj_num + 1].atr3 = 0;
00781 PA_obj[screen][obj_num + 2].atr3 = 0;
00782 PA_obj[screen][obj_num + 3].atr3 = zoomy;
00783 }
00784
00785
00786
00787
00788
00789
00790
00807 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00808
00821 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00822
00823
00838 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00839
00852 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00853
00854
00855
00873 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00874 PA_SetSpriteX(screen, sprite, x);
00875 PA_SetSpriteY(screen, sprite, y);
00876 }
00877
00878
00879
00894 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00895
00907 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00908
00909
00924 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00925
00937 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00938
00939
00954 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00955
00967 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00968
00969
00970
00985 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00986
00998 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00999
01000
01015 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
01016
01028 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
01029
01030
01031
01046 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
01047
01059 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
01060
01061
01076 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
01077
01089 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01090
01091
01106 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01107
01119 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01120
01121
01122
01137 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01138
01150 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01151
01152
01164 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01165
01166
01178 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01179
01180
01195 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01196
01197
01198
01199
01200
01201
01202
01203
01227 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01228 u16 gfx = PA_GetSpriteGfx(screen, sprite);
01229
01230 PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01231 }
01232
01247 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01248 PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01249 }
01250
01251
01252
01279 void PA_StartSpriteAnimEx(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles);
01280
01281
01282
01283
01304 extern inline void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed){
01305 PA_StartSpriteAnimEx(screen, sprite, firstframe, lastframe, speed, ANIM_INFINITE);
01306 }
01307
01308
01309
01310
01322 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01323 {
01324 if (spriteanims[screen][sprite].play) nspriteanims--;
01325 spriteanims[screen][sprite].play = 0;
01326 }
01327
01342 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01343 {
01344 if(spriteanims[screen][sprite].currentframe != frame){
01345 PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01346 spriteanims[screen][sprite].currentframe = frame;
01347 }
01348 }
01349
01350
01362 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01363 {
01364 return spriteanims[screen][sprite].currentframe;
01365 }
01366
01367
01368
01383 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01384 {
01385 spriteanims[screen][sprite].speed = speed;
01386 }
01387
01399 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01400 {
01401 return spriteanims[screen][sprite].speed;
01402 }
01403
01404
01419 extern inline void PA_SetSpriteNCycles(bool screen, u8 sprite, s16 NCycles)
01420 {
01421 spriteanims[screen][sprite].ncycles = NCycles;
01422 }
01423
01424
01425
01437 extern inline u16 PA_GetSpriteNCycles(bool screen, u8 sprite)
01438 {
01439 return spriteanims[screen][sprite].speed;
01440 }
01441
01442
01443
01444
01445
01460 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01461 {
01462 if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01463 else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01464 spriteanims[screen][sprite].play = !pause;
01465 }
01466
01467
01468
01469
01470
01471
01492 extern inline void PA_SetSpritePixel(bool screen, u8 sprite, u8 x, u8 y, u8 color){
01493 u8 hsize = spriteanims[screen][sprite].lx>>3;
01494
01495 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01496 x&=7; y&=7;
01497
01498 pos = (pos << 5) + (x >> 1) + (y << 2);
01499
01500 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01501
01502 if (x&1){
01503 spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);
01504 }
01505 else {
01506 spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00);
01507 }
01508 }
01509
01510
01528 extern inline u8 PA_GetSpritePixel(bool screen, u8 sprite, u8 x, u8 y) {
01529 u8 hsize = spriteanims[screen][sprite].lx>>3;
01530
01531 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01532 x&=7; y&=7;
01533
01534 pos = (pos << 5) + (x >> 1) + (y << 2);
01535
01536 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01537
01538 if (x&1){
01539 return ((pixel>>8)&255);
01540 }
01541 else {
01542 return (pixel&255);
01543 }
01544 }
01545
01546
01558 void PA_InitSpriteDraw(bool screen, u8 sprite);
01559
01560
01561
01567 extern inline void PA_InitAllSpriteDraw(void){
01568 u8 i, j;
01569 for (j = 0; j < 2; j++)
01570 for (i = 0; i < 128; i++)
01571 PA_InitSpriteDraw(j, i);
01572 }
01573
01574
01575
01576
01585 void PA_InitSpriteExtPrio(bool SpritePrio);
01586
01587 extern inline void PA_SetSPriteExtPrio(bool screen, u8 sprite, u8 prio){
01588 PA_SpritePrio[screen][sprite] = prio;
01589 }
01590
01591
01592
01593
01595
01596
01597
01598
01599
01600 void PA_UpdateSpriteAnims(void);
01601
01602
01603
01604
01605
01606
01607
01608
01609
01610
01611
01612 #endif
01613
01614