//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Sprite files : 
extern const unsigned char mario_Sprite[3072];  // Pal : sprite0_Pal

// Background files : 
extern int mario_world_Width, mario_world_Height;
extern const unsigned short mario_world_Map[3072];  // Pal : mario_world_Pal
extern const unsigned char mario_world_Tiles[1024];  // Pal : mario_world_Pal

extern int hills_Width, hills_Height;
extern const unsigned short hills_Map[2304];  // Pal : hills_Pal
extern const unsigned char hills_Tiles[2432];  // Pal : hills_Pal

extern int back_Width, back_Height;
extern const unsigned short back_Map[1536];  // Pal : back_Pal
extern const unsigned char back_Tiles[256];  // Pal : back_Pal


// Palette files : 
extern const unsigned short sprite0_Pal[20];
extern const unsigned short mario_world_Pal[10];
extern const unsigned short hills_Pal[24];
extern const unsigned short back_Pal[6];

#endif

