PAlib: PA_3D.h Source File

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# PA_3D.h

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    00001 #ifndef _PA_3D
    00002 #define _PA_3D
    00003 #include <nds.h>
    00004 #include <malloc.h>
    00005 #include <nds/arm9/image.h>
    00006
    00007 #ifdef __cplusplus
    00008 extern "C" {
    00009 #endif
    00010
    00011 extern const u8 PAlib[];
    00012 extern const u32 PAlib_size[];
    00013
    00014 #define texPCX 1
    00015 #define texBIN 2
    00016
    00024 extern int textureID;
    00025 extern float angle3dX, angle3dY;
    00026 extern float viseeX, viseeY, viseeZ;
    00027
    00028
    00029
    00046 void PA_Init3D(void);
    00052 void PA_LoadSplash3D(void);
    00077 void PA_Init3DDrawing(float x1, float y1, float z1, float x2, float y2, float z2);
    00078
    00079
    00080
    00081
    00116 void PA_glulookat(float eyex, float eyey, float eyez, float lookAtx, float lookAty, float lookAtz, float upx, float upy, float upz);
    00123 extern inline void PA_image8to16(sImage* img)
    00124  {
    00125         int i;
    00126
    00127         u16* temp = (u16*)malloc(img->height*img->width*2);
    00128
    00129         for(i = 0; i < img->height * img->width; i++)
    00130                temp[i] = img->palette[img->data8[i]] | (1<<15);
    00131
    00132         img->data16 = temp;
    00133  }
    00134
    00135
    00136 void PA_VueKeys(void);
    00152 extern inline void PA_LoadTexture(int numtexture, u8* nomtexture, int mode){
    00153 if(mode == texBIN){
    00154 glBindTexture(0, numtexture);
    00155 glTexImage2D(0, 0, GL_RGB, TEXTURE_SIZE_128 , TEXTURE_SIZE_128, 0,TEXGEN_TEXCOORD, (u8*)nomtexture);
    00156 }
    00157 else if(mode == texPCX){
    00158 sImage pcx;
    00159 loadPCX((u8*)nomtexture, &pcx);
    00160 PA_image8to16(&pcx);
    00161 glBindTexture(0, numtexture);
    00162 glTexImage2D(0, 0, GL_RGB, TEXTURE_SIZE_128 , TEXTURE_SIZE_128, 0, TEXGEN_TEXCOORD, pcx.data8);
    00163 }
    00164 }
    00173 extern inline void PA_Texture(int numtexture){
    00174 glBindTexture(0, numtexture);
    00175 }
    00217 void PA_3DBox(float x, float y, float z, float longueur, float largeur, float hauteur,float rotatex, float rotatey, float rotatez, uint8 red, uint8 green, uint8 blue);
    00259 void PA_3DBoxTexture(float x, float y, float z, float longueur, float largeur, float hauteur,float rotatex, float rotatey, float rotatez,uint8 red, uint8 green, uint8 blue);
    00260
    00261
    00262
    00277 extern inline void PA_Rotate3D(float x,float y,float z){
    00278        glRotateX(x);
    00279     glRotateY(y);
    00280        glRotateZ(z);
    00281 }
    00296 extern inline void PA_Translate3D(float x, float y, float z){
    00297 glTranslate3f32(floattof32(x),floattof32(y),floattof32(z));
    00298 }
    00313 extern inline void PA_Scale3D(float x, float y, float z){
    00314 if(x==0.0)x=1.0;
    00315 if(y==0.0)y=1.0;
    00316 if(z==0.0)z=1.0;
    00317 MATRIX_SCALE = floattof32(x);
    00318 MATRIX_SCALE = floattof32(y);
    00319 MATRIX_SCALE = floattof32(z);
    00320 }
    00335 extern inline void PA_Vertex3D(float x, float y, float z){
    00336 glVertex3v16(floattov16(x),floattov16(y),floattov16(z));
    00337 }
    00343 extern inline void PA_3Dto2D(){
    00344 MATRIX_IDENTITY = 0;
    00345 }
    00346
    00347
    00359 extern inline void PA_Vertex2D(int x, int y){
    00360        float x1 = (float)((x*0.36)/256)-0.18;
    00361        float y1 = (float)((y*0.28)/192)-0.14;
    00362        glVertex3v16(floattov16(x1),floattov16(y1),floattov16(-0.2));
    00363 }
    00375 extern inline void PA_TexCoord(float x, float y){
    00376 glTexCoord1i(TEXTURE_PACK(inttot16((int)x),inttot16((int)y)));
    00377 }
    00378 struct PA_3DObject{
    00379 u32 *callList;
    00380 float maxx, maxy, maxz, minx, miny, minz;
    00381 float scalex,scaley,scalez;
    00382 };
    00383 int PA_InitCallList(struct PA_3DObject obj);
    00384 int PA_VertexCallList(struct PA_3DObject obj, float x, float y, float z);
    00385 int PA_TexCoordCallList(struct PA_3DObject obj, int x, int y);
    00386 int PA_EndCallList(struct PA_3DObject obj);
    00387 int PA_Draw3Dobject(struct PA_3DObject obj);
    00388 int PA_ScaleCallList(struct PA_3DObject obj, float x, float y, float z); // end of 3D
    00390
    00391 #ifdef __cplusplus
    00392 }
    00393 #endif
    00394
    00395 #endif