PA_Sprite.h

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00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003 
00004 
00005 
00012 //#include "../PA.h"
00013 
00014 
00015 #define EWRAM_DATA   __attribute__((section(".ewram")))
00016 #define EWRAM_BSS    __attribute__((section(".sbss")))
00017 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00018 #define PA_Sin(angle) PA_SIN[((angle))&511]
00019 extern const s16 PA_SIN[512]; 
00020 
00021 #define MAX_DRAW 16  // Maximum 16 sprites dessinables...
00022 
00023 
00025 // Système de sprites
00027 
00028 
00029 #define OBJ_SIZE_8X8      0,0
00030 #define OBJ_SIZE_16X16    0,1
00031 #define OBJ_SIZE_32X32    0,2
00032 #define OBJ_SIZE_64X64    0,3
00033 #define OBJ_SIZE_16X8     1,0
00034 #define OBJ_SIZE_32X8     1,1
00035 #define OBJ_SIZE_32X16    1,2
00036 #define OBJ_SIZE_64X32    1,3
00037 #define OBJ_SIZE_8X16     2,0
00038 #define OBJ_SIZE_8X32     2,1
00039 #define OBJ_SIZE_16X32    2,2
00040 #define OBJ_SIZE_32X64    2,3
00041 
00042 typedef struct {
00043        u8 lx, ly;
00044 } PA_sizes;
00045 
00046 extern const PA_sizes PA_size[3][4];
00047 
00048 
00049 #define BITS_16 65535
00050 #define ALL_BUT(ATR) (BITS_16 - ATR)
00051 
00052 #define OBJ_X 511 //511, debugging...
00053 #define OBJ_Y 255
00054 #define OBJ_ROT 256
00055 #define ALL_BUT_ROTSET 49663  // Numéro du rotset
00056 #define ALL_BUT_PAL 4095
00057 
00058 #define DBLSIZE 512
00059 #define N_COLORS (1 << 13)
00060 #define OBJ_MODE 3072
00061 #define OBJ_MOSAIC 4096
00062 #define OBJ_HFLIP 4096
00063 #define OBJ_VFLIP 8192
00064 
00065 #define OBJ_GFX 1023
00066 #define OBJ_PRIO 3072
00067 
00068 #define COLORS_256 1
00069 #define COLORS_16 0
00070 
00071 
00072 
00073 #define MEM_DECAL 5
00074 #define NUMBER_DECAL 7
00075 
00076 
00077 
00078 // Mémoire gfx
00079 typedef struct {
00080    u16 mem_block;  // Emplacement en mémoire, de 0 à 1023
00081    u16 free; // Doonées libres en ce point
00082 } mem_usage;
00083 
00084 extern u16 n_free_mem[2]; // nombre d'emplacements libres
00085 extern u8 used_mem[2][1024]; // Note la quantité de mémoire utilisée en chaque point de la mémoire pour pouvoir effacer les gfx...
00086 extern u8 obj_per_gfx[2][1024]; // Nombre de sprites utilisant un gfx donné...
00087 extern mem_usage free_mem[2][1024];
00088 
00089 extern u16 FirstGfx[2];
00090 
00091 extern const u16 PA_obj_sizes[4][3];
00092 
00093 typedef struct {
00094    u16 atr0, atr1, atr2, atr3;
00095 }obj_inf;
00096 extern obj_inf PA_obj[2][128];  // Les 128 premiers pour l'écran du haut, et encore 128 pour l'écran du bas...
00097 
00098 
00099 // Infos pour dessiner sur les sprites
00100 
00101 typedef struct {
00102        bool screen; // Ecran
00103        u8 sprite;           // Numéro du sprite
00104        bool wasdrawing; // Si on dessinait dessus ou pas avant
00105        s8 x, y;  // Position x et y d'avant
00106        u8 hsize, vsize; // Tailles
00107        u8 n_colors; // Nombre de couleurs
00108        u8 drawsize;
00109        u32 *gfxpointer; // Pour dessiner à l'écran directement
00110 } PA_DrawSprites;
00111 
00112 
00113 
00114 extern PA_DrawSprites PA_DrawSprite[MAX_DRAW];
00115 
00116 // Pour le dessin sur sprite
00117 extern unsigned char *PA_SpriteBuffer[MAX_DRAW]; // Pointeurs vers les buffers  que l'on créera à la volée
00118 
00119 extern u16 *PA_SpriteAnimP[2][1024];
00120 
00121 
00122 extern s16 nspriteanims; // Number of animated sprites currently...
00123 typedef struct{
00124        u16 firstframe, lastframe, currentframe; // frames...
00125        u16 time; // Time...
00126        u8 lx, ly; // Sprite sizes
00127        bool colors; 
00128        s16 speed;
00129        bool play;
00130 } spriteanim;
00131 extern spriteanim spriteanims[2][128]; // Init the array on PAlib init...
00132 
00133 //#define spriteanimsize 40
00134 
00135 
00136 
00137 
00138 
00139 
00140 
00141 
00142 
00143 
00144 #define OAM0 0x07000000
00145 #define OAM1 0x07000400
00146 
00147 
00159 //#define PA_UpdateOAM() DMA_Copy((void*)PA_obj, (void*)OAM0, 512, DMA_32NOW)
00160 #define PA_UpdateOAM()s16 i;\
00161        for (i = 0; i < 256; i++) {\
00162               OAM[(i << 2)] = PA_obj[0][i].atr0;\
00163               OAM[1+(i << 2)] = PA_obj[0][i].atr1;\
00164               OAM[2+(i << 2)] = PA_obj[0][i].atr2;\
00165               OAM[3+(i << 2)] = PA_obj[0][i].atr3;}
00166 
00167 
00173 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00174 
00180 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00181 
00182 
00204 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00205 
00211 void PA_ResetSpriteSys(void);
00212 
00213 
00214 
00247 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00248    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00249    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00250    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00251 };
00252 
00303 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00304    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00305    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00306    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00307 };
00308 
00309 
00310 
00311 
00312 
00354 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00355 u16 mem_size = PA_obj_sizes[obj_size][obj_shape] << 1;
00356 u16 *gfx = (u16*)malloc(mem_size);
00357 mem_size = mem_size >> 1;
00358 s32 i;
00359 u16 *data = (u16*)obj_data;
00360 for (i = 0; i < mem_size; i++) gfx[i] = data[i] + (1 << 15);
00361 
00362    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, gfx, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00363    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00364    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00365 
00366 free(gfx);
00367 }
00368 
00369 
00370 
00397 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00398 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00399 }
00400 
00401 
00402 
00403 
00436 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00437    PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00438    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00439    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00440    ++obj_per_gfx[screen][obj_gfx];
00441 };
00442 
00493 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00494    PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00495    PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00496    PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00497    ++obj_per_gfx[screen][obj_gfx];
00498 };
00499 
00500 
00515 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00516 
00531 extern inline void PA_UpdateGfx(bool screen, u8 gfx_number, void *obj_data) {
00532        DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 *  (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00533 }
00534 
00535 
00551 extern inline void PA_UpdateGfxAndMem(bool screen, u8 gfx_number, void *obj_data){
00552        DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 *  (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00553        PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data; // mémorise la source de l'image...
00554 }
00555 
00556 
00557 
00558 
00570 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00571 
00572 
00584 void PA_DeleteSprite(bool screen, u8 obj_number);
00585 
00586 
00602 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT;  PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00603 
00615 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT);  PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00616 
00617 
00639 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00640 u8 obj_num = (rotset << 2);
00641        PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00642        PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00643        PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00644        PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00645 }
00646 
00661 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle)   {
00662 u8 obj_num = (rotset << 2);
00663        PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00664        PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00665        PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00666        PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00667 }
00668 
00686 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00687 u8 obj_num = (rotset << 2);
00688        PA_obj[screen][obj_num].atr3 = zoomx;
00689        PA_obj[screen][obj_num + 1].atr3 = 0;
00690        PA_obj[screen][obj_num + 2].atr3 = 0;
00691        PA_obj[screen][obj_num + 3].atr3 = zoomy;
00692 }
00693 
00694 
00695 
00696 
00697 
00698 
00699 
00716 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00717 
00730 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00731 
00732 
00747 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00748 
00761 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00762 
00763 
00764 
00782 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00783        PA_SetSpriteX(screen, sprite, x); 
00784        PA_SetSpriteY(screen, sprite, y);
00785 }
00786 
00787 
00788 
00803 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00804 
00816 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00817 
00818 
00833 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00834 
00846 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00847 
00848 
00863 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00864 
00876 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00877 
00878 
00879 
00894 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00895 
00907 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00908 
00909 
00924 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00925 
00937 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00938 
00939 
00940 
00955 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
00956 
00968 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
00969 
00970 
00985 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
00986 
00998 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
00999 
01000 
01015 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01016 
01028 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01029 
01030 
01031 
01046 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01047 
01059 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01060 
01061 
01073 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01074 
01075 
01087 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01088 
01089 
01104 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01105 
01106 
01107 
01108 
01109 
01110 
01111 
01112 
01136 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01137        PA_UpdateSpriteGfx(screen, sprite, (void*)(PA_SpriteAnimP[screen][PA_GetSpriteGfx(screen, sprite)] + (animframe * (lx * ly) >> (2 - ncolors))));
01138 }
01139 
01154 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01155        PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01156 }
01157 
01158 
01159 
01160 
01181 void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed);
01182 
01183 
01184 
01196 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01197 {
01198        if (spriteanims[screen][sprite].play) nspriteanims--;
01199        spriteanims[screen][sprite].play = 0;
01200 }
01201 
01216 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01217 {
01218        if(spriteanims[screen][sprite].currentframe != frame){
01219               PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01220               spriteanims[screen][sprite].currentframe = frame;
01221        }
01222 }
01223 
01224 
01236 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01237 {
01238        return spriteanims[screen][sprite].currentframe;
01239 }
01240 
01241 
01242 
01257 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01258 {
01259        spriteanims[screen][sprite].speed = speed;
01260 }
01261 
01273 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01274 {
01275        return spriteanims[screen][sprite].speed;
01276 }
01277 
01278 
01279 
01280 
01281 
01282 
01283 
01284 
01285 
01286 
01301 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01302 {
01303        if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01304        else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01305        spriteanims[screen][sprite].play = !pause;
01306 }
01307 
01308 
01309 
01310 
01311 
01312 
01313 
01340 void PA_SetSpritePixelEx(bool screen, u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y, u8 color);
01341 
01342 
01343 
01364 #define PA_SetSpritePixel(screen, sprite, x, y, color) PA_SetSpritePixelEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteColors(screen, sprite), x, y, color)
01365 
01366 
01390 u8 PA_GetSpritePixelEx(bool screen, u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y);
01391 
01392 
01410 #define PA_GetSpritePixel(screen, sprite, x, y) PA_GetSpritePixelEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteColors(screen, sprite), x, y)
01411 
01412 
01430 void PA_InitSpriteDraw(bool screen, u8 sprite, u8 draw_number, u8 drawsize);
01431 
01432 
01450 void PA_SpriteDraw(u8 draw_number, s16 x, s16 y, u16 color);
01451 
01452 
01461 #define PA_SpriteDrawNot(draw_number)  PA_DrawSprite[draw_number].wasdrawing = 0
01462 
01463 
01464 
01465 
01466 
01467 
01468 
01469 
01470 
01471 
01472 
01473  // end of Sprite
01475 
01476 
01477 
01478 
01479 
01480 void PA_UpdateSpriteAnims(void);
01481 
01482 
01483 
01484 
01485 
01486 
01487 
01488 
01489 
01490 
01491 
01492 #endif
01493 
01494 

Généré le Tue Jan 31 17:31:19 2006 pour PAlib par  doxygen 1.3.9.1