//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Sprite files : 
extern const unsigned char frisbee_Sprite[1024];  // Pal : sprite0_Pal

// Palette files : 
extern const unsigned short sprite0_Pal[7];

#endif

