//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Sprite files : 

// Background files : 
extern const unsigned char Photo8bit_Bitmap[49152];  // Pal : bitmap_Pal

// Palette files : 
extern const unsigned short bitmap_Pal[254];

#endif

