//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Background files : 
extern int BG3_Width, BG3_Height;
extern const unsigned short BG3_Map[1024];  // Pal : BG3_Pal
extern const unsigned char BG3_Tiles[65536];  // Pal : BG3_Pal


// Palette files : 
extern const unsigned short BG3_Pal[63];

#endif

