//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project


// Background files : 
extern const int zelda_Width, zelda_Height;
extern const unsigned short zelda_Map[65536];  // Pal : zelda_Pal
extern const unsigned char zelda_Tiles[15552];  // Pal : zelda_Pal


// Palette files : 
extern const unsigned short zelda_Pal[28];


