//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Background files : 
extern int BG1_Width, BG1_Height;
extern const unsigned short BG1_Map[1024];  // Pal : BG1_Pal
extern const unsigned char BG1_Tiles[3712];  // Pal : BG1_Pal

extern int BG2_Width, BG2_Height;
extern const unsigned short BG2_Map[1024];  // Pal : BG2_Pal
extern const unsigned char BG2_Tiles[1472];  // Pal : BG2_Pal

extern int BG3_Width, BG3_Height;
extern const unsigned short BG3_Map[1024];  // Pal : BG3_Pal
extern const unsigned char BG3_Tiles[65536];  // Pal : BG3_Pal


// Palette files : 
extern const unsigned short BG1_Pal[12];
extern const unsigned short BG2_Pal[2];
extern const unsigned short BG3_Pal[63];

#endif

