00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003
00004
00005
00012 #include "PA_Text.h"
00013
00014
00015
00016 #define EWRAM_DATA __attribute__((section(".ewram")))
00017 #define EWRAM_BSS __attribute__((section(".sbss")))
00018 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00019 #define PA_Sin(angle) PA_SIN[((angle))&511]
00020 extern const s16 PA_SIN[512];
00021
00022 #define MAX_DRAW 16 // Maximum 16 sprites dessinables...
00023
00024
00026
00028
00029
00030 #define OBJ_SIZE_8X8 0,0
00031 #define OBJ_SIZE_16X16 0,1
00032 #define OBJ_SIZE_32X32 0,2
00033 #define OBJ_SIZE_64X64 0,3
00034 #define OBJ_SIZE_16X8 1,0
00035 #define OBJ_SIZE_32X8 1,1
00036 #define OBJ_SIZE_32X16 1,2
00037 #define OBJ_SIZE_64X32 1,3
00038 #define OBJ_SIZE_8X16 2,0
00039 #define OBJ_SIZE_8X32 2,1
00040 #define OBJ_SIZE_16X32 2,2
00041 #define OBJ_SIZE_32X64 2,3
00042
00043 typedef struct {
00044 u8 lx, ly;
00045 } PA_sizes;
00046
00047 extern const PA_sizes PA_size[3][4];
00048
00049
00050 #define BITS_16 65535
00051 #define ALL_BUT(ATR) (BITS_16 - ATR)
00052
00053 #define OBJ_X 511 //511, debugging...
00054 #define OBJ_Y 255
00055 #define OBJ_ROT 256
00056 #define ALL_BUT_ROTSET 49663 // Numéro du rotset
00057 #define ALL_BUT_PAL 4095
00058
00059 #define DBLSIZE 512
00060 #define N_COLORS (1 << 13)
00061 #define OBJ_MODE 3072
00062 #define OBJ_MOSAIC 4096
00063 #define OBJ_HFLIP 4096
00064 #define OBJ_VFLIP 8192
00065
00066 #define OBJ_GFX 1023
00067 #define OBJ_PRIO 3072
00068
00069 #define COLORS_256 1
00070 #define COLORS_16 0
00071
00072
00073
00074 #define MEM_DECAL 5
00075 #define NUMBER_DECAL 7
00076
00077
00078
00079
00080 typedef struct {
00081 u16 mem_block;
00082 u16 free;
00083 } mem_usage;
00084
00085 extern u16 n_free_mem[2];
00086 extern u8 used_mem[2][1024];
00087 extern u8 obj_per_gfx[2][1024];
00088 extern mem_usage free_mem[2][1024];
00089
00090 extern u16 FirstGfx[2];
00091
00092 extern const u16 PA_obj_sizes[4][3];
00093
00094 typedef struct {
00095 u16 atr0, atr1, atr2, atr3;
00096 }obj_inf;
00097 extern obj_inf PA_obj[2][128];
00098
00099 extern u8 PA_SpritePrio[2][128];
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119 extern unsigned char *PA_SpriteBuffer[MAX_DRAW];
00120
00121 extern u16 *PA_SpriteAnimP[2][1024];
00122
00123
00124 #define ANIM_LOOP 0 // loop around
00125 #define ANIM_UPDOWN 1 // back and forth animation
00126
00127 #define ANIM_ONESHOT ANIM_LOOP, 1
00128 #define ANIM_INFINITE ANIM_LOOP, -1
00129
00130
00131
00132 extern s16 nspriteanims;
00133 typedef struct{
00134 s32 firstframe, lastframe, currentframe;
00135 s8 framechange;
00136 s32 time;
00137 u8 lx, ly;
00138 u8 colors;
00139 s16 speed;
00140 u8 play;
00141 u16 *gfx;
00142 u8 type;
00143 s32 ncycles;
00144 } spriteanim;
00145 extern spriteanim spriteanims[2][128];
00146
00147
00148
00149
00150
00151 extern u8 PA_SpriteExtPrio;
00152
00153
00154
00155
00156
00157
00158 #define OAM0 0x07000000
00159 #define OAM1 0x07000400
00160
00161
00174 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00175
00181 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00182
00183
00184
00185
00186
00187
00194 void PA_UpdateOAM(void);
00195
00196
00218 u16 PA_CreateGfx(u8 screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00219
00225 void PA_ResetSpriteSys(void);
00226
00227
00228
00261 extern inline void PA_CreateSprite(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00262 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00263 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00264 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00265 };
00266
00317 extern inline void PA_CreateSpriteEx(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) {
00318 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00319 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00320 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00321 };
00322
00323
00324
00325
00326
00368 extern inline void PA_Create16bitSpriteEx(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y){
00369 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00370 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00371 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00372 }
00373
00374
00375
00376
00403 extern inline void PA_Create16bitSpriteFromGfx(u8 screen, u8 obj_number, u16 gfx, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00404 PA_obj[screen][obj_number].atr2 = gfx + (15 << 12);
00405 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (3 << 10) + (obj_shape << 14);
00406 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00407 }
00408
00409
00410
00411
00412
00439 extern inline void PA_Create16bitSprite(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00440 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00441 }
00442
00443
00444
00445
00478 extern inline void PA_CreateSpriteFromGfx(u8 screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00479 PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00480 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00481 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00482 ++obj_per_gfx[screen][obj_gfx];
00483 };
00484
00535 extern inline void PA_CreateSpriteExFromGfx(u8 screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) {
00536 PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00537 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00538 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00539 ++obj_per_gfx[screen][obj_gfx];
00540 };
00541
00542
00557 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00558
00573 #include "PA_Text.h"
00574 #include "PA_Math.h"
00575
00576 extern inline void PA_UpdateGfx(u8 screen, u16 gfx_number, void *obj_data) {
00577 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00578
00579 }
00580
00581
00597 extern inline void PA_UpdateGfxAndMem(u8 screen, u8 gfx_number, void *obj_data){
00598 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00599 PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data;
00600 }
00601
00602
00603
00604
00616 void PA_DeleteGfx(u8 screen, u16 obj_gfx);
00617
00618
00630 void PA_DeleteSprite(u8 screen, u8 obj_number);
00631
00632
00648 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT; PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00649
00661 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT); PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00662
00663
00685 extern inline void PA_SetRotset(u8 screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00686 u8 obj_num = (rotset << 2);
00687 PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00688 PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00689 PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00690 PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00691 }
00692
00707 extern inline void PA_SetRotsetNoZoom(u8 screen, u8 rotset, s16 angle) {
00708 u8 obj_num = (rotset << 2);
00709 PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00710 PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00711 PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00712 PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00713 }
00714
00732 extern inline void PA_SetRotsetNoAngle(u8 screen, u8 rotset, u16 zoomx, u16 zoomy) {
00733 u8 obj_num = (rotset << 2);
00734 PA_obj[screen][obj_num].atr3 = zoomx;
00735 PA_obj[screen][obj_num + 1].atr3 = 0;
00736 PA_obj[screen][obj_num + 2].atr3 = 0;
00737 PA_obj[screen][obj_num + 3].atr3 = zoomy;
00738 }
00739
00740
00741
00742
00743
00744
00745
00762 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00763
00776 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00777
00778
00793 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00794
00807 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00808
00809
00810
00828 extern inline void PA_SetSpriteXY(u8 screen, u8 sprite, s16 x, s16 y) {
00829 PA_SetSpriteX(screen, sprite, x);
00830 PA_SetSpriteY(screen, sprite, y);
00831 }
00832
00833
00834
00849 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00850
00862 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00863
00864
00879 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00880
00892 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00893
00894
00909 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00910
00922 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00923
00924
00925
00940 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00941
00953 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00954
00955
00970 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00971
00983 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00984
00985
00986
01001 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
01002
01014 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
01015
01016
01031 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
01032
01044 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01045
01046
01061 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01062
01074 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01075
01076
01077
01092 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01093
01105 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01106
01107
01119 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01120
01121
01133 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01134
01135
01150 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01151
01152
01153
01154
01155
01156
01157
01158
01182 extern inline void PA_SetSpriteAnimEx(u8 screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01183 u16 gfx = PA_GetSpriteGfx(screen, sprite);
01184
01185 PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01186 }
01187
01202 extern inline void PA_SetSpriteAnim(u8 screen, u8 sprite, s16 animframe){
01203 PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01204 }
01205
01206
01207
01234 void PA_StartSpriteAnimEx(u8 screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles);
01235
01236
01237
01238
01259 extern inline void PA_StartSpriteAnim(u8 screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed){
01260 PA_StartSpriteAnimEx(screen, sprite, firstframe, lastframe, speed, ANIM_INFINITE);
01261 }
01262
01263
01264
01265
01277 extern inline void PA_StopSpriteAnim(u8 screen, u8 sprite)
01278 {
01279 if (spriteanims[screen][sprite].play) nspriteanims--;
01280 spriteanims[screen][sprite].play = 0;
01281 }
01282
01297 extern inline void PA_SetSpriteAnimFrame(u8 screen, u8 sprite, u16 frame)
01298 {
01299 if(spriteanims[screen][sprite].currentframe != frame){
01300 PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01301 spriteanims[screen][sprite].currentframe = frame;
01302 }
01303 }
01304
01305
01317 extern inline u16 PA_GetSpriteAnimFrame(u8 screen, u8 sprite)
01318 {
01319 return spriteanims[screen][sprite].currentframe;
01320 }
01321
01322
01323
01338 extern inline void PA_SetSpriteAnimSpeed(u8 screen, u8 sprite, s16 speed)
01339 {
01340 spriteanims[screen][sprite].speed = speed;
01341 }
01342
01354 extern inline u16 PA_GetSpriteAnimSpeed(u8 screen, u8 sprite)
01355 {
01356 return spriteanims[screen][sprite].speed;
01357 }
01358
01359
01374 extern inline void PA_SetSpriteNCycles(u8 screen, u8 sprite, s16 NCycles)
01375 {
01376 spriteanims[screen][sprite].ncycles = NCycles;
01377 }
01378
01379
01380
01392 extern inline u16 PA_GetSpriteNCycles(u8 screen, u8 sprite)
01393 {
01394 return spriteanims[screen][sprite].speed;
01395 }
01396
01397
01398
01399
01400
01415 extern inline void PA_SpriteAnimPause(u8 screen, u8 sprite, u8 pause)
01416 {
01417 if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01418 else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01419 spriteanims[screen][sprite].play = !pause;
01420 }
01421
01422
01423
01424
01425
01426
01447 extern inline void PA_SetSpritePixel(u8 screen, u8 sprite, u8 x, u8 y, u8 color){
01448 u8 hsize = spriteanims[screen][sprite].lx>>3;
01449
01450 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01451 x&=7; y&=7;
01452
01453 pos = (pos << 5) + (x >> 1) + (y << 2);
01454
01455 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01456
01457 if (x&1){
01458 spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);
01459 }
01460 else {
01461 spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00);
01462 }
01463 }
01464
01465
01483 extern inline u8 PA_GetSpritePixel(u8 screen, u8 sprite, u8 x, u8 y) {
01484 u8 hsize = spriteanims[screen][sprite].lx>>3;
01485
01486 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01487 x&=7; y&=7;
01488
01489 pos = (pos << 5) + (x >> 1) + (y << 2);
01490
01491 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01492
01493 if (x&1){
01494 return ((pixel>>8)&255);
01495 }
01496 else {
01497 return (pixel&255);
01498 }
01499 }
01500
01501
01513 void PA_InitSpriteDraw(u8 screen, u8 sprite);
01514
01515
01516
01522 extern inline void PA_InitAllSpriteDraw(void){
01523 u8 i, j;
01524 for (j = 0; j < 2; j++)
01525 for (i = 0; i < 128; i++)
01526 PA_InitSpriteDraw(j, i);
01527 }
01528
01529
01530
01531
01540 void PA_InitSpriteExtPrio(u8 SpritePrio);
01541
01542 extern inline void PA_SetSPriteExtPrio(u8 screen, u8 sprite, u8 prio){
01543 PA_SpritePrio[screen][sprite] = prio;
01544 }
01545
01546
01547
01548
01550
01551
01552
01553
01554
01555 void PA_UpdateSpriteAnims(void);
01556
01557
01558
01559
01560
01561
01562
01563
01564
01565
01566
01567 #endif
01568
01569