//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Sprite files : 
extern const unsigned char ds_Sprite[4096];  // Pal : ds_Pal
extern const unsigned char gp_Sprite[4096];  // Pal : gp_Pal
extern const unsigned char psp_Sprite[4096];  // Pal : psp_Pal
extern const unsigned char giz_Sprite[4096];  // Pal : giz_Pal

// Background files : 

// Palette files : 
extern const unsigned short ds_Pal[70];
extern const unsigned short gp_Pal[138];
extern const unsigned short psp_Pal[152];
extern const unsigned short giz_Pal[106];

#endif

