//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Background files : 
extern int bg0_Width, bg0_Height;
extern const unsigned short bg0_Map[768];  // Pal : bg0_Pal
extern const unsigned char bg0_Tiles[12352];  // Pal : bg0_Pal


// Palette files : 
extern const unsigned short bg0_Pal[251];

#endif

