//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project
#ifndef __ALL_GFX__
#define __ALL_GFX__


// Background files : 
extern int Large_Width, Large_Height;
extern const unsigned short Large_Map[16384];  // Pal : Large_Pal
extern const unsigned char Large_Tiles[15552];  // Pal : Large_Pal


// Palette files : 
extern const unsigned short Large_Pal[28];

#endif

