//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project


// Sprite files : 
extern const unsigned char sp0_Sprite[4096];  // Pal : sp0_Pal
extern const unsigned char sp1_Sprite[4096];  // Pal : sp1_Pal
extern const unsigned char sp2_Sprite[4096];  // Pal : sp2_Pal
extern const unsigned char sp3_Sprite[4096];  // Pal : sp3_Pal
extern const unsigned char sp4_Sprite[4096];  // Pal : sp4_Pal
extern const unsigned char sp5_Sprite[4096];  // Pal : sp5_Pal
extern const unsigned char sp6_Sprite[256];  // Pal : sp6_Pal

// Background files : 
extern const int bg0_Width, bg0_Height;
extern const unsigned short bg0_Map[768];  // Pal : bg0_Pal
extern const unsigned char bg0_Tiles[49152];  // Pal : bg0_Pal


// Palette files : 
extern const unsigned short sp0_Pal[6];
extern const unsigned short sp1_Pal[5];
extern const unsigned short sp2_Pal[5];
extern const unsigned short sp3_Pal[6];
extern const unsigned short sp4_Pal[7];
extern const unsigned short sp5_Pal[6];
extern const unsigned short sp6_Pal[5];
extern const unsigned short bg0_Pal[245];


