//Gfx converted using Mollusk's PAGfxConverter

//This file contains all the .h, for easier inclusion in a project


// Background files : 
extern const int bg0_Width, bg0_Height;
extern const unsigned short bg0_Map[768];  // Pal : bg0_Pal
extern const unsigned char bg0_Tiles[12352];  // Pal : bg0_Pal

extern const int bg1_Width, bg1_Height;
extern const unsigned short bg1_Map[768];  // Pal : bg1_Pal
extern const unsigned char bg1_Tiles[11008];  // Pal : bg1_Pal

extern const int bg2_Width, bg2_Height;
extern const unsigned short bg2_Map[768];  // Pal : bg2_Pal
extern const unsigned char bg2_Tiles[11968];  // Pal : bg2_Pal

extern const int bg3_Width, bg3_Height;
extern const unsigned short bg3_Map[768];  // Pal : bg3_Pal
extern const unsigned char bg3_Tiles[11264];  // Pal : bg3_Pal


// Palette files : 
extern const unsigned short bg0_Pal[251];
extern const unsigned short bg1_Pal[208];
extern const unsigned short bg2_Pal[224];
extern const unsigned short bg3_Pal[244];


