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Defines | |
#define | BG_ROT_128X128 0 |
#define | BG_ROT_256X256 1 |
#define | BG_ROT_512X512 2 |
#define | BG_ROT_1024X1024 3 |
#define | PA_BGXX(screen, bg) _REG32(0x4000008 + (0x1000 * screen) + (bg << 4)) |
#define | PA_BGXY(screen, bg) _REG32(0x400000C + (0x1000 * screen) + (bg << 4)) |
#define | PA_BGXPA(screen, bg) _REG16(0x4000000 + (0x1000 * screen) + (bg << 4)) |
#define | PA_BGXPB(screen, bg) _REG16(0x4000002 + (0x1000 * screen) + (bg << 4)) |
#define | PA_BGXPC(screen, bg) _REG16(0x4000004 + (0x1000 * screen) + (bg << 4)) |
#define | PA_BGXPD(screen, bg) _REG16(0x4000006 + (0x1000 * screen) + (bg << 4)) |
#define | PA_LoadRotBg(screen, bg_select, bg_tiles, bg_map, bg_size, wraparound) |
Load a background fit for rotating/scaling ! Warning, you must use PA_SetVideoMode to 1 if you want 1 rotating background (Bg3 only !), or 2 for 2 rotating backgrounds (Bg2 and 3). The background MUST be in 256 colors | |
#define | PA_LoadPAGfxRotBg(screen, bg_select, bg_name, wraparound) |
Load a background fit for rotating/scaling ! Warning, you must use PA_SetVideoMode to 1 if you want 1 rotating background (Bg3 only !), or 2 for 2 rotating backgrounds (Bg2 and 3). The background MUST be in 256 colors | |
Functions | |
void | PA_LoadRotBgMap (u8 screen, u8 bg_select, void *bg_map, u8 bg_size) |
void | PA_SetBgRot (u8 screen, u8 bg_select, s32 x_scroll, s32 y_scroll, s32 x_rotcentre, s32 y_rotcentre, s16 bg_angle, s32 bg_zoom) |
This file contains all the macros and variables regarding Rotation backgrounds