PAlib: PA_Palette.h File Reference

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# PA_Palette.h File Reference

Everything concerning the palette system. More...

Go to the source code of this file.

## Defines

#define | PAL_BG0 0x05000000
#define | PAL_SPRITE0 0x05000200
#define | PAL_BG1 0x05000400
#define | PAL_SPRITE1 0x05000600
#define | REG_BRIGHT 0x0400006C
#define | PA_LoadPal(palette, source)
| Load a 256 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal(PALETTE_BG1, bg_pal);
#define | PA_LoadPal16(palette, n_palette, source) DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW);
| Load a 16 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal16(PALETTE_BG1, 4, bg_pal);
#define | PA_RGB(r, g, b) ((1 << 15) + (r) + ((g)<<5) + ((b)<<10))
| Convert Red, Green, and Blue color indexes into a number used in the palette system. Careful : the R, G, B values range from 0 to 31 on gba !
#define | PA_SetBgPalCol(screen, color_number, colorRGB) BG_PALETTE[color_number + (screen << 9)] = colorRGB
| Change the color of one of the main background palette colors. Not used anymore
#define | PA_AdjustCol(color, bright) color+= bright; if (color < 0) color = 0; if (color > 31) color = 31

## Functions

void | PA_LoadSpriteExtPal (u8 screen, u16 palette_number, void *palette)
void | PA_LoadBgExtPal (u8 screen, u16 palette_number, void *palette)
void | PA_LoadNormalBgPal (u8 screen, void *Pal)
void | PA_SetBrightness (u8 screen, s8 bright)
| Set the screen's brightness
void | PA_SetPalNeg (u32 palette)
| Set all the palette's color to negative. To undo this, simply negative again...
void | PA_SetPal16Neg (u32 palette, u8 n_palette)
| Set 16 color palette to negative. To undo this, simply negative again...
void | PA_InitSpriteExtPal (void)
| Initialise 16 palette mode for 256 color sprites. Done by default
void | PA_InitBgExtPal (void)
| Initialise 16 palette mode for 256 color backgrounds
void | PA_LoadSpritePal (u8 screen, u8 palette_number, void *palette)
| Load a 256 color palette for Sprites
void | PA_LoadBgPal (u8 screen, u16 bg_number, void *palette)
| Load a 256 color palette in the Background palettes
void | PA_LoadBgPalN (u8 screen, u8 bg_number, u8 pal_number, void *palette)
| Load a 256 color palette in a given Background's palette
void | PA_SetBgPalNCol (u8 screen, u8 bg_number, u8 pal_number, u8 color_number, u16 color)
| Change the color of one of the backgrounds' palettes' colors
void | PA_SetBgColor (u8 screen, u16 color)
| Change the background color of a given screen
void | PA_SetSpritePalCol (u8 screen, u8 pal_number, u8 color_number, u16 color)
| Change a color in a sprite palette
void | PA_CreatePalBright (u16 *pal, u16 *newpal, s8 bright)
void | PA_CreatePalTransition (u16 *pal, u16 *newpal, s8 level, u8 destr, u8 destg, u8 destb)
void * | PA_GetBgPal (u8 screen, u8 bg_number)

## Detailed Description

Everything concerning the palette system.

Not much for now, only a function to load a complete palette to a given palette