PA_3D.h

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00001 #ifndef _PA_3D
00002 #define _PA_3D
00003 #include <nds.h>
00004 #include <malloc.h>
00005 #include <nds/arm9/image.h>
00006 
00007 #ifdef __cplusplus
00008 extern "C" {
00009 #endif
00010 
00011 extern const u8 PAlib[];
00012 extern const u32 PAlib_size[];
00013 
00014 #define texPCX 1
00015 #define texBIN 2
00016 
00024 extern int textureID;
00025 extern float angle3dX, angle3dY;
00026 extern float viseeX, viseeY, viseeZ;
00027 
00028 typedef struct{
00029        u32 *callList;
00030        float maxx, maxy, maxz, minx, miny, minz;
00031        float scalex,scaley,scalez;
00032 }PA_3DObject;
00033 
00034 
00051 void PA_Init3D(void);
00057 void PA_LoadSplash3D(void);
00082 void PA_Init3DDrawing(float x1, float y1, float z1, float x2, float y2, float z2);
00083 
00084 
00085 
00086 
00121 void PA_glulookat(float eyex, float eyey, float eyez, float lookAtx, float lookAty, float lookAtz, float upx, float upy, float upz);
00128 extern inline void PA_image8to16(sImage* img)
00129  {
00130         int i;
00131 
00132         u16* temp = (u16*)malloc(img->height*img->width*2);
00133         
00134         for(i = 0; i < img->height * img->width; i++)
00135                temp[i] = img->palette[img->data8[i]] | (1<<15);
00136 
00137         img->data16 = temp;
00138  }
00139 
00140 
00141 void PA_VueKeys(void);
00157 extern inline void PA_LoadTexture(int numtexture, u8* nomtexture, int mode){
00158 if(mode == texBIN){
00159 glBindTexture(0, numtexture);
00160 glTexImage2D(0, 0, GL_RGB, TEXTURE_SIZE_128 , TEXTURE_SIZE_128, 0,TEXGEN_TEXCOORD, (u8*)nomtexture);
00161 }
00162 else if(mode == texPCX){
00163 sImage pcx;
00164 loadPCX((u8*)nomtexture, &pcx);
00165 PA_image8to16(&pcx);
00166 glBindTexture(0, numtexture);
00167 glTexImage2D(0, 0, GL_RGB, TEXTURE_SIZE_128 , TEXTURE_SIZE_128, 0, TEXGEN_TEXCOORD, pcx.data8);
00168 }
00169 }
00178 extern inline void PA_Texture(int numtexture){
00179 glBindTexture(0, numtexture);
00180 }
00222 void PA_3DBox(float x, float y, float z, float longueur, float largeur, float hauteur,float rotatex, float rotatey, float rotatez, uint8 red, uint8 green, uint8 blue);
00264 void PA_3DBoxTexture(float x, float y, float z, float longueur, float largeur, float hauteur,float rotatex, float rotatey, float rotatez,uint8 red, uint8 green, uint8 blue);
00265 
00266 
00267 
00282 extern inline void PA_Rotate3D(float x,float y,float z){
00283        glRotateX(x);
00284     glRotateY(y);
00285        glRotateZ(z);
00286 }
00301 extern inline void PA_Translate3D(float x, float y, float z){
00302 glTranslate3f32(floattof32(x),floattof32(y),floattof32(z));
00303 }
00318 extern inline void PA_Scale3D(float x, float y, float z){
00319        if(x==0.0)x=1.0;
00320        if(y==0.0)y=1.0;
00321        if(z==0.0)z=1.0;
00322        MATRIX_SCALE = floattof32(x);
00323        MATRIX_SCALE = floattof32(y);
00324        MATRIX_SCALE = floattof32(z);
00325 }
00340 extern inline void PA_Vertex3D(float x, float y, float z){
00341 glVertex3v16(floattov16(x),floattov16(y),floattov16(z));
00342 }
00348 extern inline void PA_3Dto2D(){
00349 MATRIX_IDENTITY = 0;
00350 }
00351 
00352 
00364 extern inline void PA_Vertex2D(int x, int y){
00365        float x1 = (float)((x*0.36)/256)-0.18;
00366        float y1 = (float)((y*0.28)/192)-0.14;
00367        glVertex3v16(floattov16(x1),floattov16(y1),floattov16(-0.2));
00368 }
00380 extern inline void PA_TexCoord(float x, float y){
00381 glTexCoord1i(TEXTURE_PACK(inttot16((int)x),inttot16((int)y)));
00382 }
00383 
00384 
00385 
00386 
00387 
00388 
00389 
00390 int PA_InitCallList(PA_3DObject *obj);
00391 int PA_VertexCallList(PA_3DObject *obj, float x, float y, float z);
00392 int PA_TexCoordCallList(PA_3DObject *obj, int x, int y);
00393 int PA_EndCallList(PA_3DObject *obj);
00394 int PA_Draw3Dobject(PA_3DObject obj);
00395 int PA_ScaleCallList(PA_3DObject *obj, float x, float y, float z); // end of 3D
00397 
00398 #ifdef __cplusplus
00399 }
00400 #endif
00401 
00402 #endif

Generated on Wed Aug 30 21:02:12 2006 for PAlib by  doxygen 1.3.9.1