PA_Sprite.h

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00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003 
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007 
00014 #include "PA_Math.h"
00015 
00016 
00017 #define EWRAM_DATA   __attribute__((section(".ewram")))
00018 #define EWRAM_BSS    __attribute__((section(".sbss")))
00019 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00020 #define PA_Sin(angle) PA_SIN[((angle))&511]
00021 extern const s16 PA_SIN[512]; 
00022 
00023 #define MAX_DRAW 16  // Maximum 16 sprites dessinables...
00024 
00025 
00027 // Système de sprites
00029 
00030 
00031 #define OBJ_SIZE_8X8      0,0
00032 #define OBJ_SIZE_16X16    0,1
00033 #define OBJ_SIZE_32X32    0,2
00034 #define OBJ_SIZE_64X64    0,3
00035 #define OBJ_SIZE_16X8     1,0
00036 #define OBJ_SIZE_32X8     1,1
00037 #define OBJ_SIZE_32X16    1,2
00038 #define OBJ_SIZE_64X32    1,3
00039 #define OBJ_SIZE_8X16     2,0
00040 #define OBJ_SIZE_8X32     2,1
00041 #define OBJ_SIZE_16X32    2,2
00042 #define OBJ_SIZE_32X64    2,3
00043 
00044 typedef struct {
00045        u8 lx, ly;
00046 } PA_sizes;
00047 
00048 extern const PA_sizes PA_size[3][4];
00049 
00050 
00051 #define BITS_16 65535
00052 #define ALL_BUT(ATR) (BITS_16 - ATR)
00053 
00054 #define PA_OBJ_X 511 //511, debugging...
00055 #define PA_OBJ_Y 255
00056 #define OBJ_ROT 256
00057 #define ALL_BUT_ROTSET 49663  // Numéro du rotset
00058 #define ALL_BUT_PAL 4095
00059 
00060 #define DBLSIZE 512
00061 #define N_COLORS (1 << 13)
00062 #define OBJ_MODE 3072
00063 #define OBJ_MOSAIC 4096
00064 #define OBJ_HFLIP 4096
00065 #define OBJ_VFLIP 8192
00066 
00067 #define OBJ_GFX 1023
00068 #define OBJ_PRIO 3072
00069 
00070 #define COLORS_256 1
00071 #define COLORS_16 0
00072 
00073 
00074 
00075 #define MEM_DECAL 5
00076 #define NUMBER_DECAL 7
00077 
00078 
00079 
00080 // Mémoire gfx
00081 typedef struct {
00082    u16 mem_block;  // Emplacement en mémoire, de 0 à 1023
00083    u16 free; // Doonées libres en ce point
00084 } mem_usage;
00085 
00086 extern u16 n_free_mem[2]; // nombre d'emplacements libres
00087 extern u8 used_mem[2][1024]; // Note la quantité de mémoire utilisée en chaque point de la mémoire pour pouvoir effacer les gfx...
00088 extern u8 obj_per_gfx[2][1024]; // Nombre de sprites utilisant un gfx donné...
00089 extern mem_usage free_mem[2][1024];
00090 
00091 extern u16 FirstGfx[2];
00092 
00093 extern const u16 PA_obj_sizes[4][3];
00094 
00095 typedef struct {
00096    u16 atr0, atr1, atr2, atr3;
00097 }obj_inf;
00098 extern obj_inf PA_obj[2][128];  // Les 128 premiers pour l'écran du haut, et encore 128 pour l'écran du bas...
00099 
00100 extern u8 PA_SpritePrio[2][128]; // Set the sprite priorities...
00101 
00102 // Infos pour dessiner sur les sprites
00103 /*
00104 typedef struct {
00105        u8 screen; // Ecran
00106        u8 sprite;           // Numéro du sprite
00107        u8 wasdrawing; // Si on dessinait dessus ou pas avant
00108        s8 x, y;  // Position x et y d'avant
00109        u8 hsize, vsize; // Tailles
00110        u8 n_colors; // Nombre de couleurs
00111        u8 drawsize;
00112        u32 *gfxpointer; // Pour dessiner à l'écran directement
00113 } PA_DrawSprites;
00114 */
00115 
00116 
00117 //extern PA_DrawSprites PA_DrawSprite[MAX_DRAW];
00118 
00119 // Pour le dessin sur sprite
00120 extern unsigned char *PA_SpriteBuffer[MAX_DRAW]; // Pointeurs vers les buffers  que l'on créera à la volée
00121 
00122 extern u16 *PA_SpriteAnimP[2][1024];
00123 
00124 
00125 #define ANIM_LOOP 0 // loop around
00126 #define ANIM_UPDOWN 1 // back and forth animation
00127 
00128 #define ANIM_ONESHOT ANIM_LOOP, 1
00129 #define ANIM_INFINITE ANIM_LOOP, -1
00130 
00131 
00132 
00133 extern s16 nspriteanims; // Number of animated sprites currently...
00134 typedef struct{
00135        s32 firstframe, lastframe, currentframe; // frames...
00136        s8 framechange; // 1 by default, -1 to go back...
00137        s32 time; // Time...
00138        u8 lx, ly; // Sprite sizes
00139        u8 colors; 
00140        s16 speed;
00141        u8 play;
00142        u16 *gfx; // gfx pointer
00143        u8 type;
00144        s32 ncycles;
00145 } spriteanim;
00146 extern spriteanim spriteanims[2][128]; // Init the array on PAlib init...
00147 
00148 //#define spriteanimsize 40
00149 
00150 
00151 
00152 extern u8 PA_SpriteExtPrio;
00153 
00154 
00155 
00156 
00157 
00158 
00159 #define OAM0 0x07000000
00160 #define OAM1 0x07000400
00161 
00162 
00175 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00176 
00182 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00183 
00184 
00185 
00186 
00187 
00188 
00195 void PA_UpdateOAM(void);
00196 
00197 
00219 u16 PA_CreateGfx(u8 screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00220 
00226 void PA_ResetSpriteSys(void);
00227 
00228 
00229 
00262 extern inline void PA_CreateSprite(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00263    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00264    PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00265    PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (obj_size << 14);
00266 };
00267 
00318 extern inline void PA_CreateSpriteEx(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) {
00319    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00320    PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00321    PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00322 };
00323 
00324 
00325 
00326 
00327 
00369 extern inline void PA_Create16bitSpriteEx(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y){
00370    PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00371    PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00372    PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00373 }
00374 
00375 
00376 
00377 
00404 extern inline void PA_Create16bitSpriteFromGfx(u8 screen, u8 obj_number, u16 gfx, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00405    PA_obj[screen][obj_number].atr2 = gfx + (15 << 12);
00406    PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (3 << 10) + (obj_shape << 14);
00407    PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (obj_size << 14);
00408 }
00409 
00410 
00411 
00412 
00413 
00440 extern inline void PA_Create16bitSprite(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00441 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00442 }
00443 
00444 
00445 
00446 
00479 extern inline void PA_CreateSpriteFromGfx(u8 screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00480    PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00481    PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00482    PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (obj_size << 14);
00483    ++obj_per_gfx[screen][obj_gfx];
00484 };
00485 
00536 extern inline void PA_CreateSpriteExFromGfx(u8 screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) {
00537    PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00538    PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00539    PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00540    ++obj_per_gfx[screen][obj_gfx];
00541 };
00542 
00543 
00558 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00559 
00577 extern inline void PA_UpdateGfx(u8 screen, u16 gfx_number, void *obj_data) {
00578        DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 *  (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00579 //     PA_OutputText(1, 25, PA_Rand()&15, "%dgfx   ", gfx_number);
00580 }
00581 
00582 
00598 extern inline void PA_UpdateGfxAndMem(u8 screen, u8 gfx_number, void *obj_data){
00599        DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 *  (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00600        PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data; // mémorise la source de l'image...
00601 }
00602 
00603 
00604 
00605 
00617 void PA_DeleteGfx(u8 screen, u16 obj_gfx);
00618 
00619 
00631 void PA_DeleteSprite(u8 screen, u8 obj_number);
00632 
00633 
00649 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT;  PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00650 
00662 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT);  PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00663 
00664 
00686 extern inline void PA_SetRotset(u8 screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00687 u8 obj_num = (rotset << 2);
00688        PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00689        PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00690        PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00691        PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00692 }
00693 
00708 extern inline void PA_SetRotsetNoZoom(u8 screen, u8 rotset, s16 angle)   {
00709 u8 obj_num = (rotset << 2);
00710        PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00711        PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00712        PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00713        PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00714 }
00715 
00733 extern inline void PA_SetRotsetNoAngle(u8 screen, u8 rotset, u16 zoomx, u16 zoomy) {
00734 u8 obj_num = (rotset << 2);
00735        PA_obj[screen][obj_num].atr3 = zoomx;
00736        PA_obj[screen][obj_num + 1].atr3 = 0;
00737        PA_obj[screen][obj_num + 2].atr3 = 0;
00738        PA_obj[screen][obj_num + 3].atr3 = zoomy;
00739 }
00740 
00741 
00742 
00743 
00744 
00745 
00746 
00763 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(PA_OBJ_X)) + ((x) & PA_OBJ_X)
00764 
00777 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (PA_OBJ_X))
00778 
00779 
00794 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(PA_OBJ_Y)) + ((y) & PA_OBJ_Y)
00795 
00808 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & PA_OBJ_Y)
00809 
00810 
00811 
00829 extern inline void PA_SetSpriteXY(u8 screen, u8 sprite, s16 x, s16 y) {
00830        PA_SetSpriteX(screen, sprite, x); 
00831        PA_SetSpriteY(screen, sprite, y);
00832 }
00833 
00834 
00835 
00850 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00851 
00863 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00864 
00865 
00880 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00881 
00893 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00894 
00895 
00910 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00911 
00923 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00924 
00925 
00926 
00941 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00942 
00954 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00955 
00956 
00971 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00972 
00984 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00985 
00986 
00987 
01002 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
01003 
01015 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
01016 
01017 
01032 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
01033 
01045 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01046 
01047 
01062 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01063 
01075 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01076 
01077 
01078 
01093 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01094 
01106 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01107 
01108 
01120 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01121 
01122 
01134 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01135 
01136 
01151 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01152 
01153 
01154 
01155 
01156 
01157 
01158 
01159 
01183 extern inline void PA_SetSpriteAnimEx(u8 screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01184        u16 gfx = PA_GetSpriteGfx(screen, sprite);
01185        //PA_OutputText(1, 0, PA_Rand()&15, "%03d - %03d   ", gfx, sprite);
01186        PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01187 }
01188 
01203 extern inline void PA_SetSpriteAnim(u8 screen, u8 sprite, s16 animframe){
01204        PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01205 }
01206 
01207 
01208 
01235 void PA_StartSpriteAnimEx(u8 screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles);
01236 
01237 
01238 
01239 
01260 extern inline void PA_StartSpriteAnim(u8 screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed){
01261        PA_StartSpriteAnimEx(screen, sprite, firstframe, lastframe, speed, ANIM_INFINITE);
01262 }
01263 
01264 
01265 
01266 
01278 extern inline void PA_StopSpriteAnim(u8 screen, u8 sprite)
01279 {
01280        if (spriteanims[screen][sprite].play) nspriteanims--;
01281        spriteanims[screen][sprite].play = 0;
01282 }
01283 
01298 extern inline void PA_SetSpriteAnimFrame(u8 screen, u8 sprite, u16 frame)
01299 {
01300        if(spriteanims[screen][sprite].currentframe != frame){
01301               PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01302               spriteanims[screen][sprite].currentframe = frame;
01303        }
01304 }
01305 
01306 
01318 extern inline u16 PA_GetSpriteAnimFrame(u8 screen, u8 sprite)
01319 {
01320        return spriteanims[screen][sprite].currentframe;
01321 }
01322 
01323 
01324 
01339 extern inline void PA_SetSpriteAnimSpeed(u8 screen, u8 sprite, s16 speed)
01340 {
01341        spriteanims[screen][sprite].speed = speed;
01342 }
01343 
01355 extern inline u16 PA_GetSpriteAnimSpeed(u8 screen, u8 sprite)
01356 {
01357        return spriteanims[screen][sprite].speed;
01358 }
01359 
01360 
01375 extern inline void PA_SetSpriteNCycles(u8 screen, u8 sprite, s16 NCycles)
01376 {
01377        spriteanims[screen][sprite].ncycles = NCycles;
01378 }
01379 
01380 
01381 
01393 extern inline u16 PA_GetSpriteNCycles(u8 screen, u8 sprite)
01394 {
01395        return spriteanims[screen][sprite].speed;
01396 }
01397 
01398 
01399 
01400 
01401 
01416 extern inline void PA_SpriteAnimPause(u8 screen, u8 sprite, u8 pause)
01417 {
01418        if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01419        else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01420        spriteanims[screen][sprite].play = !pause;
01421 }
01422 
01423 
01424 
01425 
01426 
01427 
01448 extern inline void PA_SetSpritePixel(u8 screen, u8 sprite, u8 x, u8 y, u8 color){
01449 u8 hsize = spriteanims[screen][sprite].lx>>3;
01450 
01451        s32 pos = (x >> 3) + ((y >> 3) * hsize);
01452        x&=7; y&=7;
01453        
01454        pos = (pos << 5) + (x >> 1) + (y << 2);
01455        
01456        u16 pixel = spriteanims[screen][sprite].gfx[pos];
01457        
01458        if (x&1){
01459               spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);               
01460        }
01461        else {
01462               spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00); 
01463        }
01464 }
01465 
01466 
01484 extern inline u8 PA_GetSpritePixel(u8 screen, u8 sprite, u8 x, u8 y) {
01485 u8 hsize = spriteanims[screen][sprite].lx>>3;
01486 
01487        s32 pos = (x >> 3) + ((y >> 3) * hsize);
01488        x&=7; y&=7;
01489        
01490        pos = (pos << 5) + (x >> 1) + (y << 2);
01491        
01492        u16 pixel = spriteanims[screen][sprite].gfx[pos];
01493        
01494        if (x&1){
01495               return ((pixel>>8)&255);                  
01496        }
01497        else {
01498               return (pixel&255);
01499        }
01500 }
01501 
01502 
01514 void PA_InitSpriteDraw(u8 screen, u8 sprite);
01515 
01516 
01517 
01523 extern inline void PA_InitAllSpriteDraw(void){
01524 u8 i, j;
01525 for (j = 0; j < 2; j++)
01526        for (i = 0; i < 128; i++)
01527               PA_InitSpriteDraw(j, i);
01528 }
01529 
01530 
01531 
01532 
01541 void PA_InitSpriteExtPrio(u8 SpritePrio);
01542 
01543 extern inline void PA_SetSPriteExtPrio(u8 screen, u8 sprite, u8 prio){
01544        PA_SpritePrio[screen][sprite] = prio;
01545 }
01546 
01547 
01548 
01549  // end of Sprite
01551 
01552 
01553 
01554 
01555 
01556 void PA_UpdateSpriteAnims(void);
01557 
01558 
01559 
01560 
01561 
01562 
01563 #ifdef __cplusplus
01564 }
01565 #endif
01566 
01567 
01568 
01569 
01570 #endif
01571 
01572 

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