
// Les Includes
#include <PA9.h>
#include "gfx/vaisseau.raw.c"
#include "gfx/master.pal.c"

//Fonction principale du code
int main(void)

{
//Initialision de PAlib
PA_Init();
PA_InitText(0,0);
PA_InitVBL();

// Load de sprite palette
PA_LoadPal(PAL_SPRITE0, master_Palette);

// Load a few sprites...
u8 i = 0; 
for (i = 0; i < 16; i++) PA_CreateSprite(0, i,(void*)vaisseau_Bitmap, OBJ_SIZE_32X32,1, 0, i << 4, i << 3);
// This loads sprites a bit everywhere


while(1)
{

// Use the MoveSprite function on all sprites...
for (i = 0; i < 16; i++) PA_MoveSprite(i);
// The MoveSprite function checks if you are touching a sprite, and moves it around if you are... Pretty nice if you have
// multiple sprites around

PA_WaitForVBL();
//La boucle infinie du programme
}
return 0;
}
