Defines | |
#define | PA_LoadPal(palette, source) |
Load a 256 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal(PALETTE_BG1, bg_pal); | |
#define | PA_LoadPal16(palette, n_palette, source) DMA_Copy((void*)source, (void*)(palette + (n_palette << 5)), 16, DMA_16NOW) |
Load a 16 color palette in the Bg or Sprite palette of screen 0 or 1. Ex : PA_LoadPal16(PALETTE_BG1, 4, bg_pal); | |
#define | PA_LoadSprite16cPal(screen, n_palette, palette) PA_LoadPal16((PAL_SPRITE0+(0x400*screen)), (n_palette), palette) |
Load a 16 color palette for sprites | |
#define | PA_RGB(r, g, b) ((1 << 15) + (r) + ((g)<<5) + ((b)<<10)) |
Convert Red, Green, and Blue color indexes into a number used in the palette system. Careful : the R, G, B values range from 0 to 31 on gba ! | |
#define | PA_SetBgPalCol(screen, color_number, colorRGB) BG_PALETTE[color_number + (screen << 9)] = colorRGB |
Change the color of one of the main background palette colors. Not used anymore | |
Functions | |
void | PA_Load8bitBgPal (u8 screen, void *Pal) |
Load a palette to be used by the 8bit background | |
void | PA_SetBrightness (u8 screen, s8 bright) |
Set the screen's brightness | |
void | PA_SetPalNeg (u32 palette) |
Set all the palette's color to negative. To undo this, simply negative again... | |
void | PA_SetPal16Neg (u32 palette, u8 n_palette) |
Set 16 color palette to negative. To undo this, simply negative again... | |
void | PA_InitSpriteExtPal (void) |
Initialise 16 palette mode for 256 color sprites. Done by default | |
void | PA_InitBgExtPal (void) |
Initialise 16 palette mode for 256 color backgrounds | |
void | PA_LoadSpritePal (u8 screen, u8 palette_number, void *palette) |
Load a 256 color palette for Sprites | |
void | PA_LoadBgPalN (u8 screen, u8 bg_number, u8 pal_number, void *palette) |
Load a 256 color palette in the Background palettes, to a given slot | |
void | PA_LoadBgPal (u8 screen, u16 bg_number, void *palette) |
Load a 256 color palette in the Background palettes | |
void | PA_SetBgPalNCol (u8 screen, u8 bg_number, u8 pal_number, u8 color_number, u16 color) |
Change the color of one of the backgrounds' palettes' colors | |
void | PA_SetBgColor (u8 screen, u16 color) |
Change the background color of a given screen | |
void | PA_SetSpritePalCol (u8 screen, u8 pal_number, u8 color_number, u16 color) |
Change a color in a sprite palette |
Not much for now, only a function to load a complete palette to a given palette