Defines | |
#define | PA_PAFSFile(FileN) ((void*)(PAFSStart+PA_FSFile[FileN].FilePos)) |
Returns a pointer towards the given file number | |
Functions | |
u32 | PA_FSInit (void) |
Initialises PAFS and returns the number of files found... Stores the file infos in the following form : PA_FSFile[file number].Name is the file name without the extension, .Ext si the file extension (txt, html, etc...), and .Length is the file length. PA_PAFSFile(FileNumber) is a pointer towards a given file | |
u32 | PA_FSRamInit (void) |
Initialises PAFS and returns the number of files found... Stores the file infos in the following form : PA_FSFile[file number].Name is the file name without the extension, .Ext si the file extension (txt, html, etc...), and .Length is the file length. PA_PAFSFile(FileNumber) is a pointer towards a given file. This version stores the files in the ram, which makes it work in emulators and on WMB, but is limited to a few megs... | |
s32 | PA_FSGetFolder (char *name) |
Search in PAFS for a given folder. Returns the number of the folder in the PA File System, or -1 if no folder was found | |
s32 | PA_FSGetFile (s16 start, char *name, char *extension) |
Search in PAFS for a given file. Returns the number of the file in the PA File System, or -1 if no file was found | |
s16 | PA_FSSearchExt (s16 *array, char *extension) |
Puts the number of all the PAFS files with a given extension in the array, and returns the number of files found | |
void | PA_Malloc (void **pointer, u32 size) |
Safe malloc, checks and frees the memory if necessary first | |
void | PA_FSBgLoad (u8 screen, u8 bg_number, u32 filenumber) |
Easiest way to load a background converted with PAGfx... from PAFS ! | |
void | PA_FSBgNameLoad (u8 screen, u8 bg_number, char *bg_name) |
Load a background from PAFS using its name... |
PA File System