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Defines |
#define | PA_PlaySimpleSound(PA_Channel, sound) PA_PlaySoundEx(PA_Channel, (void*)sound, (u32)sound##_size, PA_SoundOption.volume, PA_SoundOption.freq, PA_SoundOption.format) |
| Simplest sound playing function... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
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#define | PA_PlayMod(mod_snd) SndPlayMOD((u8*)mod_snd) |
| Play a mod ! Thanks to Deku for that :p
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#define | PA_StopMod() SndStopMOD() |
| Stop playing the mod ! Thanks to Deku for that :p
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#define | PA_PauseMod(u8) SndPauseMOD(u8) |
| Pause the mod ! Thanks to Deku for that :p
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Functions |
void | PA_SetDefaultSound (u8 volume, int freq, s16 format) |
| Set the default sound options (for the PlaySimpleSound function)
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void | PA_InitSound (void) |
| Initialise the Sound system, for mods and sound effects
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void | PA_RegenStream (void) |
| Test if a stream need regen
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void | FillTheGap (u8 PA_Channel, u32 size) |
| Fill datas in a stream tab
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void | PA_PlaySoundEx2 (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
| Play a given sound effect, but chose your format
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void | PA_PlaySoundEx (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format) |
| Play a given sound effect, but chose your format
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void | PA_PlayGBFSSoundEx (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format) |
| Play a given sound effect, but chose your format, from GBFS
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void | PA_PlayGBFSSoundEx2 (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
| Play a given sound effect, but chose your format and how to loop it, from GBFS
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void | PA_PlayFSSoundEx (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format) |
| Play a given sound effect, but chose your format, from PAFS
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void | PA_PlayFSSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
| Play a given sound effect, but chose your format, from PAFS
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void | PA_PlayFSStreamSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint) |
| Play a given sound effect, but chose your format and how to loop it, from PAFS with a stream effect
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void | PA_PlaySound (u8 PA_Channel, const void *data, s32 length, u8 volume, u32 freq) |
| Play a given sound effect, with default format (raw)
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void | PA_PlayGBFSSound (u8 PA_Channel, u16 FS_wav_number, u8 volume, u32 freq) |
| Play a given sound effect, with default format (raw), from GBFS
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void | PA_PlayFSSound (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, u32 freq) |
| Play a given sound effect, with default format (raw), from PAFS
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void | PA_PlayGBFSSimpleSound (u8 PA_Channel, u16 FS_wav_number) |
| Simplest sound playing function... From GBFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
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void | PA_PlayFSSimpleSound (u8 PA_Channel, u16 PAFS_wav_number) |
| Simplest sound playing function... From PAFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
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void | PA_PlayGBFSMod (u16 FS_mod_number) |
| Play a mod from GBFS... Warning, it copies to RAM, so big mods will make the DS crash...
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void | PA_PlayFSMod (u16 PAFS_mod_number) |
| Play a mod from PAFS... Warning, it copies to RAM, so big mods will make the DS crash...
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void | PA_UnpauseStream (u8 PA_Channel) |
| Stop a Stream
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u8 | PA_SoundChannelIsBusy (u8 PA_Channel) |
| Check if a channel is busy...
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s8 | PA_GetFreeSoundChannel (void) |
| Get the first available channel
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void | PA_SetSoundChannelVol (u8 PA_Channel, u8 Volume) |
| Change the volume of a playing sound
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void | PA_SetSoundVol (u8 Volume) |
| Set the master sound volume
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void | PA_SetSoundChannelPan (u8 PA_Channel, u8 Pan) |
| Change the pan of a playing sound
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