PA_FS.h File Reference

PA File System. More...


Defines

#define PA_PAFSFile(FileN)   ((void*)(PAFSStart+PA_FSFile[FileN].FilePos))
 Returns a pointer towards the given file number

Functions

u32 PA_FSInit (void)
 Initialises PAFS and returns the number of files found... Stores the file infos in the following form : PA_FSFile[file number].Name is the file name without the extension, .Ext si the file extension (txt, html, etc...), and .Length is the file length. PA_PAFSFile(FileNumber) is a pointer towards a given file
u32 PA_FSRamInit (void)
 Initialises PAFS and returns the number of files found... Stores the file infos in the following form : PA_FSFile[file number].Name is the file name without the extension, .Ext si the file extension (txt, html, etc...), and .Length is the file length. PA_PAFSFile(FileNumber) is a pointer towards a given file. This version stores the files in the ram, which makes it work in emulators and on WMB, but is limited to a few megs...
s32 PA_FSGetFolder (char *name)
 Search in PAFS for a given folder. Returns the number of the folder in the PA File System, or -1 if no folder was found
s32 PA_FSGetFile (s16 start, char *name, char *extension)
 Search in PAFS for a given file. Returns the number of the file in the PA File System, or -1 if no file was found
s16 PA_FSSearchExt (s16 *array, char *extension)
 Puts the number of all the PAFS files with a given extension in the array, and returns the number of files found
void PA_Malloc (void **pointer, u32 size)
 Safe malloc, checks and frees the memory if necessary first
void PA_FSBgLoad (u8 screen, u8 bg_number, u32 filenumber)
 Easiest way to load a background converted with PAGfx... from PAFS !
void PA_FSBgNameLoad (u8 screen, u8 bg_number, char *bg_name)
 Load a background from PAFS using its name...


Detailed Description

PA File System.

PA File System


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