Defines | |
#define | PA_LidClosed() (IPC->buttons>>7) |
Check if the DS is closed. Returns 0 if open, 1 if closed | |
#define | PA_CloseLidSound(channel, close_sound) |
Check if the DS is closed. If closed, it pauses the DS, and plays a sound | |
#define | PA_CloseLidSound2(channel, close_sound, open_sound) |
Check if the DS is closed. If closed, it pauses the DS, and plays a sound | |
#define | PA_WaitFor(something) {PA_WaitForVBL(); while(!(something)){PA_WaitForVBL(); }} |
Wait for a specific thing to happen... | |
Functions | |
void | PA_WaitForVBL (void) |
Wait for the VBlank to occur | |
void | PA_Init (void) |
Initialise the library. Must be used at the beginning or main() | |
void | PA_Init2D (void) |
Resets to 2D state after using 3D functions | |
void | PA_SetVideoMode (u8 screen, u8 mode) |
Change the video mode... Use this with caution | |
void | PA_UpdateUserInfo (void) |
Updates the user info. This is automatically done in PA_Init. You can then get any info with the following variables : PA_UserInfo.Color (favorite color), .BdayDay, .BdayMonth, .AlarmHour, .AlarmMinute, .Name, .NameLength, .Message, .MessageLength, .Language | |
void | PA_UpdateRTC (void) |
Updates the Real Time Clock, with info on the current date and hour. Automatically updated in the PA VBL... Get the info with PA_RTC.Minutes, .Hour, .Seconds, .Day, .Month, and .Year | |
void | PA_LoadSplash (void) |
Load a PlayerAdvance splash screen... It's always nice to give some credit ;) | |
void | PA_SwitchScreens (void) |
Switch the bottom and top screens... | |
u8 | PA_CheckLid (void) |
Check if the DS is closed. If closed, it pauses the DS, and returns 1. | |
void | PA_SetScreenLight (u8 screen, u8 light) |
Set on or off the screen's light | |
void | PA_SetLedBlink (u8 blink, u8 speed) |
Set teh DS Led blinking | |
void | PA_SetDSLBrightness (u8 level) |
Set the DS Lite Light level... |
Contains prototypes and macros... for the arm9