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Defines | |
#define | PA_DualLoadSpriteExtPal(palette_number, palette) PA_DualLoadSpritePal(u8 palette_number, void* palette) |
#define | PAL_BG PAL_BG0 |
#define | PAL_SPRITE PAL_SPRITE0 |
#define | PA_DualLoadPal(palette, source) |
Load a 256 color palette in the Bg or Sprite palette of both screens | |
#define | PA_DualLoadPal16(palette, n_palette, source) |
Load a 16 color palette in the Bg or Sprite palette of both screens | |
Functions | |
void | PA_DualSetPalNeg (u32 palette) |
Set all the palette's color to negative. To undo this, simply negative again... | |
void | PA_DualSetPal16Neg (u32 palette, u8 n_palette) |
Set 16 color palette to negative. To undo this, simply negative again... | |
void | PA_DualLoadSpritePal (u8 palette_number, void *palette) |
Load a 256 color palette in the Sprite palettes | |
void | PA_DualLoadBgPal (u8 bg_number, void *palette) |
Load a 256 color palette for a given background | |
void | PA_DualSetBgColor (u16 color) |
Change the background color of both screens |
Not much for now, only a function to load a complete palette to a given palette