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Functions |
void | PA_SetScreenSpace (s16 ScreenSpace) |
| Set the space between the 2 screens for the Dual Fonctions. 48 pixels by default
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void | PA_DualSetSpriteY (u8 obj, s16 y) |
| Set the Y position of a sprite on screen
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void | PA_DualCreateSprite (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) |
| Create a sprite with it's gfx, on 2 screens
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void | PA_DualCreateSpriteEx (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) |
| Create a sprite with it's gfx. This is the complex version of the function
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void | PA_DualCreate16bitSpriteEx (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) |
| Create a 16 bit sprite with it's gfx. This is the complex version of the function. Warning : a 16bit sprite MUST be 128 pixels large, even if you sprite only takes up a small part on the left...
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void | PA_DualCreate16bitSprite (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y) |
| Create a 16 bit sprite with it's gfx. This is the simple version of the function. Warning : a 16bit sprite MUST be 128 pixels large, even if you sprite only takes up a small part on the left...
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void | PA_DualCreateSpriteFromGfx (u8 obj_number, u16 *obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) |
| Create a sprite with it's gfx. This is the simple version of the function
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void | PA_DualCreateSpriteExFromGfx (u8 obj_number, u16 *obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) |
| Create a sprite with it's gfx. This is the complex version of the function
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void | PA_DualUpdateSpriteGfx (u8 obj_number, void *obj_data) |
| Update the Gfx of a given sprite
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void | PA_DualUpdateGfx (u16 gfx_number, void *obj_data) |
| Update the Gfx of a given sprite
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void | PA_DualDeleteSprite (u8 obj_number) |
| Delete a given sprite. If it is the only one to use it's gfx, it'll be deleted too.
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void | PA_DualSetSpriteRotEnable (u8 sprite, u8 rotset) |
| Rotate and zoom a sprite
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void | PA_DualSetSpriteRotDisable (u8 sprite) |
| Stop rotating and zooming a sprite
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void | PA_DualSetRotset (u8 rotset, s16 angle, u16 zoomx, u16 zoomy) |
| Rotate and zoom a sprite
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void | PA_DualSetRotsetNoZoom (u8 rotset, s16 angle) |
| Rotate a sprite without zooming. It's a bit faster than the normal PA_SetRotset function
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void | PA_DualSetRotsetNoAngle (u8 rotset, u16 zoomx, u16 zoomy) |
| Zoom a sprite without rotating. It's a bit faster than the normal PA_SetRotset function
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void | PA_DualSetSpriteX (u8 obj, s16 x) |
| Set the X position of a sprite on screen
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void | PA_DualSetSpriteXY (u8 sprite, s16 x, s16 y) |
| Set the X and Y position of a sprite on screen
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void | PA_DualSetSpritePal (u8 obj, u8 pal) |
| Set the color palette used by a sprite
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void | PA_DualSetSpriteDblsize (u8 obj, bool dblsize) |
| Enable or disable double size for a given sprite
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void | PA_DualSetSpriteColors (u8 sprite, bool n_colors) |
| Change the sprite's color mode
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void | PA_DualSetSpriteMode (u8 sprite, u8 obj_mode) |
| Set the sprite's mode : 0 for normal, 1 for alpha blending, 2 for window
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void | PA_DualSetSpriteMosaic (u8 obj, bool mosaic) |
| Enable or disable mosaic mode for a given sprite
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void | PA_DualSetSpriteHflip (u8 obj, bool hflip) |
| Enable or disable horizontal flip for a given sprite
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void | PA_DualSetSpriteVflip (u8 obj, bool vflip) |
| Enable or disable vertical flip for a given sprite
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void | PA_DualSetSpriteGfx (u8 obj, u16 *gfx) |
| Change the gfx used by a sprite
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void | PA_DualSetSpritePrio (u8 obj, u8 prio) |
| Set a sprite's Background priority
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void | PA_DualCloneSprite (u8 obj, u8 target) |
| Clone a sprite. Works only for sprites on the same screen
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void | PA_DualSetSpriteAnimEx (u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe) |
| Set the animation frame for a given sprite. This function is faster than the normal PA_SetSpriteAnim because it doesn't have to lookup the sprite dimensions...
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void | PA_DualSetSpriteAnim (u8 sprite, s16 animframe) |
| Set the animation frame for a given sprite. Same as PA_SetSpriteAnimEx, but a bit slower and easier to use...
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void | PA_DualSetSpritePixelEx (u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y, u8 color) |
| Set a sprite's pixel to a given palette color
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void | PA_DualSetSpritePixel (u8 sprite, s16 x, s16 y, bool color) |
| Set a sprite's pixel to a given palette color. Like PA_SetSpritePixelEx, with less options, but a little slower
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