00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003
00004
00005
00012
00013
00014
00015 #define EWRAM_DATA __attribute__((section(".ewram")))
00016 #define EWRAM_BSS __attribute__((section(".sbss")))
00017 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00018 #define PA_Sin(angle) PA_SIN[((angle))&511]
00019 extern const s16 PA_SIN[512];
00020
00021 #define MAX_DRAW 16 // Maximum 16 sprites dessinables...
00022
00023
00025
00027
00028
00029 #define OBJ_SIZE_8X8 0,0
00030 #define OBJ_SIZE_16X16 0,1
00031 #define OBJ_SIZE_32X32 0,2
00032 #define OBJ_SIZE_64X64 0,3
00033 #define OBJ_SIZE_16X8 1,0
00034 #define OBJ_SIZE_32X8 1,1
00035 #define OBJ_SIZE_32X16 1,2
00036 #define OBJ_SIZE_64X32 1,3
00037 #define OBJ_SIZE_8X16 2,0
00038 #define OBJ_SIZE_8X32 2,1
00039 #define OBJ_SIZE_16X32 2,2
00040 #define OBJ_SIZE_32X64 2,3
00041
00042 typedef struct {
00043 u8 lx, ly;
00044 } PA_sizes;
00045
00046 extern const PA_sizes PA_size[3][4];
00047
00048
00049 #define BITS_16 65535
00050 #define ALL_BUT(ATR) (BITS_16 - ATR)
00051
00052 #define OBJ_X 511 //511, debugging...
00053 #define OBJ_Y 255
00054 #define OBJ_ROT 256
00055 #define ALL_BUT_ROTSET 49663 // Numéro du rotset
00056 #define ALL_BUT_PAL 4095
00057
00058 #define DBLSIZE 512
00059 #define N_COLORS (1 << 13)
00060 #define OBJ_MODE 3072
00061 #define OBJ_MOSAIC 4096
00062 #define OBJ_HFLIP 4096
00063 #define OBJ_VFLIP 8192
00064
00065 #define OBJ_GFX 1023
00066 #define OBJ_PRIO 3072
00067
00068 #define COLORS_256 1
00069 #define COLORS_16 0
00070
00071
00072
00073 #define MEM_DECAL 5
00074 #define NUMBER_DECAL 7
00075
00076
00077
00078
00079 typedef struct {
00080 u16 mem_block;
00081 u16 free;
00082 } mem_usage;
00083
00084 extern u16 n_free_mem[2];
00085 extern u8 used_mem[2][1024];
00086 extern u8 obj_per_gfx[2][1024];
00087 extern mem_usage free_mem[2][1024];
00088
00089 extern u16 FirstGfx[2];
00090
00091 extern const u16 PA_obj_sizes[4][3];
00092
00093 typedef struct {
00094 u16 atr0, atr1, atr2, atr3;
00095 }obj_inf;
00096 extern obj_inf PA_obj[2][128];
00097
00098
00099
00100
00101 typedef struct {
00102 bool screen;
00103 u8 sprite;
00104 bool wasdrawing;
00105 s8 x, y;
00106 u8 hsize, vsize;
00107 u8 n_colors;
00108 u8 drawsize;
00109 u32 *gfxpointer;
00110 } PA_DrawSprites;
00111
00112
00113
00114 extern PA_DrawSprites PA_DrawSprite[MAX_DRAW];
00115
00116
00117 extern unsigned char *PA_SpriteBuffer[MAX_DRAW];
00118
00119 extern u16 *PA_SpriteAnimP[2][1024];
00120
00121
00122 extern s16 nspriteanims;
00123 typedef struct{
00124 u16 firstframe, lastframe, currentframe;
00125 u16 time;
00126 u8 lx, ly;
00127 bool colors;
00128 s16 speed;
00129 bool play;
00130 } spriteanim;
00131 extern spriteanim spriteanims[2][128];
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144 #define OAM0 0x07000000
00145 #define OAM1 0x07000400
00146
00147
00159
00160 #define PA_UpdateOAM()s16 i;\
00161 for (i = 0; i < 256; i++) {\
00162 OAM[(i << 2)] = PA_obj[0][i].atr0;\
00163 OAM[1+(i << 2)] = PA_obj[0][i].atr1;\
00164 OAM[2+(i << 2)] = PA_obj[0][i].atr2;\
00165 OAM[3+(i << 2)] = PA_obj[0][i].atr3;}
00166
00167
00173 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00174
00180 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00181
00182
00204 u16 PA_CreateGfx(bool screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00205
00211 void PA_ResetSpriteSys(void);
00212
00213
00214
00247 extern inline void PA_CreateSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00248 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00249 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00250 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00251 };
00252
00303 extern inline void PA_CreateSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00304 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00305 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00306 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00307 };
00308
00309
00310
00311
00312
00354 extern inline void PA_Create16bitSpriteEx(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y){
00355 u16 mem_size = PA_obj_sizes[obj_size][obj_shape] << 1;
00356 u16 *gfx = (u16*)malloc(mem_size);
00357 mem_size = mem_size >> 1;
00358 s32 i;
00359 u16 *data = (u16*)obj_data;
00360 for (i = 0; i < mem_size; i++) gfx[i] = data[i] + (1 << 15);
00361
00362 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, gfx, obj_shape, obj_size, 2) + (prio << 10) + (15 << 12);
00363 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00364 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00365
00366 free(gfx);
00367 }
00368
00369
00370
00397 extern inline void PA_Create16bitSprite(bool screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00398 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00399 }
00400
00401
00402
00403
00436 extern inline void PA_CreateSpriteFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00437 PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00438 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00439 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (obj_size << 14);
00440 ++obj_per_gfx[screen][obj_gfx];
00441 };
00442
00493 extern inline void PA_CreateSpriteExFromGfx(bool screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, bool mosaic, bool hflip, bool vflip, u8 prio, bool dblsize, s16 x, s16 y) {
00494 PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00495 PA_obj[screen][obj_number].atr0 = (y&OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00496 PA_obj[screen][obj_number].atr1 = (x & OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00497 ++obj_per_gfx[screen][obj_gfx];
00498 };
00499
00500
00515 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00516
00531 extern inline void PA_UpdateGfx(bool screen, u8 gfx_number, void *obj_data) {
00532 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00533 }
00534
00535
00551 extern inline void PA_UpdateGfxAndMem(bool screen, u8 gfx_number, void *obj_data){
00552 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00553 PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data;
00554 }
00555
00556
00557
00558
00570 void PA_DeleteGfx(bool screen, u16 obj_gfx);
00571
00572
00584 void PA_DeleteSprite(bool screen, u8 obj_number);
00585
00586
00602 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT; PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00603
00615 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT); PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00616
00617
00639 extern inline void PA_SetRotset(bool screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00640 u8 obj_num = (rotset << 2);
00641 PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00642 PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00643 PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00644 PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00645 }
00646
00661 extern inline void PA_SetRotsetNoZoom(bool screen, u8 rotset, s16 angle) {
00662 u8 obj_num = (rotset << 2);
00663 PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00664 PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00665 PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00666 PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00667 }
00668
00686 extern inline void PA_SetRotsetNoAngle(bool screen, u8 rotset, u16 zoomx, u16 zoomy) {
00687 u8 obj_num = (rotset << 2);
00688 PA_obj[screen][obj_num].atr3 = zoomx;
00689 PA_obj[screen][obj_num + 1].atr3 = 0;
00690 PA_obj[screen][obj_num + 2].atr3 = 0;
00691 PA_obj[screen][obj_num + 3].atr3 = zoomy;
00692 }
00693
00694
00695
00696
00697
00698
00699
00716 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_X)) + ((x) & OBJ_X)
00717
00730 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (OBJ_X))
00731
00732
00747 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_Y)) + ((y) & OBJ_Y)
00748
00761 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & OBJ_Y)
00762
00763
00764
00782 extern inline void PA_SetSpriteXY(bool screen, u8 sprite, s16 x, s16 y) {
00783 PA_SetSpriteX(screen, sprite, x);
00784 PA_SetSpriteY(screen, sprite, y);
00785 }
00786
00787
00788
00803 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00804
00816 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00817
00818
00833 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00834
00846 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00847
00848
00863 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00864
00876 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00877
00878
00879
00894 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00895
00907 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00908
00909
00924 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00925
00937 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00938
00939
00940
00955 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
00956
00968 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
00969
00970
00985 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
00986
00998 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
00999
01000
01015 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01016
01028 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01029
01030
01031
01046 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01047
01059 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01060
01061
01073 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01074
01075
01087 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01088
01089
01104 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01105
01106
01107
01108
01109
01110
01111
01112
01136 extern inline void PA_SetSpriteAnimEx(bool screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01137 PA_UpdateSpriteGfx(screen, sprite, (void*)(PA_SpriteAnimP[screen][PA_GetSpriteGfx(screen, sprite)] + (animframe * (lx * ly) >> (2 - ncolors))));
01138 }
01139
01154 extern inline void PA_SetSpriteAnim(bool screen, u8 sprite, s16 animframe){
01155 PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01156 }
01157
01158
01159
01160
01181 void PA_StartSpriteAnim(bool screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed);
01182
01183
01184
01196 extern inline void PA_StopSpriteAnim(bool screen, u8 sprite)
01197 {
01198 if (spriteanims[screen][sprite].play) nspriteanims--;
01199 spriteanims[screen][sprite].play = 0;
01200 }
01201
01216 extern inline void PA_SetSpriteAnimFrame(bool screen, u8 sprite, u16 frame)
01217 {
01218 if(spriteanims[screen][sprite].currentframe != frame){
01219 PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01220 spriteanims[screen][sprite].currentframe = frame;
01221 }
01222 }
01223
01224
01236 extern inline u16 PA_GetSpriteAnimFrame(bool screen, u8 sprite)
01237 {
01238 return spriteanims[screen][sprite].currentframe;
01239 }
01240
01241
01242
01257 extern inline void PA_SetSpriteAnimSpeed(bool screen, u8 sprite, s16 speed)
01258 {
01259 spriteanims[screen][sprite].speed = speed;
01260 }
01261
01273 extern inline u16 PA_GetSpriteAnimSpeed(bool screen, u8 sprite)
01274 {
01275 return spriteanims[screen][sprite].speed;
01276 }
01277
01278
01279
01280
01281
01282
01283
01284
01285
01286
01301 extern inline void PA_SpriteAnimPause(bool screen, u8 sprite, bool pause)
01302 {
01303 if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01304 else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01305 spriteanims[screen][sprite].play = !pause;
01306 }
01307
01308
01309
01310
01311
01312
01313
01340 void PA_SetSpritePixelEx(bool screen, u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y, u8 color);
01341
01342
01343
01364 #define PA_SetSpritePixel(screen, sprite, x, y, color) PA_SetSpritePixelEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteColors(screen, sprite), x, y, color)
01365
01366
01390 u8 PA_GetSpritePixelEx(bool screen, u8 sprite, u8 hsize, u8 n_colors, u8 x, u8 y);
01391
01392
01410 #define PA_GetSpritePixel(screen, sprite, x, y) PA_GetSpritePixelEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteColors(screen, sprite), x, y)
01411
01412
01430 void PA_InitSpriteDraw(bool screen, u8 sprite, u8 draw_number, u8 drawsize);
01431
01432
01450 void PA_SpriteDraw(u8 draw_number, s16 x, s16 y, u16 color);
01451
01452
01461 #define PA_SpriteDrawNot(draw_number) PA_DrawSprite[draw_number].wasdrawing = 0
01462
01463
01464
01465
01466
01467
01468
01469
01470
01471
01472
01473
01475
01476
01477
01478
01479
01480 void PA_UpdateSpriteAnims(void);
01481
01482
01483
01484
01485
01486
01487
01488
01489
01490
01491
01492 #endif
01493
01494