00001 #ifndef _PA_Sprite
00002 #define _PA_Sprite
00003
00004 #ifdef __cplusplus
00005 extern "C" {
00006 #endif
00007
00014 #include "PA_Math.h"
00015
00016
00017 #define EWRAM_DATA __attribute__((section(".ewram")))
00018 #define EWRAM_BSS __attribute__((section(".sbss")))
00019 #define PA_Cos(angle) PA_SIN[((angle) + 128)&511]
00020 #define PA_Sin(angle) PA_SIN[((angle))&511]
00021 extern const s16 PA_SIN[512];
00022
00023 #define MAX_DRAW 16 // Maximum 16 sprites dessinables...
00024
00025
00027
00029
00030
00031 #define OBJ_SIZE_8X8 0,0
00032 #define OBJ_SIZE_16X16 0,1
00033 #define OBJ_SIZE_32X32 0,2
00034 #define OBJ_SIZE_64X64 0,3
00035 #define OBJ_SIZE_16X8 1,0
00036 #define OBJ_SIZE_32X8 1,1
00037 #define OBJ_SIZE_32X16 1,2
00038 #define OBJ_SIZE_64X32 1,3
00039 #define OBJ_SIZE_8X16 2,0
00040 #define OBJ_SIZE_8X32 2,1
00041 #define OBJ_SIZE_16X32 2,2
00042 #define OBJ_SIZE_32X64 2,3
00043
00044 typedef struct {
00045 u8 lx, ly;
00046 } PA_sizes;
00047
00048 extern const PA_sizes PA_size[3][4];
00049
00050
00051 #define BITS_16 65535
00052 #define ALL_BUT(ATR) (BITS_16 - ATR)
00053
00054 #define PA_OBJ_X 511 //511, debugging...
00055 #define PA_OBJ_Y 255
00056 #define OBJ_ROT 256
00057 #define ALL_BUT_ROTSET 49663 // Numéro du rotset
00058 #define ALL_BUT_PAL 4095
00059
00060 #define DBLSIZE 512
00061 #define N_COLORS (1 << 13)
00062 #define OBJ_MODE 3072
00063 #define OBJ_MOSAIC 4096
00064 #define OBJ_HFLIP 4096
00065 #define OBJ_VFLIP 8192
00066
00067 #define OBJ_GFX 1023
00068 #define OBJ_PRIO 3072
00069
00070 #define COLORS_256 1
00071 #define COLORS_16 0
00072
00073
00074
00075 #define MEM_DECAL 5
00076 #define NUMBER_DECAL 7
00077
00078
00079
00080
00081 typedef struct {
00082 u16 mem_block;
00083 u16 free;
00084 } mem_usage;
00085
00086 extern u16 n_free_mem[2];
00087 extern u8 used_mem[2][1024];
00088 extern u8 obj_per_gfx[2][1024];
00089 extern mem_usage free_mem[2][1024];
00090
00091 extern u16 FirstGfx[2];
00092
00093 extern const u16 PA_obj_sizes[4][3];
00094
00095 typedef struct {
00096 u16 atr0, atr1, atr2, atr3;
00097 }obj_inf;
00098 extern obj_inf PA_obj[2][128];
00099
00100 extern u8 PA_SpritePrio[2][128];
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120 extern unsigned char *PA_SpriteBuffer[MAX_DRAW];
00121
00122 extern u16 *PA_SpriteAnimP[2][1024];
00123
00124
00125 #define ANIM_LOOP 0 // loop around
00126 #define ANIM_UPDOWN 1 // back and forth animation
00127
00128 #define ANIM_ONESHOT ANIM_LOOP, 1
00129 #define ANIM_INFINITE ANIM_LOOP, -1
00130
00131
00132
00133 extern s16 nspriteanims;
00134 typedef struct{
00135 s32 firstframe, lastframe, currentframe;
00136 s8 framechange;
00137 s32 time;
00138 u8 lx, ly;
00139 u8 colors;
00140 s16 speed;
00141 u8 play;
00142 u16 *gfx;
00143 u8 type;
00144 s32 ncycles;
00145 u32 HideX;
00146
00147 } spriteanim;
00148 extern spriteanim spriteanims[2][128];
00149
00150
00151
00152
00153
00154 extern u8 PA_SpriteExtPrio;
00155
00156
00157
00158
00159
00160
00161 #define OAM0 0x07000000
00162 #define OAM1 0x07000400
00163
00164
00177 #define PA_UpdateOAM0() DMA_Copy((void*)PA_obj, (void*)OAM0, 256, DMA_32NOW)
00178
00184 #define PA_UpdateOAM1() DMA_Copy((void*)PA_obj + 256, (void*)OAM1, 256, DMA_32NOW)
00185
00186
00187
00188
00189
00190
00197 void PA_UpdateOAM(void);
00198
00199
00221 u16 PA_CreateGfx(u8 screen, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode);
00222
00231 void PA_ResetSpriteSysScreen(u8 screen);
00232
00233
00239 void PA_ResetSpriteSys(void);
00240
00241
00242
00275 extern inline void PA_CreateSprite(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00276 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (palette << 12);
00277 PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00278 PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (obj_size << 14);
00279 };
00280
00331 extern inline void PA_CreateSpriteEx(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) {
00332 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, color_mode) + (prio << 10) + (palette << 12);
00333 PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + ((color_mode) << 13) + (obj_shape << 14);
00334 PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00335 };
00336
00337
00338
00339
00340
00382 extern inline void PA_Create16bitSpriteEx(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y){
00383 PA_obj[screen][obj_number].atr2 = PA_CreateGfx(screen, obj_data, obj_shape, obj_size, 2) + (prio << 10);
00384 PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (dblsize << 9) + (3 << 10) + (mosaic << 12) + (0 << 13) + (obj_shape << 14);
00385 PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00386 }
00387
00388
00389
00390
00417 extern inline void PA_Create16bitSpriteFromGfx(u8 screen, u8 obj_number, u16 gfx, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00418 PA_obj[screen][obj_number].atr2 = gfx + (15 << 12);
00419 PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (3 << 10) + (obj_shape << 14);
00420 PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (obj_size << 14);
00421 }
00422
00423
00424
00425
00426
00453 extern inline void PA_Create16bitSprite(u8 screen, u8 obj_number, void* obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y){
00454 PA_Create16bitSpriteEx(screen, obj_number, obj_data, obj_shape, obj_size, 0, 0, 0, 0, 0, x, y);
00455 }
00456
00457
00458
00459
00492 extern inline void PA_CreateSpriteFromGfx(u8 screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) {
00493 PA_obj[screen][obj_number].atr2 = obj_gfx + (palette << 12);
00494 PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (color_mode << 13) + (obj_shape << 14);
00495 PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (obj_size << 14);
00496 ++obj_per_gfx[screen][obj_gfx];
00497 };
00498
00549 extern inline void PA_CreateSpriteExFromGfx(u8 screen, u8 obj_number, u16 obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) {
00550 PA_obj[screen][obj_number].atr2 = obj_gfx + (prio << 10) + (palette << 12);
00551 PA_obj[screen][obj_number].atr0 = (y&PA_OBJ_Y) + (dblsize << 9) + (obj_mode << 10) + (mosaic << 12) + (color_mode << 13) + (obj_shape << 14);
00552 PA_obj[screen][obj_number].atr1 = (x & PA_OBJ_X) + (hflip << 12) + (vflip << 13) + (obj_size << 14);
00553 ++obj_per_gfx[screen][obj_gfx];
00554 };
00555
00556
00571 #define PA_UpdateSpriteGfx(screen, obj_number, obj_data) PA_UpdateGfx(screen, PA_GetSpriteGfx(screen, obj_number), obj_data)
00572
00590 extern inline void PA_UpdateGfx(u8 screen, u16 gfx_number, void *obj_data) {
00591 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << (MEM_DECAL+1)), DMA_16NOW);
00592
00593 }
00594
00595
00611 extern inline void PA_UpdateGfxAndMem(u8 screen, u8 gfx_number, void *obj_data){
00612 DMA_Copy((obj_data), (void*)(SPRITE_GFX1 + (0x200000 * (screen)) + ((gfx_number) << NUMBER_DECAL)), (used_mem[screen][gfx_number] << MEM_DECAL), DMA_32NOW);
00613 PA_SpriteAnimP[screen][gfx_number] = (u16*)obj_data;
00614 }
00615
00616
00617
00618
00630 void PA_DeleteGfx(u8 screen, u16 obj_gfx);
00631
00632
00644 void PA_DeleteSprite(u8 screen, u8 obj_number);
00645
00646
00662 #define PA_SetSpriteRotEnable(screen, sprite, rotset) {PA_obj[screen][sprite].atr0 |= OBJ_ROT; PA_obj[screen][sprite].atr1 = (PA_obj[screen][sprite].atr1 & ALL_BUT_ROTSET) + ((rotset) << 9);}
00663
00675 #define PA_SetSpriteRotDisable(screen, sprite) {PA_obj[screen][sprite].atr0 &= ALL_BUT(OBJ_ROT); PA_obj[screen][sprite].atr1 &= ALL_BUT_ROTSET;}
00676
00677
00699 extern inline void PA_SetRotset(u8 screen, u8 rotset, s16 angle, u16 zoomx, u16 zoomy) {
00700 u8 obj_num = (rotset << 2);
00701 PA_obj[screen][obj_num].atr3 = (PA_Cos(angle) * zoomx) >> 8;
00702 PA_obj[screen][obj_num + 1].atr3 = (-PA_Sin(angle) * zoomy) >> 8;
00703 PA_obj[screen][obj_num + 2].atr3 = (PA_Sin(angle) * zoomx) >> 8;
00704 PA_obj[screen][obj_num + 3].atr3 = (PA_Cos(angle) * zoomy) >> 8;
00705 }
00706
00721 extern inline void PA_SetRotsetNoZoom(u8 screen, u8 rotset, s16 angle) {
00722 u8 obj_num = (rotset << 2);
00723 PA_obj[screen][obj_num].atr3 = PA_Cos(angle);
00724 PA_obj[screen][obj_num + 1].atr3 = -PA_Sin(angle);
00725 PA_obj[screen][obj_num + 2].atr3 = PA_Sin(angle);
00726 PA_obj[screen][obj_num + 3].atr3 = PA_Cos(angle);
00727 }
00728
00746 extern inline void PA_SetRotsetNoAngle(u8 screen, u8 rotset, u16 zoomx, u16 zoomy) {
00747 u8 obj_num = (rotset << 2);
00748 PA_obj[screen][obj_num].atr3 = zoomx;
00749 PA_obj[screen][obj_num + 1].atr3 = 0;
00750 PA_obj[screen][obj_num + 2].atr3 = 0;
00751 PA_obj[screen][obj_num + 3].atr3 = zoomy;
00752 }
00753
00754
00755
00756
00757
00758
00759
00776 #define PA_SetSpriteX(screen, obj, x) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(PA_OBJ_X)) + ((x) & PA_OBJ_X)
00777
00790 #define PA_GetSpriteX(screen, obj) (PA_obj[screen][obj].atr1 & (PA_OBJ_X))
00791
00792
00807 #define PA_SetSpriteY(screen, obj, y) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(PA_OBJ_Y)) + ((y) & PA_OBJ_Y)
00808
00821 #define PA_GetSpriteY(screen, obj) (PA_obj[screen][obj].atr0 & PA_OBJ_Y)
00822
00823
00824
00842 extern inline void PA_SetSpriteXY(u8 screen, u8 sprite, s16 x, s16 y) {
00843 PA_SetSpriteX(screen, sprite, x);
00844 PA_SetSpriteY(screen, sprite, y);
00845 }
00846
00847
00848
00863 #define PA_SetSpritePal(screen, obj, pal) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT_PAL) + ((pal) << 12)
00864
00876 #define PA_GetSpritePal(screen, obj) (PA_obj[screen][obj].atr2 >> 12)
00877
00878
00893 #define PA_SetSpriteDblsize(screen, obj, dblsize) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(DBLSIZE)) + ((dblsize) << 9)
00894
00906 #define PA_GetSpriteDblsize(screen, obj) ((PA_obj[screen][obj].atr0 & DBLSIZE) >> 9)
00907
00908
00923 #define PA_SetSpriteColors(screen, sprite, n_colors) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(N_COLORS)) + ((n_colors) << 13)
00924
00936 #define PA_GetSpriteColors(screen, sprite) ((PA_obj[screen][sprite].atr0 & N_COLORS) >> 13)
00937
00938
00939
00954 #define PA_SetSpriteMode(screen, sprite, obj_mode) PA_obj[screen][sprite].atr0 = (PA_obj[screen][sprite].atr0 & ALL_BUT(OBJ_MODE)) + ((obj_mode) << 10)
00955
00967 #define PA_GetSpriteMode(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MODE) >> 10)
00968
00969
00984 #define PA_SetSpriteMosaic(screen, obj, mosaic) PA_obj[screen][obj].atr0 = (PA_obj[screen][obj].atr0 & ALL_BUT(OBJ_MOSAIC)) + ((mosaic) << 12)
00985
00997 #define PA_GetSpriteMosaic(screen, obj) ((PA_obj[screen][obj].atr0 & OBJ_MOSAIC) >> 12)
00998
00999
01000
01015 #define PA_SetSpriteHflip(screen, obj, hflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_HFLIP)) + ((hflip) << 12)
01016
01028 #define PA_GetSpriteHflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_HFLIP) >> 12)
01029
01030
01045 #define PA_SetSpriteVflip(screen, obj, vflip) PA_obj[screen][obj].atr1 = (PA_obj[screen][obj].atr1 & ALL_BUT(OBJ_VFLIP)) + ((vflip) << 13)
01046
01058 #define PA_GetSpriteVflip(screen, obj) ((PA_obj[screen][obj].atr1 & OBJ_VFLIP) >> 13)
01059
01060
01075 #define PA_SetSpriteGfx(screen, obj, gfx) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_GFX)) + ((gfx) & OBJ_GFX)
01076
01088 #define PA_GetSpriteGfx(screen, obj) (PA_obj[screen][obj].atr2 & OBJ_GFX)
01089
01090
01091
01106 #define PA_SetSpritePrio(screen, obj, prio) PA_obj[screen][obj].atr2 = (PA_obj[screen][obj].atr2 & ALL_BUT(OBJ_PRIO)) + ((prio) << 10)
01107
01119 #define PA_GetSpritePrio(screen, obj) ((PA_obj[screen][obj].atr2 & OBJ_PRIO) >> 10)
01120
01121
01133 #define PA_GetSpriteLx(screen, sprite) PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].lx
01134
01135
01147 #define PA_GetSpriteLy(screen, sprite)PA_size[PA_obj[screen][sprite].atr0 >> 14][PA_obj[screen][sprite].atr1 >> 14].ly
01148
01149
01164 #define PA_CloneSprite(screen, obj, target) {PA_obj[screen][obj].atr0 = PA_obj[screen][target].atr0; PA_obj[screen][obj].atr1 = PA_obj[screen][target].atr1; PA_obj[screen][obj].atr2 = PA_obj[screen][target].atr2; ++obj_per_gfx[screen][PA_GetSpriteGfx(screen, target)];}
01165
01166
01167
01168
01169
01170
01171
01172
01196 extern inline void PA_SetSpriteAnimEx(u8 screen, u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe){
01197 u16 gfx = PA_GetSpriteGfx(screen, sprite);
01198
01199 PA_UpdateGfx(screen, gfx, (void*)(PA_SpriteAnimP[screen][gfx] + (animframe * (lx * ly) >> (2 - ncolors))));
01200 }
01201
01216 extern inline void PA_SetSpriteAnim(u8 screen, u8 sprite, s16 animframe){
01217 PA_SetSpriteAnimEx(screen, sprite, PA_GetSpriteLx(screen, sprite), PA_GetSpriteLy(screen, sprite), PA_GetSpriteColors(screen, sprite), animframe);
01218 }
01219
01220
01221
01248 void PA_StartSpriteAnimEx(u8 screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles);
01249
01250
01251
01252
01273 extern inline void PA_StartSpriteAnim(u8 screen, u8 sprite, s16 firstframe, s16 lastframe, s16 speed){
01274 PA_StartSpriteAnimEx(screen, sprite, firstframe, lastframe, speed, ANIM_INFINITE);
01275 }
01276
01277
01278
01279
01291 extern inline void PA_StopSpriteAnim(u8 screen, u8 sprite)
01292 {
01293 if (spriteanims[screen][sprite].play) nspriteanims--;
01294 spriteanims[screen][sprite].play = 0;
01295 }
01296
01311 extern inline void PA_SetSpriteAnimFrame(u8 screen, u8 sprite, u16 frame)
01312 {
01313 if(spriteanims[screen][sprite].currentframe != frame){
01314 PA_SetSpriteAnimEx(screen, sprite, spriteanims[screen][sprite].lx, spriteanims[screen][sprite].ly, spriteanims[screen][sprite].colors, spriteanims[screen][sprite].currentframe);
01315 spriteanims[screen][sprite].currentframe = frame;
01316 }
01317 }
01318
01319
01331 extern inline u16 PA_GetSpriteAnimFrame(u8 screen, u8 sprite)
01332 {
01333 return spriteanims[screen][sprite].currentframe;
01334 }
01335
01336
01337
01352 extern inline void PA_SetSpriteAnimSpeed(u8 screen, u8 sprite, s16 speed)
01353 {
01354 spriteanims[screen][sprite].speed = speed;
01355 }
01356
01368 extern inline u16 PA_GetSpriteAnimSpeed(u8 screen, u8 sprite)
01369 {
01370 return spriteanims[screen][sprite].speed;
01371 }
01372
01373
01388 extern inline void PA_SetSpriteNCycles(u8 screen, u8 sprite, s16 NCycles)
01389 {
01390 spriteanims[screen][sprite].ncycles = NCycles;
01391 }
01392
01393
01394
01406 extern inline u16 PA_GetSpriteNCycles(u8 screen, u8 sprite)
01407 {
01408 return spriteanims[screen][sprite].speed;
01409 }
01410
01411
01412
01413
01414
01429 extern inline void PA_SpriteAnimPause(u8 screen, u8 sprite, u8 pause)
01430 {
01431 if (pause&&spriteanims[screen][sprite].play) nspriteanims--;
01432 else if ((!pause)&&(!spriteanims[screen][sprite].play)) nspriteanims++;
01433 spriteanims[screen][sprite].play = !pause;
01434 }
01435
01436
01437
01438
01439
01440
01461 extern inline void PA_SetSpritePixel(u8 screen, u8 sprite, u8 x, u8 y, u8 color){
01462 u8 hsize = spriteanims[screen][sprite].lx>>3;
01463
01464 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01465 x&=7; y&=7;
01466
01467 pos = (pos << 5) + (x >> 1) + (y << 2);
01468
01469 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01470
01471 if (x&1){
01472 spriteanims[screen][sprite].gfx[pos] = (color << 8) | (pixel&0x00FF);
01473 }
01474 else {
01475 spriteanims[screen][sprite].gfx[pos] = color | (pixel&0xFF00);
01476 }
01477 }
01478
01479
01497 extern inline u8 PA_GetSpritePixel(u8 screen, u8 sprite, u8 x, u8 y) {
01498 u8 hsize = spriteanims[screen][sprite].lx>>3;
01499
01500 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01501 x&=7; y&=7;
01502
01503 pos = (pos << 5) + (x >> 1) + (y << 2);
01504
01505 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01506
01507 if (x&1){
01508 return ((pixel>>8)&255);
01509 }
01510 else {
01511 return (pixel&255);
01512 }
01513 }
01514
01532 extern inline u8 PA_GetSprite16cPixel(u8 screen, u8 sprite, u8 x, u8 y) {
01533 u8 hsize = spriteanims[screen][sprite].lx>>3;
01534
01535 s32 pos = (x >> 3) + ((y >> 3) * hsize);
01536 x&=7; y&=7;
01537
01538 pos = (pos << 4) + (x >> 2) + (y << 1);
01539
01540 u16 pixel = spriteanims[screen][sprite].gfx[pos];
01541 return ((pixel>>(4*(x&3)))&15);
01542 }
01543
01544
01545
01557 void PA_InitSpriteDraw(u8 screen, u8 sprite);
01558
01559
01560
01566 extern inline void PA_InitAllSpriteDraw(void){
01567 u8 i, j;
01568 for (j = 0; j < 2; j++)
01569 for (i = 0; i < 128; i++)
01570 PA_InitSpriteDraw(j, i);
01571 }
01572
01573
01574
01575
01584 void PA_InitSpriteExtPrio(u8 SpritePrio);
01585
01586 extern inline void PA_SetSpriteExtPrio(u8 screen, u8 sprite, u8 prio){
01587 PA_SpritePrio[screen][sprite] = prio;
01588 }
01589
01590
01591
01592
01594
01595
01596
01597
01598
01599 void PA_UpdateSpriteAnims(void);
01600
01601
01602
01603
01604
01605
01606 #ifdef __cplusplus
01607 }
01608 #endif
01609
01610
01611
01612
01613 #endif
01614
01615