PA_Sound.h File Reference

Sound info. More...


Defines

#define PA_PlaySimpleSound(PA_Channel, sound)   PA_PlaySoundEx(PA_Channel, (void*)sound, (u32)sound##_size, PA_SoundOption.volume, PA_SoundOption.freq, PA_SoundOption.format)
 Simplest sound playing function... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
#define PA_PlayMod(mod_snd)   SndPlayMOD((u8*)mod_snd)
 Play a mod ! Thanks to Deku for that :p
#define PA_StopMod()   SndStopMOD()
 Stop playing the mod ! Thanks to Deku for that :p
#define PA_PauseMod(u8)   SndPauseMOD(u8)
 Pause the mod ! Thanks to Deku for that :p

Functions

void PA_SetDefaultSound (u8 volume, int freq, s16 format)
 Set the default sound options (for the PlaySimpleSound function)
void PA_InitSound (void)
 Initialise the Sound system, for mods and sound effects
void PA_RegenStream (void)
 Test if a stream need regen
void FillTheGap (u8 PA_Channel, u32 size)
 Fill datas in a stream tab
void PA_PlaySoundEx2 (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format
void PA_PlaySoundEx (u8 PA_Channel, const void *data, s32 length, u8 volume, int freq, s16 format)
 Play a given sound effect, but chose your format
void PA_PlayGBFSSoundEx (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format)
 Play a given sound effect, but chose your format, from GBFS
void PA_PlayGBFSSoundEx2 (u8 PA_Channel, u16 FS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format and how to loop it, from GBFS
void PA_PlayFSSoundEx (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format)
 Play a given sound effect, but chose your format, from PAFS
void PA_PlayFSSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format, from PAFS
void PA_PlayFSStreamSoundEx2 (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, int freq, s16 format, BOOL repeat, int repeatPoint)
 Play a given sound effect, but chose your format and how to loop it, from PAFS with a stream effect
void PA_PlaySound (u8 PA_Channel, const void *data, s32 length, u8 volume, u32 freq)
 Play a given sound effect, with default format (raw)
void PA_PlayGBFSSound (u8 PA_Channel, u16 FS_wav_number, u8 volume, u32 freq)
 Play a given sound effect, with default format (raw), from GBFS
void PA_PlayFSSound (u8 PA_Channel, u16 PAFS_wav_number, u8 volume, u32 freq)
 Play a given sound effect, with default format (raw), from PAFS
void PA_PlayGBFSSimpleSound (u8 PA_Channel, u16 FS_wav_number)
 Simplest sound playing function... From GBFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
void PA_PlayFSSimpleSound (u8 PA_Channel, u16 PAFS_wav_number)
 Simplest sound playing function... From PAFS... Takes the default options for volume, format, and rate (11025). You can change these options by using PA_SetDefaultSound
void PA_PlayGBFSMod (u16 FS_mod_number)
 Play a mod from GBFS... Warning, it copies to RAM, so big mods will make the DS crash...
void PA_PlayFSMod (u16 PAFS_mod_number)
 Play a mod from PAFS... Warning, it copies to RAM, so big mods will make the DS crash...
void PA_UnpauseStream (u8 PA_Channel)
 Stop a Stream
u8 PA_SoundChannelIsBusy (u8 PA_Channel)
 Check if a channel is busy...
s8 PA_GetFreeSoundChannel (void)
 Get the first available channel
void PA_SetSoundChannelVol (u8 PA_Channel, u8 Volume)
 Change the volume of a playing sound
void PA_SetSoundVol (u8 Volume)
 Set the master sound volume
void PA_SetSoundChannelPan (u8 PA_Channel, u8 Pan)
 Change the pan of a playing sound


Detailed Description

Sound info.

Play sounds ! Arm9 only


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