#include "PA_Sprite.h"
Functions | |
void | PA_SetScreenSpace (s16 ScreenSpace) |
Set the space between the 2 screens for the Dual Fonctions. 48 pixels by default. | |
void | PA_DualSetSpriteX (u8 obj, s16 x) |
Set the X position of a sprite on screen. | |
void | PA_DualSetSpriteY (u8 obj, s16 y) |
Set the Y position of a sprite on screen. | |
void | PA_DualSetSpriteXY (u8 sprite, s16 x, s16 y) |
Set the X and Y position of a sprite on screen. | |
void | PA_DualCreateSprite (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) |
Create a sprite with it's gfx, on 2 screens. | |
void | PA_DualCreateSpriteEx (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) |
Create a sprite with it's gfx. This is the complex version of the function. | |
void | PA_DualCreate16bitSpriteEx (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) |
Create a 16 bit sprite with it's gfx. This is the complex version of the function. Warning : a 16bit sprite MUST be 128 pixels large, even if you sprite only takes up a small part on the left... | |
void | PA_DualCreate16bitSprite (u8 obj_number, void *obj_data, u8 obj_shape, u8 obj_size, s16 x, s16 y) |
Create a 16 bit sprite with it's gfx. This is the simple version of the function. Warning : a 16bit sprite MUST be 128 pixels large, even if you sprite only takes up a small part on the left... | |
void | PA_DualCreateSpriteFromGfx (u8 obj_number, u16 *obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, s16 x, s16 y) |
Create a sprite with it's gfx. This is the simple version of the function. | |
void | PA_DualCreateSpriteExFromGfx (u8 obj_number, u16 *obj_gfx, u8 obj_shape, u8 obj_size, u8 color_mode, u8 palette, u8 obj_mode, u8 mosaic, u8 hflip, u8 vflip, u8 prio, u8 dblsize, s16 x, s16 y) |
Create a sprite with it's gfx. This is the complex version of the function. | |
void | PA_DualUpdateSpriteGfx (u8 obj_number, void *obj_data) |
Update the Gfx of a given sprite. | |
void | PA_DualUpdateGfx (u16 gfx_number, void *obj_data) |
Update the Gfx of a given sprite. | |
void | PA_DualDeleteSprite (u8 obj_number) |
Delete a given sprite. If it is the only one to use it's gfx, it'll be deleted too. | |
void | PA_DualSetSpriteRotEnable (u8 sprite, u8 rotset) |
Rotate and zoom a sprite. | |
void | PA_DualSetSpriteRotDisable (u8 sprite) |
Stop rotating and zooming a sprite. | |
void | PA_DualSetRotset (u8 rotset, s16 angle, u16 zoomx, u16 zoomy) |
Rotate and zoom a sprite. | |
void | PA_DualSetRotsetNoZoom (u8 rotset, s16 angle) |
Rotate a sprite without zooming. It's a bit faster than the normal PA_SetRotset function. | |
void | PA_DualSetRotsetNoAngle (u8 rotset, u16 zoomx, u16 zoomy) |
Zoom a sprite without rotating. It's a bit faster than the normal PA_SetRotset function. | |
void | PA_DualSetSpritePal (u8 obj, u8 pal) |
Set the color palette used by a sprite. | |
void | PA_DualSetSpriteDblsize (u8 obj, u8 dblsize) |
Enable or disable double size for a given sprite. | |
void | PA_DualSetSpriteColors (u8 sprite, u8 n_colors) |
Change the sprite's color mode. | |
void | PA_DualSetSpriteMode (u8 sprite, u8 obj_mode) |
Set the sprite's mode : 0 for normal, 1 for alpha blending, 2 for window. | |
void | PA_DualSetSpriteMosaic (u8 obj, u8 mosaic) |
Enable or disable mosaic mode for a given sprite. | |
void | PA_DualSetSpriteHflip (u8 obj, u8 hflip) |
Enable or disable horizontal flip for a given sprite. | |
void | PA_DualSetSpriteVflip (u8 obj, u8 vflip) |
Enable or disable vertical flip for a given sprite. | |
void | PA_DualSetSpriteGfx (u8 obj, u16 *gfx) |
Change the gfx used by a sprite. | |
void | PA_DualSetSpritePrio (u8 obj, u8 prio) |
Set a sprite's Background priority. | |
void | PA_DualCloneSprite (u8 obj, u8 target) |
Clone a sprite. Works only for sprites on the same screen. | |
void | PA_DualSetSpriteAnimEx (u8 sprite, u8 lx, u8 ly, u8 ncolors, s16 animframe) |
Set the animation frame for a given sprite. This function is faster than the normal PA_SetSpriteAnim because it doesn't have to lookup the sprite dimensions... | |
void | PA_DualSetSpriteAnim (u8 sprite, s16 animframe) |
Set the animation frame for a given sprite. Same as PA_SetSpriteAnimEx, but a bit slower and easier to use... | |
void | PA_DualStartSpriteAnimEx (u8 sprite, s16 firstframe, s16 lastframe, s16 speed, u8 type, s16 ncycles) |
Start a sprite animation for DualSprites. Once started, it continues on and on by itself until you stop it ! | |
void | PA_DualStartSpriteAnim (u8 sprite, s16 firstframe, s16 lastframe, s16 speed) |
Start a sprite animation for DualSprite. Once started, it continues on and on by itself until you stop it ! | |
void | PA_DualStopSpriteAnim (u8 sprite) |
Stop a sprite animation for DualSprites. | |
void | PA_DualSetSpriteAnimFrame (u8 sprite, u16 frame) |
Set the current animation frame number for DualSprites. | |
u16 | PA_DualGetSpriteAnimFrame (u8 sprite) |
Returns the current animation frame number for DualSprites. | |
void | PA_DualSetSpriteAnimSpeed (u8 sprite, s16 speed) |
Set the current animation speed for DualSprites. | |
u16 | PA_DualGetSpriteAnimSpeed (u8 sprite) |
Returns the current animation speed for DualSprites. | |
void | PA_DualSpriteAnimPause (u8 sprite, u8 pause) |
Pause or UnPause a sprite animation for DualSprites. | |
Variables | |
s16 | DualSpriteX [128] |
This file contains all macros, variables, and prototypes regarding the sprite system (OAM, Sprite mouvement, Gfx loading...) on 2 screens, easily, like if it was just one screen
s16 DualSpriteX[128] |