Defines | |
#define | TRANS_LENGTH 70 |
#define | TRANS_ROUND 0 |
#define | TRANS_DIAMOND 1 |
#define | TRANS_CROSS 2 |
#define | TRANS_LINES 3 |
#define | TRANS_STAR 4 |
Functions | |
void | PA_InitBgTransEx (u8 screen, u8 bg) |
Init the BgTransition System. | |
void | PA_InitBgTrans (u8 screen) |
Init the BgTransition System. USES BG0 !! Place your sprite at a priority of 1 or more if you want them to disappear... | |
void | PA_BgTransUpDown (u8 screen, u16 type, u8 vflip, s16 state) |
Up/Down swipping transition effect. | |
void | PA_BgTransLeftRight (u8 screen, u16 type, u8 hflip, s16 state) |
Left/Right swipping transition effect. | |
void | PA_BgTransDiag (u8 screen, u16 type, u8 hflip, u8 vflip, s16 state) |
Diagonal swipping transition effect. | |
void | PA_BgTransCenter (u8 screen, u16 type, u8 invert, s16 state) |
Center transition effect. |
All the different transition effects...
#define TRANS_CROSS 2 |
#define TRANS_DIAMOND 1 |
#define TRANS_LENGTH 70 |
#define TRANS_LINES 3 |
#define TRANS_ROUND 0 |
#define TRANS_STAR 4 |